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Peeppu

How to remove radar in the top-right corner

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Gentlemen, how can I remove the radar-pointer in the top-right corner?

 

I want the normal use of radar, not "hard". The same applies to the cockpit. I want remove the radar-pointer in the top-right corner only.



 

post-17487-0-80739500-1459005198_thumb.jpg

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Extract the HUDDATA.ini file from the FlightData.cat. Place it in your Flight folder, and then edit out Display004 which is the radar.

 

Or just drop the attachment into your Flight folder. :grin:

 

HUDDATA.7z

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as to your question about canopies, one must make use of ALL SF rescources; this was covered in the 1stGen (SF/Wo*) knowledge base. A lot of information there, transfers to SF2

 

http://combatace.com/topic/53913-canopy-operations/

 

and please, don't post question in the Knowledge Base; thank you! :)

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Thank you gentlemen, really! This HUD mod looks great!

 

Wrench: Of course, I respect that. Sorry.

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:) no problems, my friend!

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as to your question about canopies, one must make use of ALL SF rescources; this was covered in the 1stGen (SF/Wo*) knowledge base. A lot of information there, transfers to SF2

 

http://combatace.com/topic/53913-canopy-operations/

 

and please, don't post question in the Knowledge Base; thank you! :)

 

 

OK, I may be very stupid, but it can not handle even according to this manual :type: 

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it's pretty straight forward...

 

extract the aircraft's data ini from whichever cat file it's in

place said data ini INTO the aircraft's folder..

 

open data ini in notepad, scroll down to the // Crew --- section

 

take note of canopy animation id. in the case below, it's the Shahak 

 

 

[Pilot]

SystemType=PILOT_COCKPIT
PilotModelName=
SetCockpitPosition=TRUE
Position=0.0,3.84,0.50
SeatModelName=seat_F-4
SeatPosition=0.00,3.79,0.02
MinExtentPosition=-0.37, 3.50,-0.47
MaxExtentPosition= 0.37, 4.54, 0.68
CanopyNodeName=canopy_frame_rear
CanopyAnimationID=7

 

scroll back UP to either the Fusealge or Nose section; it dosen't matter which.

Add the SystemName=, following the numerical sequence

 

 

[Nose]

ParentComponentName=Fuselage
ModelNodeName=Fuselage_Front
ShowFromCockpit=FALSE
DamageRating=DESTROYED
MassFraction=0.246
HasAeroCoefficients=FALSE
MinExtentPosition=-0.44, 3.15,-0.70
MaxExtentPosition= 0.44, 7.14, 0.70
CollisionPoint[001]= 0.00, 7.12,-0.36
CollisionPoint[002]= 0.00, 4.01, 0.69
CollisionPoint[003]= 0.00, 4.95,-0.68
SystemName[001]=Pilot
SystemName[002]=NoseGear
SystemName[003]=NoseLight
SystemName[004]=Canopy

 

scroll back down to the // Crew section and add the statement for the, in this case, manualy controlled canopy

 

[Canopy]
SystemType=ANIMATION
InputName=ANIMATION_10
DeploymentMethod=MANUAL
MaxDeploySpeed=20
AnimationTime=3.0
CanopyNodeName=canopy_frame_rear
AnimationID=7
 
make sure the node name and animiation ID match those from the pilot's statements. 
save and close the data ini.
 
When in game, you'll have to set you manual animation keystrokes in the Options --> Controls --> Customize
The input used herein, and by 99.9% of all modders, is Shift/0 (zero)
 
it ain't that hard
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Oh, fantastic! Thank you! It works! Thanks for the tutorial for idiots! :bowdown2: 

 

There is also en animation for landing chute?

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only on those aircraft that have them.

there are NO stock aircraft with drag chutes. Check the readmes of the 3rd party mods for more information

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Wrench, many thanks for your support! I love it!

post-17487-0-17572300-1459699465_thumb.jpg

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:biggrin:

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