Wilches Posted June 23, 2018 Posted June 23, 2018 Does anyone knows how to fix this? This TOD is missing its texture.
ignacioc91 Posted June 23, 2018 Posted June 23, 2018 Hi!!! In my experience, the Target Area Editor doesn't recognize some tods, work well in-flights. It happend whith some ground objects too.
krfrge Posted June 23, 2018 Posted June 23, 2018 (edited) Wilches, When that happens to me, I open the SF Terrain Editor, select the terrain, then select Open Textures and scroll down the list to the offending tile. I open the tile and look in the lower right hand corner of the terrain editor to make sure the associated jpg is called up for the tile. Another option is to open the terrain_data.ini and scroll down to the tile and ensure the AlphaObjectTexture is not blank (see below) [Texture493] Filename=VIETNAMIPENJAN1.TGA HasWater=1 HeightMap=VIETNAMIPENJAN1.BMP HeightMapScale=2.0000 Color=0.273230,0.351644,0.307774 SolidObjectTexture= AlphaObjectTexture=TEROBJECT_VietTree.tga Edited June 23, 2018 by krfrge
+Wrench Posted June 24, 2018 Posted June 24, 2018 and.. just as important, the relevant & matching ***.tga is in the terrain's folder
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