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DCS World Summer Sale!

Our DCS World Summer Sale will only last seven more days, and this will be our last e-Shop sale until the end of 2018. If there is a module you have your eye on, now is the time to act. Save 50% off on most DCS World titles from our e-Shop!

Summer Sale Trailer

A-10A-142.jpg A-10C-142.jpg AJS-37-142.jpg AV-8B-142.jpg Bf-109-142.jpg
C-101-142.jpg CA-142.jpg F-5E-142.jpg F-15C-142.jpg F-86F-142.jpg
FC3-142.jpg FW-190-142.jpg Garmin-142.jpg Hawk-142.jpg Ka-50_142.jpg
L-39-142.jpg M-2000-142.jpg Map_Nevada-142.jpg MI-8-142.jpg MiG-15-142.jpg
MiG-21bis-142.jpg P-51D-142.jpg SA342M-142.jpg Spitfire-142.jpg Su-25-142.jpg
Su-27-142.jpg Su-33_142.jpg UH-1H_142.jpg WWII_Assets_pack-142.jpg Map-Normandy-1944-142.jpg

Get great savings now at DCS World e-Shop

DCS World Open Beta to Release

This week we made the big step of updating the release, "stable" version of DCS World from our current DCS World Open Beta version. Not only does this bring all modules to the release version of DCS World (like the Hornet and Persian Gulf Map), but it also integrates many fixes and updates that have been addressed in the Open Beta over the past several weeks. Some highlights include:

  • Support for new campaigns
  • Added new USS John C. Stennis aircraft carrier
  • Implemented initial version of video memory manager
  • Added new OFFLINE mode
  • Added China Pack
  • Added moon light effects
  • Added Static Object templates
  • A-10C flood lights corrected
  • Updates to the Normandy 1944 Map
  • Added the new World War II Asset Pack units
  • Corrected tail wheel behavior for the Spitfire
  • Many improvements and fixes to the AV-8B Harrier N/A, M-2000C, MiG-21bis, C-101, SA342 Gazelle, Hawk T1, and Flaming Cliffs 3 aircraft

You can read the complete, lengthy change log in the dedicated thread.

Next week will bring an update that includes many additions and improvements to our Hornet.

DCS: Black Shark 2 – 2018 Trailer

Ka-50-Trailer.jpg

In 2011 we released DCS: Black Shark 2, which is still the most authentic simulation of the Russian Ka-50 attack helicopter. Seven years later, the Ka-50 is still one of the most fun and exciting aircraft to fly in DCS World. With the graphical and updated world (like the new tree system and grass) that DCS World 2.5 brings, the Ka-50 is better than ever.

DCS_BS2_Cover_400.jpg

To highlight just how great the Ka-50 is to fly in DCS World 2.5, we’ve created an updated trailer video. Later this year, we’ll also be updating the Ka-50 cockpit (and A-10C!) to use our very latest graphic technologies.

Black Shark 2, 2018 Trailer

Purchase the Ka-50 now at 50% off

F/A-18C Pilot Explains How to Land on a Carrier in DCS World

FA-18C-Pilot-Explains-How-to-Land.jpg

Former F/A-18C Hornet pilot Lex Talionis talks about his experience flying and landing a Hornet in DCS World, and he shares his thoughts on PC flight simulations, virtual reality, and being a real Hornet pilot.

Sincerely,
The Eagle Dynamics Team

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Just a note on versions:

The current version number of the 2 main development DCS worlds (Stable and Open Beta) can be checked here http://updates.digitalcombatsimulator.com/

The older 1.5.8 can still be downloaded and used but will not be updated anymore and neither will any modules on it. If you have an older PC then this is the best version to try.

If you are going to attempt 2.5 Stable or Open Beta then heed warning of the current minimum specs:

Minimum system requirements (LOW graphics settings): OS 64-bit Windows 7/8/10; DirectX11; CPU: Intel Core i3 at 2.8 GHz or AMD FX; RAM: 8 GB (16 GB for heavy missions); Free hard disk space: 60 GB; Discrete video card NVIDIA GeForce GTX 760 / AMD R9 280X or better; requires internet activation.

 

 

 

 

 

 

 

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And latest version changelog...........note some Hawk T.1 updates 

 

 


DCS 2.5.2.18736.400

DCS F/A-18C Hornet and The Persian Gulf map is available.
Added CVN-74 J.C.Stennis aircraft carrier.
L-39 Kursant Campaign and F-15C Aggressors BFM Campaign is available

The first version of the video memory manager is presented, which will purge the video memory when the video memory budget allocated by Windows is reached. The resources that were not used in the last 10 seconds are first to be purged.

