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Posted

Good day all guys.

I have a question:I want download from the site boyh the A-4M and the SAAF Mirage/Cheetah packs,but I need the TW DLC.

Now,if I install the required DLC,can this produce some kind of conflict with the modded games?I know that the official patch can,especialli tweaked planes like the B-57s,is the case also for the planes DLC?

And again,I created new install for any expansions/campaign I've download (ODS,North Atlantic Ex,ecc..),so I need to install the new DLCs in the "basic" game and the other will be automatically updated or I need to manually add the new planes where needed?

 

Like always thank all for your immense work.

 

Gianni

Posted

If I remember correctly, the DLC will be just like installing a patch.  It will re-set all your modded files to stock configuration.  You can rename your Mods Folder to zMods, or move it to another drive until after you install the DLC. 

Posted

If I remember correctly, the DLC will be just like installing a patch.  It will re-set all your modded files to stock configuration.  You can rename your Mods Folder to zMods, or move it to another drive until after you install the DLC. 

As man said..

backup.

Posted

Thanks all for the fast reply guys!

You're all right,I made a quick check of the various "games" and 'till now look like if only the SF2V  A&G Exp Pack was affected;as anticipated by Wrench itself,the B-57B becams again un-flyable,but Wrench included in the Canberra mods an xB-57B.ini,so following the instruction is all again fine now.

So,the back-up will be only of the ini files,and only of the AI planes made flyables?

Posted

A quick update:

in SF2V A&G look like if in the A-1 Ican't select ripple interval and quantity.

Also,the A-6A had an A-4 pit,but solved deleting and reinstall the FOTI pit.

In SF2I the Sa'ar don't had the Stari upgraded cockpit,solved as per the A-6.

Also look like if some custom load out are affected,now I need control all the files/planes on which I made change.

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