Stratos Posted August 28, 2017 Posted August 28, 2017 Can we have lights or flares attached to a Air to Air missile? I'm thinking in early missiles like the german X-4. Quote
+dtmdragon Posted August 28, 2017 Posted August 28, 2017 Should be a simple as a modified missile in flight effect? 1 Quote
Wrench Posted August 28, 2017 Posted August 28, 2017 <cough> Azon bomb The X-4 should already have it 1 Quote
Stratos Posted August 29, 2017 Author Posted August 29, 2017 I've found this entry in the AZON bomb... SustainerEffectName=MissileInFlightFlareEffect The X-4 entry for this is empty. Should I use that? Is that an standard effect? Quote
Wrench Posted August 29, 2017 Posted August 29, 2017 Here's what I have for my X-4. Test and see how it works: Quote [WeaponData001] TypeName=X-4 FullName=Kramer X-4 Air to Air Missile ModelName=X-4 Mass=60.000000 Diameter=0.300000 Length=2.010000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=W_GERMANY SpecificStationCode= NationName=Nazi Germany StartYear=1944 EndYear=1948 Availability=2 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=TRUE EffectClassName=MediumMissileEffects ReleaseDelay=1.000000 WarheadType=0 Explosives=20.000000 FusingDistance=15.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=95 MaxTurnRate=50.000000 MaxLaunchG=9.000000 LockonChance=95 LaunchReliability=95 ArmingTime=0.500000 SeekerFOV=30.000000 SeekerGimbleLimit=90.000000 SeekerTrackRate=110.000000 SeekerRange=3500.000000 CLmax=14.000000 MinFreq=1.000000 MaxFreq=20.000000 MinLaunchRange=500.000000 MaxLaunchRange=3500.000000 Duration=75.000000 CounterCountermeasure=75.000000 NoiseRejection=75.000000 CapabilityFlags=0x000004ff LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.000000 BoosterDuration=3.800000 BoosterAccel=16.245001 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.051500,0.000000 SustainerDuration=5.000000 SustainerAccel=0.000000 SustainerEffectName=MissileInFlightFlareEffect SustainerSoundName= SustainerPosition=0.000000,-1.051500,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 the major problem is, in game you can't have an wire guided* A-A missile, so it reverts to being IR guided, with growl *nor any other type. this was tested and tested and restes in the early 2000s when these were "popular". Nothing else seems to work. Quote
Stratos Posted August 29, 2017 Author Posted August 29, 2017 I will check it once at home, not worried about the control method as I expected to be IR anyway, but more on the effect of the flares, If they are clearly visible, and If they can be seen by the player If a enemy AI launches one against the player cause AFAIK there's no way to padlock enemy missile in SF2. Thinking in Luftwaffe 1946 here with P-51D or H campaign against Luftwaffe fighters armed with the X-4. 1 Quote
Stratos Posted August 29, 2017 Author Posted August 29, 2017 I tried and it works. AI missiles when using "MissileInFlightFlareEffect" effect are far more visible than before. Keep testing. 2 Quote
Stratos Posted August 30, 2017 Author Posted August 30, 2017 Here a AIM-9B used in "in combat" tests. As you can see the missile is clearly visible, making easier to evade. Wondering now If is possible to get something like a "LABEL effect", so the missile look is not changed but acompanied by something like a red asterisc that make the missile visible at longer distances. Sorry, frogt to add the pic... 3 Quote
SaVaGe Posted September 3, 2017 Posted September 3, 2017 (edited) On 8/30/2017 at 6:34 AM, Stratos said: MiG-19 with side air intakes. Deck version. Perfectly. Will I see this in downloads? I already want to see the collection "parallel world" Edited September 3, 2017 by Wrench do NOT quote a reply with the image attached 1 Quote
+KnightWolf45 Posted September 4, 2017 Posted September 4, 2017 will be upload soon more info here Quote
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