New OFFLINE mode is now implemented. User can turn on OFFLINE mode that allows the game to be used without internet identification and without a time limit. Note: user must turn off OFFLINE mode on the same PC. OFFLINE mode cannot be turned off from another PC even with the same user's login.


DCS World
Kh-25 and Kh-29 will follow the laser beam target point of the Su-25/25T optical station when player to shift the target point after launch.
Aircraft AI will be changing altitude between waypoints less aggressively.
Removing scenery objects via trigger will not be stay in the invisible mode, they will be removed completely.
MP. Added additional list of checkboxes for advanced IC server options: require pure textures, require pure models and require pure clients.
If an airbase has multiple runways in parallel the ATC will indicate which runway the player should take.
GUI. Input window. Device names in Input table can be customized.
Added China Asset Pack.
AI helo crew will not sink into FARP surface.
StaticObject.destroy() on cargo object will removes the cargo instead of killing it.
MP. Client will not gets wrong briefing from last played single player mission instead of the right briefing from current MP mission.
Fixed crash with Transport.dll
F10 map. labels in high resolution (1440p, 2160p etc) with turned on Scale GUI option will be in correct position on the map.
Fixed crash when briefing is set by trigger.
LAU-61 and LAU-3 rocket launcher will not looks empty when rockets in the tubes.
Multi Display. Fixed some freezes in 140 degrees FOV.
Deferred Shading render locked in the game and can not be turned off. DCS ceased support of old graphic render without Deferred Shading.
The SF key linked to user's account can't be activated with another account.
A-10A, A-10C. Corrupted TV display fixed.
Fixed CTD when Helicopter AI group landing on the ground..
The sun will not shine through the rearview mirrors.
ME maps. Fixed the captions that could be corrupted by zoom and moving.
MP. Changed the order of server IC options on client.
The player will not have the opportunity to see the usermarks of the opposite coalition.
Added option to use built-in to VR device mic and speakers or not.
The aircraft will not ignores the task via triggered action for changing waypoint.
Restored moonlight in the night.
ME. MLRS FDDM vehicle has been moved to Artillery category.
ME. Fixed GUI Error after deleting a unit when using the list box.
MiG-29S. The old R-77 launcher replaced with corrected new one.
ARM Kh-25MP. Minimum range was increased.
ARM AGM-45. Minimum range was increased.
Added new warning window with switching to OFFLINE mode.
AA missile R-77. Corrected data for launch zone calculation, turn off the loft maneuver.
Fixed incockpit heavy breath sound at high G.
ME. Fixed error caused using the list box of vehicles with appointed target mark.
Su-25T: training mission CN voiceover fixed
In-cockpit mirrors will not have red outline.
Sound - reworked guns sources loading routine to allow aircraft-module-specific samples to be used.
Restored texture of KDO G40
Added scripting functions for airbase parking data (true/false parameter).
Group list immediately shows changes which user made in unit panel
Airlifted troopers will not ignore point and radius zone of embarking.
Aircraft with "uncontrolled" setting will not damages aircraft carrier.
Aircraft will not takeoff from an unactivated aircraft carrier.
Graphic options. SSAA disabled above 1080P.
Updater updated (worked with 'deltas')
Spawn cold aircraft on ship deck with folded wings.
If the unit being followed is destroyed DCS crashes - fixed.
ME. Added feature of static templates.
JTAC radios comms error due to SA-18 fixed.
ME. Ground/water units numeration corrected.
The modulation of shipborne radios set to AM by default.
MP. Server will show a warning to clients who do not have a map used in the mission.
NVG brightness adjustment is over sensitive - corrected.
AI armed speed boats. Corrected performing turns in the formation.
Mi-8MTV2. Rear gunner will be removed when cargo doors are disabled.
Western aircraft RWR's will not be pick up the FA-18C Lot 20 as Unknown.
Chinese J-11 will shows up as 29 on RWR.
Corrected a supersonic sound Mach cone of the missiles.
The radars of SA-3 will be displayed on RWR: P-19 Flat Face radar - FF,
SNR S-125 Neva Low Blow radar - LB.
Long radio subtitles are superimposed with triggered messages - fixed.
Radio subtitles will not appear if you are not on the same frequency.

