FalconC45 Posted June 17, 2016 Posted June 17, 2016 Is it possible? Its rather impossible to line up on a ground target when it pop up too close. Falcon Quote
Wrench Posted June 17, 2016 Posted June 17, 2016 I know there's several posts about it, but easiest is open the options ini, and find this line: ObjectsFade= ??? change it to FALSE You can also change your horizon distance in the game's options panel, and up the detail levels (for ground objects and stuff) otherwise, I know there's some folks messing with maximum draw distances, and all sorts of things. But that above, is the quickest and easiest (that I know) Quote
FalconC45 Posted June 18, 2016 Author Posted June 18, 2016 Got the fade option off but will try in game options. Tried increasing the drawing distance but to me it didn't change anything. I'll experiment some more though. Falcon Quote
jeanba Posted June 18, 2016 Posted June 18, 2016 I use Mue's Tool : http://combatace.com/topic/85980-extending-the-drawing-distance-for-fading-objects/ Quote
FalconC45 Posted June 18, 2016 Author Posted June 18, 2016 I have that tool and for me its not working and frankly I'm getting VERY frustrated by it. Falcon Quote
FalconC45 Posted June 20, 2016 Author Posted June 20, 2016 OK. Where do I put the numbers in the flightengine.ini? the detail lines or the horizon lines? Falcon Quote
Stick Posted June 21, 2016 Posted June 21, 2016 Within game settings what is your horizon set to? You need to look for these lines in the FlightEngine.ini: [LowDetailOption] HorizonDistance=45000.0 DetailMeshSize=2 //change to 12 if you have suifficient VRAM// DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=50000.0 DetailMeshSize=2//change to 12 or higher if you have suifficient VRAM// DetailLevel=1 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=60000.0 DetailMeshSize=3//change to 12 or higher if you have suifficient VRAM// DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=512 [unlimitedDetailOption] HorizonDistance=75000.0 DetailMeshSize=4 //change to 12 or higher if you have suifficient VRAM// DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=1 Quote
FalconC45 Posted June 22, 2016 Author Posted June 22, 2016 So I just need to tweak the detailmesh in all of the detail entries? And not the horizon distance lines? Falcon Quote
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