Jump to content
Sign in to follow this  
claudiotripe1

SF1 -- IA-58 PUCARA Cockpit update

Recommended Posts


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By jonBeers
      just a couple ?z (SF1 08 patch level)
      1> In some terrains I can't take off from my aircraft carrier though it works in other terrains. Is there an easy terrain fix 4 that?
      (The plane(s) always crash immediately at start of mission.
      Also, on some large aircraft (in this case the B-1B mod) the plane is difficult 2 control and wants to roll in one direction all the time. The stability prob in large aircraft makes for Ais having trouble staying in formation. Not 2 mention annoying me. The B-1 in question seems to have way 2 much inertia in pitch or inadequate stability as in too small of control surfaces or something. To correct the roll prob in other planes I have incremented I think the cpd (something like that) value in the data.ini file. I believe I have a doc for this site with some explanation on the data file.
      2> Does anyone have a complete list of what each value in the aircraft data file does? Especially, has anyone had trouble flying large planes ias described and have found a fix???
      (I have looked 4 answers, just would like to get a quick answer if possible, instead of meticulously solving the prob myself.)
      ALSO...I have almost completed my 'F-4S'  for uploading. Has corrected skins and a few more things. Prob be a few more days as getting everything right is painfully slow and tedious. ( I think I damaged my ass from sitting in front of a computer so long. Did I mention I used to be a database admin? With remote control software I found I didn't actually move much at all from my office ie to the server room or to help and end user [ it was a small biz...I had to do all kinds of stuff. ] )
    • By jonBeers
      i have made several installs of SF1 to have  specific aircraft 'only' show up overspecific terrains (though some of that can be addressed in other ways).
      (it is irritating to have a n.korean mig15 show up over germany in 1980 when your in a tomcat)
      does anyone knowwhere 'Veltro 2K's F-102A Delta Dagger ' is?     i would like a F-102 for my Vietnam War installs (i can use a f-106) to sub, but............
      i seem to have spotty luck trying the search function here
      I think i've seen f-102s in SEA camo in books before...BTW
      Also, would it have been 'at all' feasable for the NVAF to have tried to send a IL-28 flight escorted by mig-21z to hit some thing in northern S.Vietnam? Armed Recon by any MiGs in Nrthn S.Vietnam? If they had tried to send recon flights south it would have drawn attention to their intentions. I doubt the ability of the VietCong or NVA regulars to have sent coordinates to whoever in N.V. with anything remotely resembling 'real-time.' Certainly, NV had knowledge of many fixed targets if they could get that far south and have the gas to get back.
      In my version of the vietnam war the NVAF does fly south to interfere armed recon or what have you in the southern N. Vietnam by the good guys...if only to fly in different parts of Vietnam and tangle with migs...the less air defenses the better i say.  i would like to have f-102s to go ahead and intercept some intruding migs into south V. airspace.
      in my 'en-hanced version' install of sf1 vietnam war i have f-106s...(and mig-23z and F-4Sz)...its as if the war didn't end when it did 
    • By jonBeers
      When building a single mission (i assume it works in camPain building) defining a aerial target in this manner seems to work:
      TARGET=Flight002
      However, if i want to add a target that i add when writing the mission as below:
      [GroundMission002]
      GroundObjectType=FRIGATE
      Name=FF Escort
      etc etc etc
      Will adding a 'TARGET=' comment to the mission designate the 'Frigate' as a target.
      Example: 'TARGET=GroundObject002' or 'TARGET=GroundMission002'
      am not sure how to do that
      obviously...am adding the 'TARGET=' command to an aircraft (or  for that matter i am wondering if i designated a groundmission object as a target for a destroyer if that would work too)
      Example:
      [AircraftMission004]
      AircraftType=F-4B_USMC
      Nation=USMC
      Squadron=VMFA531
      AircraftNumber=00
      PilotTrainingStandard=NORMAL
      TARGET=GROUNDOBJECT002
      EXAMPLEEXAMPLEEXAMPLE
      [GroundMission002]
      GroundObjectType=FRIGATE
      Name=FF Escort
      TARGET=Flight004
       
    • By Spinners


      View File Hornet FGR.3 (F/A-18F) - RAF (No.4 squadron)
      McDonnell Douglas Hornet FGR.3 for STRIKE FIGHTERS 1
       
      This is a 'what if' RAF Hornet FGR.3 with markings for No.4 squadron of the Royal Air Force.
      Erwin_hans was good enough to release a blank skin so it was a easy to knock-up an RAF Superbug. This is a fine add-on aircraft for 'Strike Fighters 1' and 101tfs and Erwin_hans have created a true masterpiece  - one of the very best add-ons available and I'd like to thank them for their hard work in bringing this aeroplane to us. Please note that in this revision I've simplified the effects and sounds to use stock files and you'll want to change the loadout.ini to suit the weapons you've got as, again, I've left it to stock.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the HORNETFGR3 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the HORNETFGR3 into your Decals folder.
      P.S. Remember to set your Single Mission EndYear=2010,2020,2040 or whatever in your Options.Ini!

      CREDITS
      Thanks to TK for a great little game/sim.
      Thanks to 101tfs and Erwin_hans for creating the first F/A-18F.
      And thanks to everyone in the wider Third Wire community.

      Regards
      Spinners
      Version 2 - 03/03/18
      Version 1 - 25/08/11
      P.S. Remember to set your Single Mission EndYear=2010,2020,2040 or whatever in your Options.Ini!
       
      Submitter Spinners Submitted 08/02/2008 Category Fictional Aircraft, Experimental and UAV's  
    • By Spinners
      McDonnell Douglas Hornet FGR.3 for STRIKE FIGHTERS 1
       
      This is a 'what if' RAF Hornet FGR.3 with markings for No.4 squadron of the Royal Air Force.
      Erwin_hans was good enough to release a blank skin so it was a easy to knock-up an RAF Superbug. This is a fine add-on aircraft for 'Strike Fighters 1' and 101tfs and Erwin_hans have created a true masterpiece  - one of the very best add-ons available and I'd like to thank them for their hard work in bringing this aeroplane to us. Please note that in this revision I've simplified the effects and sounds to use stock files and you'll want to change the loadout.ini to suit the weapons you've got as, again, I've left it to stock.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the HORNETFGR3 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the HORNETFGR3 into your Decals folder.
      P.S. Remember to set your Single Mission EndYear=2010,2020,2040 or whatever in your Options.Ini!

      CREDITS
      Thanks to TK for a great little game/sim.
      Thanks to 101tfs and Erwin_hans for creating the first F/A-18F.
      And thanks to everyone in the wider Third Wire community.

      Regards
      Spinners
      Version 2 - 03/03/18
      Version 1 - 25/08/11
      P.S. Remember to set your Single Mission EndYear=2010,2020,2040 or whatever in your Options.Ini!
       
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..