DCS Flaming Cliffs
MiG-29. R-27R aligned on launcher.
MiG-29A fuel tanks position corrected.
MiG-29. External light adjustments, headlight color tuned.
Corrected carrier arresting cables physics. Su-33 will not explodes if arresting hook contact with cable in backward move.
J-11A. Corrected pilot suit skin. Different skins will have its own pilot skin in F1 view.
J-11A. The HUD symbols will not place out of glass borders.
J-11A. The HUD language will depend by selected language in the options.
J-11A. Will be displayed on the RWRs of western aircraft as Su-27.
J-11A. Added customized cockpit support for J-11A
J-11A. AI and Flyable have no Su-27 sound effect fixed.
FC3: added A-10A CN flight manual
Su-27. Slat indicator will works.
Su-27. Fuel level gauge fixed.
Mig-29. An instrument and flashlights lighting corrected.

DCS Hawk T1 by VEAO
First round of changes to the FM behaviour.
Improvements to departure from flight logic.
Improvements to electrical system logic.
Fix for the taxi bug.
Improvements to AoA calculations.
System damage improvements.
PBR improvements to the external model and skins.

DCS AV-8B N/A by RAZBAM
EHSD Moving Map Enabled
EHSD Data pages
DMT axis control enabled
ECS System operational (oxygen and cabin pressure logic)
Hypoxia modeling enabled
Auto-start functional (deployed with EHSD updates)
Auto-stop functional (deployed with EHSD updates)
SAS Pitch, Roll, Yaw WCA indications functional
DEP RES WCA indication functional
Radios functional in non-easy comm (only controllable from UFC/ODU currently)
Added KC-135 Drogue Tanker AI
AG master mode selection improvements
USS Tarawa TACAN enabled
Armament control panel improvements and corrections
STRS Page update
Laser code input updated
AGM-65E handler enabled (WIP)
IRMV Sensor select bug fixed
TPOD THC select bug fixed
DMT sensor movement in LSS
Vapor effects initial implementation
ACNIP and Radio Control Set (Backup Radio Control functionality)
Cold cockpit switch position corrections
MPCD brightness glow/reflection added
EDP brightness knob functional
Cleaned up cockpit command params of unused duplicates
Engine stress damage overhaul (better indications as damage occurs, correct resetting of damage, more dynamic modeling of damage through RPM range)
Corrected inertia modeling of weight and balance with respect to fuel consumption and refueling
Corrected actuator movement rate of flight controls actuators
Corrected aileron effectiveness coefficients
Corrected COMM2 UFC knob not animating correctly and tied with water flow light on EDP
Added LODs for external model for optimization
Optimized collision model
IR Maverick slew and lock updates
Stabilator indicator correction
Corrected water flowing on and off rapidly in Landing STO mode
Corrected MPCD glow not going off when MPCD goes off after being on
Corrected minor shake due to gear model when not moving with parking brake
Increase canopy open/close speed to match video references
Canopy open/close keyboard shortcut now automatically performs unlock handle
Corrected Radio COMM 2 not working in UFC mode
Corrected ARBS/DMT TDC bug.
IR/TV Mavs launch constrain keyhole is now active.
AGM-65Es are now active.
MPCD behavior after firing a Maverick has been updated.
IR/TV Mavs axis slew is now active.
STRS Page WPN FAIL message bug is now fixed. (The bug appears when using mavericks).
Weapon AUTO (CCRP) release mode improved logic, cues, and accuracy
Weapon CIP (CCIP) release mode is upgraded. Still WiP.
NVG Brightness control
Altitude Sensor Selector preventing use of IRMAVs bug fixed.
Updated KC-135B model
Updated UFC font

DCS M-2000C by RAZBAM
Added 9 Training Missions for NTTR from Baltic Dragon
Corrected overall hydraulic logic and fix loss of control when engine going off and using emergency hydraulics
Corrected control surface hard-over when on ground for high AOA (tail wind on aircraft when sitting on deck)
Corrected fuel pump switch being able to move when engine start cover it
Corrected Gun ARM, else SAFE joystick abstraction not working when going back into SAFE
Corrected transfer light not coming on during refuel
Vortices/vapor effects
Cockpit clock bug fix.
Vortices/vapor effects
Corrected issue when on engine idle on ground and subsystems not receiving power correctly
Corrected endless refueling when on ground and requesting less internal fuel than currently in aircraft
Corrected AI main gear pos contact point slightly above ground
Corrected linearity in pitch control for consistent pitch down response
Caucasus campaign bug fixes for Mission 01 and Mission 13.

