+guuruu 5,910 Posted November 7, 2017 I wonder if it's a way to disable AI to use dive bombing. I hate watch Tornado AI dropping bombs as they should (low and fast) then going hi and slow like idiots . Share this post Link to post Share on other sites
+baffmeister 1,205 Posted November 7, 2017 It's possible to add some type specific AI behavior to the aircraft data ini but it may take a lot of experimenting to get what you want. Here are the stock weapon delivery AI data entries,, with a specific field for dive bombing: [LevelBombAI] PullOutRange=500.0 PullOutAlt=300.0 ReleaseAlt=1650.0 SecondPassRange=6000.0 SecondPassAlt=1000.0 ReleaseCount=12 ReleaseInterval=0.14 [DiveBombAI] RollInRange=6000.0 RollInAlt=2300.0 PullOutRange=600.0 PullOutAlt=300.0 ReleaseAlt=1000.0 SecondPassRange=5000.0 SecondPassAlt=1600.0 ReleaseCount=4 ReleaseInterval=0.14 AimPitchOffset=1.0 [RocketAttackAI] RollInRange=9000.0 RollInAlt=1500.0 PullOutRange=1500.0 PullOutAlt=250.0 ReleaseRange=2000.0 SecondPassRange=6000.0 SecondPassAlt=1000.0 ReleaseCount=16 ReleaseInterval=0.2 AimPitchOffset=0.0 [StrafeAI] RollInRange=6000.0 RollInAlt=1500.0 PullOutRange=800.0 PullOutAlt=200.0 ReleaseRange=1200.0 SecondPassRange=4500.0 SecondPassAlt=1200.0 ReleaseInterval=1.0 AimPitchOffset=0.0 [CruiseMissileAI] ReleaseRange=100000.0 ReleaseAlt=5000.0 ReleaseInterval=6.0 Share this post Link to post Share on other sites
+guuruu 5,910 Posted November 7, 2017 (edited) Yeah, I know . I tried and all attacks are ok, but if AI decide to dive bomb there is no way to stop him. He will always slow down and climb . I tried to set some idiotic distance for dive bombing like 300 km, but AI will rather try fly away this 300 km than use level bombing ;-) So my question is rather .. 'Where is limit of idiotism, that AI will switch to level bombing ?' ;-) Below are my settings after HOURS of experiments . Level bombing is really cool. He is flying almost 500 kts at 700-900 feet and hitting with sniper accuracy . [RocketAttackAI] RollInAlt=800 RollInRange=10000 SecondPassRange=10000 ReleaseRange=6000 [DiveBombAI] ReleaseCount=2 ReleaseInterval=0.2 AimPitchOffset=3.0 [LevelBombAI] RollInAlt=870 RollInRange=10000 PullOutAlt=409.7 ReleaseAlt=410.5 SecondPassRange=10000 SecondPassAlt=800 ReleaseCount=2 ReleaseInterval=0.25 AimPitchOffset=2.4 [StrafeAI] RollInRange=5500.0 RollInAlt=1350 PullOutAlt=80 ReleaseRange=1800.0 SecondPassRange=4500.0 SecondPassAlt=1350 ReleaseCount=0.15 AimPitchOffset=-1.2 Edited November 7, 2017 by guuruu 1 Share this post Link to post Share on other sites
+Crusader 2,101 Posted November 7, 2017 Ive once used all the lines/values of the DiveBombAI in the LevelBombAI section to force the aircraft to Divebomb all the time Cant remember if it worked, though With entries like this [DiveBombAI] ReleaseCount=2 ReleaseInterval=0.2 AimPitchOffset=3.0 the game will use stock values for all the missing lines! Share this post Link to post Share on other sites
+guuruu 5,910 Posted November 7, 2017 I know, this is only emergency solution ;-) Tried with same datas as for level bombing. It doesn't work. He is flying too slow and droping bombs with ... hmm, random AimPitchOffset ;-) He can drop 1 km before target or drop all left 6 bombs after target ;-) Share this post Link to post Share on other sites
+guuruu 5,910 Posted November 7, 2017 (edited) 1 hour ago, guuruu said: [LevelBombAI] RollInAlt=870 RollInRange=10000 PullOutAlt=409.7 ReleaseAlt=410.5 SecondPassRange=10000 SecondPassAlt=800 ReleaseCount=2 ReleaseInterval=0.25 AimPitchOffset=2.4 Ok, some explanations for these settings. These 4 things are like ReleaseRange. In fact they are angle of approach to drop. RollInAlt=870 RollInRange=10000 PullOutAlt=409.7 ReleaseAlt=410.5 And this is guarantee of correct alt and speed of drop. If it's lower speed can be too low to hit target. Plane is loosing speed when turn back. RollInRange=10000, SecondPassRange=10000 And this is insurance for some attack parameters deviations . ReleaseCount=2 ReleaseInterval=0.25 Edited November 7, 2017 by guuruu Share this post Link to post Share on other sites
+Crusader 2,101 Posted November 8, 2017 Yes, Ive actually drawn the profile on paper to visualize it and then modified it when I made a dive-bomb profile for Mirage III/5. Share this post Link to post Share on other sites
+guuruu 5,910 Posted November 8, 2017 will try this way ;-) Share this post Link to post Share on other sites
+baffmeister 1,205 Posted November 10, 2017 Has anyone ever noticed a difference in the bombing AI depending on the type of target? A long time ago when trying to put together a dive bombing AI for the Ju-87 Stuka it seemed the AI would dive bomb OK against AAA targets but would level bomb against targets like buildings. I eventually gave up on it but wonder if there is something in the game code causing that. Share this post Link to post Share on other sites
+yakarov79 11,106 Posted November 10, 2017 The question is what makes AI to choose between dive and level bombing ? maybe aircraft type ? or mission type ? Share this post Link to post Share on other sites
+guuruu 5,910 Posted November 11, 2017 I'm not sure, but think it's weapon type. Share this post Link to post Share on other sites