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stuntman

Specular, glossiness and reflection to fakepilots?

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Hey guys,

 

I've been playing a bit with fakepilots lately, and i was wondering if there is a way to apply specular, glossiness and reflection to them, just like any metallic skin?

 

 

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Not sure, but it seams that they used the same parameters of the whole thing.

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maybe by texture definition in it's data.ini? Like in airplanes textures? That assumed you ask about existing fakepilot meshes not the new one you work on, as then it's via Max's material's settings

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Nope, you can`t achieve is with only max settings, Dennis did a great thing with the Mirage 2 seater addons ... He used Specular and Bumpmaps for this effect .. there you can barely see the difference between fp parts and the plane itself

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