DCS SA342 by Polychop Simulations
Added SA342Minigun module
Added SA342Minigun addendum.txt file in module Doc folder
Corrected PBR textures, no more "roughmet" textures are used, according to particular light conditions some issues may still show
Multicrew mode, Nadir use has been moved to copilot, pilot is no more able to use the Nadir if a copilot is aboard.
Corrected Rockets range and effect
Corrected Mistral missile, now it's all aspects and 7km range
Corrected HOT3 effect regarding unarmoured vehicles (infantry, trucks ...)
Added Copilot Intercom functionality
Corrected Cockpit glasses
Reworked Gyro and AP logic
In order to prevent conflicts between the main joystick and a possible second joystick when targeting with the camera, a new option has been added in Options/Special/SA342 named "SECOND JOYSTICK FOR CAMERA", it has to be unchecked if you don't use a second joystick for the Camera (Viviane or else) and it has to be checked if you use a second joystick.
Due to latency issues, ability for the copilot to pilot the helicopter in multicrew mode has been removed.
Added missing keyboard or joystick assignments in controls, Warning, Due to new input additions, it could be needed to re-assign some inputs.
Restored behavior at ground, the helicopter will begin to roll or pitch around 45% torque
Corrected controls position for FFB or non-FFB sticks, including diamond, 3d stick in cockpit view, 3d stick in external view
Corrected ADF guage CAP flag
Cockpit lights have been fixed including writings flickering, issues may persist under specific light conditions
Replaced "Improve your skill" mission 2.5.0 version
Corrected sun glasses
A new document has been added to the module doc folder, named "Gazelle Multicrew 24-04-2018.txt" talking about multicrew limitations.
Damages due to negative g has been added
FM has been refined in some areas
Corrected camera control when in slaved mode
NADIR, Auxiliaries will display continuously i.e "AUX 1-6". Pressing AUX key again or using the EFF long key press will revert to previous display.
Weapons training missions changed for Caucasus and Nevada.
Minigun gunner animation is still WIP and will be corrected
The Gazelle module goes out of beta state, potential still existing issues will be corrected in time.
Gazelle TV black screen fixed

DCS A-10C
Adjusted default VR View.
A-10A, A-10C. Corrupted TV display fixed.
Datalink restored.
A-10C: training mission CN voiceover fixed.
Internal cockpit flood lights restored.

DCS Combined Arms
UNCONTROLLED checkbox will disabled control of ground forces from F10 map for all roles except Game Master.
Briefing panel can be called in the game.

DCS Ka-50
Fixed crash in the Beslan airport when user asked taxiing.

DCS F-5E
Taxi/Landing lights corrected.

DCS F-86F
Corrected missions: training F-86F Bomb and 4 singleplayer Street Sweeper, Flight Suit Attitude, Sabre Strike, First Jet Strike Fighter.

DCS NS430
fixed backwards scrolling breaks autofill/info for App/Dep
fixed NRST USR WPT screen not working.
fixed Night time kills pop out window.
Right Knob scrolling through letters randomly - fixed.


DCS C-101 by AvioDev
Updated CN localization.
Updated external model with new nose shape as it was too sharp.
FD command bars will stay in view with FD powered off only when battery power is available.
Kneeboard:
Solved the inability to assign page up and page down to kneeboard both with keyboard and joystick.
Solved the inability to assign shortcuts to kneeboard both with keyboard and joystick.
Solved the inability to mark current position in kneeboard map with joystick.
Inputs:
Fixed possibility to assign HSI Course and Heading Knobs to keyboard and joystick.
Fixed possibility to assign Speed Bug to keyboard and joystick.
Fixed possibility to assign Altimeter Pressute Setting to keyboard and joystick.
Updated EB keyboard and joystick input files. Multiple corrections and additions plus added rear cockpit.
Fixed TACAN range.
Fixed helmet glass in VR.

