Peeppu Posted March 26, 2016 Posted March 26, 2016 Gentlemen, how can I remove the radar-pointer in the top-right corner? I want the normal use of radar, not "hard". The same applies to the cockpit. I want remove the radar-pointer in the top-right corner only. Quote
KJakker Posted March 26, 2016 Posted March 26, 2016 Extract the HUDDATA.ini file from the FlightData.cat. Place it in your Flight folder, and then edit out Display004 which is the radar. Or just drop the attachment into your Flight folder. HUDDATA.7z 1 Quote
Wrench Posted March 26, 2016 Posted March 26, 2016 as to your question about canopies, one must make use of ALL SF rescources; this was covered in the 1stGen (SF/Wo*) knowledge base. A lot of information there, transfers to SF2 http://combatace.com/topic/53913-canopy-operations/ and please, don't post question in the Knowledge Base; thank you! :) Quote
ignacioc91 Posted March 26, 2016 Posted March 26, 2016 Take a look at this post http://combatace.com/files/file/14257-hud-modification-for-sf2/ Quote
Peeppu Posted March 26, 2016 Author Posted March 26, 2016 Thank you gentlemen, really! This HUD mod looks great! Wrench: Of course, I respect that. Sorry. Quote
Peeppu Posted March 27, 2016 Author Posted March 27, 2016 as to your question about canopies, one must make use of ALL SF rescources; this was covered in the 1stGen (SF/Wo*) knowledge base. A lot of information there, transfers to SF2 http://combatace.com/topic/53913-canopy-operations/ and please, don't post question in the Knowledge Base; thank you! :) OK, I may be very stupid, but it can not handle even according to this manual Quote
Wrench Posted March 27, 2016 Posted March 27, 2016 it's pretty straight forward... extract the aircraft's data ini from whichever cat file it's in place said data ini INTO the aircraft's folder.. open data ini in notepad, scroll down to the // Crew --- section take note of canopy animation id. in the case below, it's the Shahak [Pilot] SystemType=PILOT_COCKPIT PilotModelName= SetCockpitPosition=TRUE Position=0.0,3.84,0.50 SeatModelName=seat_F-4 SeatPosition=0.00,3.79,0.02 MinExtentPosition=-0.37, 3.50,-0.47 MaxExtentPosition= 0.37, 4.54, 0.68 CanopyNodeName=canopy_frame_rear CanopyAnimationID=7 scroll back UP to either the Fusealge or Nose section; it dosen't matter which. Add the SystemName=, following the numerical sequence [Nose] ParentComponentName=Fuselage ModelNodeName=Fuselage_Front ShowFromCockpit=FALSE DamageRating=DESTROYED MassFraction=0.246 HasAeroCoefficients=FALSE MinExtentPosition=-0.44, 3.15,-0.70 MaxExtentPosition= 0.44, 7.14, 0.70 CollisionPoint[001]= 0.00, 7.12,-0.36 CollisionPoint[002]= 0.00, 4.01, 0.69 CollisionPoint[003]= 0.00, 4.95,-0.68 SystemName[001]=Pilot SystemName[002]=NoseGear SystemName[003]=NoseLight SystemName[004]=Canopy scroll back down to the // Crew section and add the statement for the, in this case, manualy controlled canopy [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 DeploymentMethod=MANUAL MaxDeploySpeed=20 AnimationTime=3.0 CanopyNodeName=canopy_frame_rear AnimationID=7 make sure the node name and animiation ID match those from the pilot's statements. save and close the data ini. When in game, you'll have to set you manual animation keystrokes in the Options --> Controls --> Customize The input used herein, and by 99.9% of all modders, is Shift/0 (zero) it ain't that hard 1 Quote
Peeppu Posted March 27, 2016 Author Posted March 27, 2016 Oh, fantastic! Thank you! It works! Thanks for the tutorial for idiots! There is also en animation for landing chute? Quote
Wrench Posted March 27, 2016 Posted March 27, 2016 only on those aircraft that have them. there are NO stock aircraft with drag chutes. Check the readmes of the 3rd party mods for more information Quote
Peeppu Posted April 3, 2016 Author Posted April 3, 2016 Wrench, many thanks for your support! I love it! Quote
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