DCS MiG-21Bis by Magnitude 3 LLC
DCS MiG-21Bis by Magnitude 3 LLC
Updated instrument needles to stop Z buffering.
Fixed ADI tape’s animation and 3D mesh.
Fixed textures on English ASP switches and other objects.
Adjusted phosphor green glow to be brighter.
Adjusted red flood-lights to be brighter.
Created new indicator lights.
Corrected SPO's center area not to rotate when switching between night/day modes.
Corrected Russian text on the T-10 indicators and radar lights.
Corrected radio channel numbers and Russian text on list.
Corrected material attribute on mirror.
Removed duplicate 3D mesh objects in cockpit.
Added raindrop effect.
HUD glass changed for visual enjoyment.
Fixed missing kneeboard maps.
Chinese cockpit added by uboats.
Fixed landing gear strut lights from being on constantly.
Fixed material attributes on RN-24/28 bombs and APU-13MT rail.
Fixed 3D mesh vertical tail top section to be more curved.
Adjusted landing and taxi lights as a temporary fix to prevent cockpit bleed-through.
Corrected materials on LOD4 causing objects to be invisible.
Corrected UVs on tac-numbers.
Added DPRK 2016 livery. (Based on #42)
Added PLAAF white livery by uboats.
Added Slovakia, Iran, Iraq and Syria liveries by Jack
Fixed a bug that caused small errors in aerodynamic forces calculation for the landing gear.
Slight improvements in "Game Flight Mode" and/or "Simplified Engine Management" when on.
Engine won't shut down on high lateral or high negative longitudinal acceleration (such are in spins)
Engine won't stop at low oil pressure time trigger.
Engine won't shut down at low fuel pressure.
Added RSBN frequencies for Persian Gulf.
Updated mission folder structure.
Added Chinese localization for missions.

DCS Mi-8MTV2 by BST
Corrected training mission MI-8MTV2-Training-Weapons.
Corrected instant missions Mi-8MTV2-QS-Convoy Raid and Mi-8MTV2-QS-Target Practice.

DCS MiG-15bis by BST
Corrected cockpit white lamps.
Corrected training missions.

DCS L-39
The behaviour of CB "МРП-РВ" when mission started first time corrected.

DCS UH-1
Added new Instant action missions for Persian Gulf.
Player aircraft will be able to born on the ramp of carrier.

DCS Spitfire IX
Tail wheel animation corrected.

DCS Normandy 1944
More detailed objects and realistic airfield textures. The textures now reflect the more dusty, lighter, sandy surfaces
Removal of permanent structures from ALG airfields
Concrete surfaces for the airfields of Evreux, Carpiquet, and Tangmere
Shallow water zones along the coastal areas
New stone bridges
More structures like farm houses outside the detailed areas of the map
Added more objects like windmills

WWII Assets pack
New units added:
M12 gun motor carriage
M30 cargo carrier
M2A1/M3 halftrack
StuG IV
Sd.Kfz. 234/2 "Puma"
Sd.Kfz. 7 artillery tractor
Sd.Kfz. 251
Sd.Kfz. 2 Kettenkrad
Horch staff car
Barrage balloons
LCVP Higgins boats
UK soldier


Campaigns
A-10C BFT Campaign. BFT01 - Some minor vehicle updates. BFT02 - Corrected voice over. BFT04, BFT09 - Corrected bug after missed approach. Adjusted the altitude triggers make them work better.
F-15C The Georgian War - missions 2, 11, 12 updated.
Mi-8MTV2 The Border - missions 6, 11, 13 updated.
A-10C Sturmovik - missions 7, 10 fixed.
A-10C The Enemy Within Campaign - missions 7 and 17 corrected.
UH-1H Argo Campaign - some missions corrected.
A-10C Advanced Campaign - corrected missions AAT10 - AG Missile Employment.
Mi-8MTV2 Oilfield Campaign - fixed conditions of landing in missions 10 and 14.
Mi-8MTV2 Spring Tension Campaign - fixed condition of landing in missions from 1 to 9.
BS2 Republic Campaign - added CN localization.
A-10C NTTR Red Flag Campaign - added CN localization.

New Skins:
F-86F IIAF Imperial Iranian by carss.
KC-135 Turkish Air Force by c@sper.
F-5E IRIAF 43rd Tactical Fighter Squadron by jponti.
F-5E IRIAF by drPhibes.
MiG-29A IRIAF Sand-Blue skin by bounj.
Mi-8MTV2 NAJA Special Police by OfficerAMR.
Mi-8MTV2 Islamic Revolutionary Guard Corps Blue by OfficerAMR.
Mi-8MTV2 Islamic Revolutionary Guard Corps Sand by OfficerAMR.

 

https://forums.eagle.ru/showthread.php?p=3545848&bx_sender_conversion_id=4338518#post3545848

 

 

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A question I want to know if the DLC of the A-10A has campaign mode how many missions it has.
Or just have individual missions.
I decide to buy this DLC to start from the beginning since I am new with respect to this type of simulator.

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It is advertised as coming with a campaign and missions so you should get The Valley campaign with another 8 single missions going by what comes with Flaming Cliffs 3 (which is supposed to be exactly the same)

Note that the A-10A is a lite module and not a full simulator like the A-10C if that is what you are after.

Also note that Flaming Cliffs 3 is worth considering at $24.99 for this instead of buying single modules at $7.49 because it comes with the A-10A and 7 others:

DCS: Flaming Cliffs 3 (FC3) is the next evolution of the Flaming Cliffs series. FC3 features the F-15C, A-10A, Su-27, Su-33, MiG-29A, MiG-29S, Su-25T, and Su-25

 

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      "Hi, there!"

      No kill like a GUNS kill!
      I think it would come as the understatement of the century to say I was anticipating this module, but I will also say that until Heatblur did their official announcement video, I had zero confidence it would ever get done.  The DCS community has been burned plenty of times in the past, and HB had run into problems and setbacks of their own while in development.  My mindset became: once it's on my hard drive, then I'll believe it.  As videos began to roll in, however, it became more like a kid on Christmas "oh man, I can't wait."  Well, now I have it, and I can share some first impressions.
      The model is friggin' fantastic.  The level of detail on it is stunning both externally and in the cockpit.  The rivet-counters will have a tough time on this one; the models are based on laser-scanned F-14s sitting in museums, and years worth of research.  The sounds are also amazing, to include a lot of clickyness to the various buttons and switches in the cockpit.  The view out of the cockpit is very good, as one would expect out of a bubble canopy, but not as good in the forward quarter as an airplane without the "jail bars" splitting the windscreen.  That said, with TrackIR or VR, you can simply move your head a little, or lean forward or back to keep tally.

      You can see clear through the tails from the front seat.  In this case, I just started flying through a cloud, so it's a little blurry.
      The Jester AI, like I mentioned earlier, is very intuitive and easy to interact with.  Even without reading the manual on how to interact, I figured it out in the first combat flight I took.  The single biggest thing that will take time to learn is the flight model and handling characteristics.  The F-14 is truly a stick and rudder plane, and the F-14s in Strike Fighters 2 don't even come close to simulating the adverse elements of the F-14's handling, especially wing rock and control reversal.  I wouldn't consider myself a contender online at the moment, and the fact that I was able to take out the AI aircraft in a gunfight at this stage is simply because they are AI.  If you hop in expecting the plane to hold your hand like the F/A-18C module, you're in for a ride.  It has no g-limiter, no alpha limiter, beta (yaw) limiter, etc.  It's you talking directly to the control surfaces and them doing whatever the hell you tell them to, be it to your advantage or detriment.  "Need to get out of the way of that missile and put the stick in your lap?  Fine!  10g ain't the worst I've been through!  Boot full of rudder?  I'm not stopping you!  Canopy jettison followed by...oh, you son of a..." 
      In terms of overall maneuverability (sustained/instantaneous "g", roll rate, etc.) the airplane feels good.  If I didn't jack it up and start rocking the wings, I was able to turn perfectly fine and loaded as much as 9.8g on the plane in one of my fights without complaint.  A major saving grace against the F-5s when I got the plane out of shape is the fact that the B adds energy quick, and I was able to stabilize the plane and quickly curl inside their turns to go from defensive, to neutral, to offensive reliably and repeatedly.  I actually had to get one of them off of my dead six o'clock (he shot a missile while there, but it took my flares) and was able to reverse the situation in a manner of seconds.  The F110's power also gives the plane a lot of options, such as pushing the fight vertical, or un-f*cking your carrier approach when you jack it up and almost put yourself into the back of the boat for the fourth time. AoA and airspeed are very important to pay attention to, and the rudders will make or break you in a dogfight or at slow speeds.  I still haven't felt out the slow speed regime intentionally yet.  I have run the plane out of airspeed during some hamfisted dogfighting moments, but honestly, it recovers itself pretty quickly, and it maintains a degree of controllability even below 100KIAS, such that I was able to point the nose where I wanted with the rudders as the plane flopped over and began regaining speed.  It also allows you to go to full flaps for slow-speed flight/fighting without needing to pull the aux flap circuit breaker (of the few things not [yet] modeled, one is the circuit breakers).  As I build confidence, I'll start looking to test my skills against MiG-29s, Su-27s, etc., and eventually get into multiplayer, but right now, I'm still learning the thing.
      Overall, it's a really amazing module.  Every video I've seen talking about this module says that Heatblur set a new bar for aircraft in DCS.  I agree.  The plane is spectacular.  You'll need to put in the time to learn it, but man, is it rewarding to fly.  At some point in the future, the F-14A will be released, and the package already comes with a carrier and A-6, so its steeper asking price of $79.99 gets you more than just a single jet.  In my opinion, it's well worth the asking price.

      I'm sure that'll buff out...
       
    • By MigBuster

        Eagle Dynamics Loyalty Program
      Following a lengthy client satisfaction review of our existing Bonus Program, we are delighted to announce the new DCS World Loyalty Program. This will replace the Bonus Program and will provide a simpler way to earn rewards and more freedom to use them!
      ED Miles are similar in many ways to airline miles and can be earned/awarded and used as follows:
      Regardless if a product has just been released, is already on sale or in pre-purchase, you will always earn ED Miles on the price you paid for the purchase. For each purchase, you will earn 10% of the Purchase Price in ED Miles. As an example: if you purchase something for USD 29.99 you will be awarded 2990 ED Miles worth USD 2.99 on the DCS World e-Shop. You can use ED Miles to purchase any product participating in the program, regardless if they are just released, already on sale, or as a pre-purchase! There is no limit on the number of ED Miles you can use for a purchase. If you have enough ED Miles, you can even pay for an entire product just using ED Miles. ED Miles earned are valid for three calendar years from the time of your last DCS World e-Shop purchase. Existing Bonus points will expire in 2019 on a date to be confirmed. Note that ED Miles cannot be redeemed for cash or any other conversion, and a list of 3rd parties participating in the program will be provided at launch.
      DCS: F-14 Tomcat Coming Next Week
      The F-14 Tomcat developed by Heatblur Simulations will be available next week on 13 March 2019 for both the DCS World e-Shop and Steam. Purchase now and take advantage of the pre-order discount; only a few days are left!
      Purchase from DCS e-shop
      The Grumman F-14 Tomcat is a two-crew, variable geometry, maritime air superiority fighter that served with the US Navy for 32 years and continues to serve with the IRIAF in Iran. The F-14 was the US Navy's frontline fighter from the 1970s until the mid-2000s. Over the course of its long service life it also became the US Navy’s premier precision ground-attack platform and lone airborne reconnaissance asset.

      Outstanding features of the aircraft are the swing-wing configuration, crew of two, and the powerful AN/AWG-9 Weapons Control System (WCS) and radar. The AWG-9 allows employment of the powerful AIM-54 Phoenix air to air missile while the LANTIRN pod allows the ability to carry out precision ground strikes using laser guided bombs. The F-14 Tomcat was present during many pivotal historic moments such as the two Gulf of Sidra incidents, Operation Desert storm in Iraq, the conflict in Yugoslavia, Operation Enduring Freedom in Afghanistan and Operation Iraqi Freedom. It was also immortalized in the iconic motion picture, Top Gun, and starred in several other feature films including The Final Countdown, Executive Decision, and others.
      DCS: Christen Eagle II Available on Steam
      The Christen Eagle II by Magnitude 3 LLC is now available on Steam.
      The Christen Eagle II, which later became the Aviat Eagle II in the mid-1990s, is an aerobatic biplane aircraft that has been produced in the United States since February 1977.

      Designed by Frank Christensen, a veteran WW2 P-51D pilot and aerobatic competitor, it was originally built to compete with the Pitts Special. You’ll find that the Eagle is hard to beat in terms of flying excitement and adventure, and yet the ease of control allows even average pilots to feel like masters of aerobatics.
      Dare to fly like a true eagle, whether you are learning to fly, or you are an experienced pilot. Inside this powerful aerobatic beauty, you can enjoy solo aerobatics, do tight formation flying, graze the landscape sightseeing, or speed race down the track. You can even teach other people to fly. The smoke system allows you to visualize your stunts for yourself and other viewers. To extend the Eagle’s prowess in DCS, we implemented an internal and external light system which will keep you safe day and night, and a simple autopilot which will allow you to grab your favorite drink while your aircraft safely levels and awaits your return.
      Sincerely,
      The Eagle Dynamics Team
    • By MigBuster

           DCS World Lunar New Year Sale
      Save 50% off on most DCS World products until 14 February 2019! The DCS: F/A-18C Hornet and DCS: Persian Gulf Map are available for 25% off. Take advantage of this great opportunity from here.
      Exceptions include recently released and pre-order titles: DCS: Christen Eagle II by Magnitude 3 LLC, DCS: F-14 Tomcat by Heatblur Simulations, and the A-10C Enemy Within 3.0 Campaign by Baltic Dragon.
      DCS World Open Beta Update
      This weeks Open Beta update changelog can be found here.
      Highlights include:
      Updates to the recently released DCS: Christen Eagle II and MiG-21bis by Magnitude 3 LLC Updates to the C-101EB and C-101CC by AvioDev Hornet updates like corrected LAU-61 rocket weight, AIM-7 guidance without radar lock, and updated BRA and A/A Waypoint color and BRA selection Updates to several campaigns
      The Enemy Within 3.0 Campaign by Baltic Dragon
      This week Baltic Dragon’s latest A-10C campaign was released that can be purchased here.
      The Enemy Within 3.0 is a complete remake of the critically-acclaimed The Enemy Within campaign for the A-10C Warthog. This story-driven campaign puts you in cockpit of the Warthog as part of a small, 6-ship US detachment sent to Georgia. Your mission is to help contain a growing threat from a terrorist organization calling itself the "Caucasus Liberation Army" (CLA). As the story unfolds, you will be faced with a variety of challenges, including close air support, precision strikes, combat search and rescue, anti-ship strikes, and even air to air combat.
      Striving to be as realistic as possible, the units featured in the campaign are based on their real-life counterparts. It also uses a sophisticated radio control system, meaning that you must tune your on-board radios to the correct frequency to hear the more than 2000 custom voice overs available throughout 21 missions.Compared to the original campaign, version 3.0 offers following great additions and changes:
      20 out of 21 missions have been rewritten from scratch. This includes the course of action, dialogues, briefings and background information More than 2/3 of the missions take place in different locations than the original ones, and most feature different challenges and enemies to provide a completely new experience, 3 entirely new missions that are designed to complement and extend the storyline The 8 pilot and 3 commander characters featured throughout the campaign have almost 4x more custom voice overs (over 2100) Additional documents and custom kneeboard pages are available for each sortie
      DCS: F/A-18C Hornet Update
      Our Hornet team continues their hard work on the cockpit systems, sensors and weapons of the F/A-18C. The current focus is on:
      Target of Opportunity (TOO) and Pre-Briefed (PB) HARM modes. Once complete, we will start work on the Litening II targeting pod for the Hornet; the ATFLIR will come at a later point in early access. Note that US Marine Corps Hornet’s operate the Litening II pod. However, this is not a simple copy and paste from the A-10C Litening II pod; this is still a significant amount of work, but it will allow us to bring a Hornet TGP into the game faster than the ATFLIR A huge amount of work is ongoing with the data link (D/L). This is probably the most complex system for the Hornet given the network sharing and new code that needs to be created. We are making good progress, and it will be a “game changer”. This will also address a new system of IFF in which locking an aircraft is no longer required to IFF interrogate it. The Hornet can operate on a D/L network and receive and correlate data from other Link-16 equipped aircraft (F/F) and surveillance aircraft like E-2 and E-3 AWACS (SURV) In additional to cleaning up the DUD and fuze logic / pull-up cue and break X for HD bombs, progress has been quite rapid on JDAM and JSOW. Like D/L, this is also a rather complex task that will take time. Like HARM, these GPS-guided weapons have both TOO and pre-planned modes with many attack options Work is ongoing on the Latent Track While Scan (LTWS) and Track While Scan (TWS) air-to-air radar modes. This will in turn tie into the D/L We expect to see several of these items available this month.

      New DCS World Features
      Available now in the Open Beta and coming soon, are two new features for DCS World:
      Wake Turbulence. Just like the wake behind a ship, an aircraft also produces a turbulence wake behind it, with the strongest forces coming off the wingtips as vortices. DCS World will now be modeling these as an option and will add a new level of realism and challenge when flying formations, aerial refueling, and air-to-air combat. Battle Damage Assessment. Displayed along the left side of the screen when a target is damaged or destroyed by the player, these notifications appear. A red notification indicates a destroyed target and a yellow notification with a percentage indicates a damaged target. When in the cockpit, it can often be difficult to know if a target was hit and damaged. This optional feature is provided to remove that mystery.
      DCS: MiG-19P Farmer Update
      The MiG-19P was originally planned for a release in January, but after an extensive review of the MiG-19, we and RAZBAM have decided to postpone its release until a few items are resolved. These include some needed improvements to the flight model and documentation. It’s RAZBAM’s desire to release the MiG-19P in a finished state so it will need just a little more time in the oven to meet this expectation.
      Sincerely,
      The Eagle Dynamics Team
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