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Update 3.005

 

Dear Pilots,


After months of preparation and planning following our big announcement this past Fall, we are proud to announce the Release of version 3.005 and launch of Early Access for both Flying Circus- Volume One and Tank Crew - Clash at Prokhorovka. They are now both available for purchase in the IL-2 webstore and making a purchase gives you access to new content as we roll it out and before the product is final.  

 

 

Flying Circus – Volume One


Let’s first talk about Flying Circus and what the Early Access includes. As of now, you’ll get the SPAD 13 and Fokker Dr.1 to fly and fight one another in. The Lapino maps are acting as a stand for the future French map for now and both planes have been re-built and re-mastered by our partners at Yugra Media from earlier less complex models. This means improved mesh, textures, damage and other small enhancements of the same aircraft from previous products. However, you must remember that FC content is still a work in progress and more work will be necessary before WWI aircraft are fully supported in IL-2. As with all our Early Access periods more flyable aircraft will follow in the coming months. Time to get the goggles and scarves out of the closet!


Flying Circus Early Access can be ordered HERE.


We’d also like to take this time to explain our discount plan for special Rise of Flight users who purchase FC and qualify for a special discount code. We have chosen to give those ROF users who supported us in our darkest, most difficult days some special recognition with an additional discount. Without this support we would not be here today and is a small way to say thanks to those that supported us when it mattered most. Some customers really went above and beyond in their financial support and that is reflected in the discounts below. We only wish economic reality would allow for it to be more.  


First, everyone who orders during the Early Access period gets a $10 discount off regular MSRP no matter what. Second, if you are an existing ROF customer and meet certain criteria you qualify for an additional discount. The criteria are as follows.


Anyone who purchased content for ROF between it’s launch in 2009 to Jan. 1, 2013 from our website or a boxed or digital copy from an official retail partners (Excluding STEAM. ROF was not available on STEAM during this period) during that time frame will receive an additional discount.  

  • If you spent between $0.01 and $70.99 you will receive an additional $5 OFF.
  • If you spent between $71.00 and $200.99 you will receive an additional $10 OFF.
  • If you spent greater than $201.00 you will receive an additional $15 OFF.

The special discount period ends September 15, 2018.


To get your special discount you’ll need to access your ROF user account on the ROF website and retrieve a promo code we have placed in your user profile. Then return to the IL-2 website and place your order for Flying Circus. Enter your discount code at check out. The additional discount will be reflected in the final amount.

 

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SPAD_1.thumb.jpg.0da69e2031e2f794695990633f8a83f5.jpgSPAD_2.thumb.jpg.9a1df1603fbee73e638f61a85ecf92f6.jpgSPAD_3.thumb.jpg.77cfb7d65a5097a42e166516bd185d14.jpg


 

 

Tank Crew – Clash at Prokhorovka


Next, we are excited to begin Early Access to Tank Crew and the initial release of our first two tanks – the mighty Kv-1s and the fearsome PzKpfw. VI Ausf.H1 "Tiger "


Tank Crew Early Access can be ordered HERE.


Due to development and gameplay considerations we have decided to create a separate AAA vehicles add-on featuring the GAZ-MM + 72K and Sd. Kfz. 10 + Flak38. We will prepare them as a separate product to be released later and work to make them a more interesting addition to IL-2 Sturmovik Great Battles then initially planned.


In addition to the two tanks released today, over the next 14 months we will release the full line-up of tanks included in Tank Crew. Ten tanks in total will be created.

  1. T-34-76 model 1943
  2. KV-1s
  3. M4A2 “Sherman”
  4. SU-122
  5. SU-152
  6. PzKpfw. III Ausf.M
  7. PzKpfw. IV Ausf.G
  8. PzKpfw. V Ausf.D "Panther"
  9. PzKpfw. VI Ausf.H1 "Tiger"
  10. Sd. Kfz. 184 "Ferdinand"

In addition to the tanks we will be creating our specially designed Prokhorovka map and releasing that once it is finished. In the meantime, we are including the Lapino maps as stand ins.


We have also added drivable tanks to the QMB including the new Kv-1s, Tiger 1 and existing T-34 and Pz. III tank models. Please note that the existing T-34 and Pz. III tanks are the original models previously released. Tank Crew will eventually include updated versions of these tanks.


And the Kv-1 and Tiger tanks now support custom skins. Templates will be along soon for skinners.


And we’d like to take this time to introduce you to our talented development partners at DigitalForms in Saint Petersburg, Russia who have taken on the task of building these amazing tanks for you. They have worked tirelessly since our announcement last year to put you inside some of WWII’s most deadly and fearsome weapon systems. They have helped us re-invent our tank technology and built some truly stunning tank exteriors and interiors. They hope you like their work!

 

Kv1_1.thumb.jpg.793f11ae3a1a836f1714717804d3b95a.jpgKv1_2.thumb.jpg.16aa272634edbfbe803d5367061b4a61.jpgKv1_3.thumb.jpg.84956e86bfe35565bc4312afca86e3b1.jpg

Pz6_1.thumb.jpg.6fa39c22db3ab6102149db07980143a7.jpgPz6_2.thumb.jpg.313cbd0589c20099e3e3dca04df5b540.jpgPz6_3.thumb.jpg.aae1480f9e747324a94dd5b3d01aa3e9.jpg

 


 

Fw 190 A-8


We continue our work on the coming Bodenplatte project and this time its customers get a new toy - German fighter/bomber Fw 190 А-8. It comes with many modifications: 30-mm Mk 108 guns, additional armour, bomb holders capable of carrying up to three 250 kg bombs, heavy rockets 21cm WGr. 42 and up to 12 anti-tank rockets R-HL Pblz. 1 "Panzerblitz". This makes the airtcraft the most packed one among the other Focke-Wulf models.

 

Battle of Bodenplatte can be ordered HERE.

 

Fw190_1.thumb.jpg.e5b243e1734820c24b7b18a1583dc6ff.jpgFw190_2.thumb.jpg.7517875494d09fed73fcf9ff4d2a006b.jpgFw190_3.thumb.jpg.d12bff9c97593b2a9e39a2e2be2c6757.jpg

 

 

 

Other Improvements


In addition to FC and TC Early Access we have spent some time working on minor improvements to ground AI, bullet damage calculations, small graphical corrections to the He-111 H-16. A-20B, Spitfire Mk. IX and Bf-109 G-14. And of course, many other small enhancements, fixes and changes, which are too many to list in this post.
 

Please discuss the update in this thread.

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If I wasn't so absorbed with DCS World, this series might have been my primary sim. But alas, despite enjoying what little time I have spent flying a P-40E vs a Bf109E in VR, I simply don't have enough time to fly every sim I have and DCS continues by far to be the most rewarding. WW1 flying will be great in VR, which DCS presently doesn't cover at all.

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On 20/07/2018 at 2:26 AM, streakeagle said:

If I wasn't so absorbed with DCS World, this series might have been my primary sim. But alas, despite enjoying what little time I have spent flying a P-40E vs a Bf109E in VR, I simply don't have enough time to fly every sim I have and DCS continues by far to be the most rewarding. WW1 flying will be great in VR, which DCS presently doesn't cover at all.

Exactly the reverse for me : I did not take time to go into DCS series because of BoX

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Releasing the Spad and Dr.I first is a mismatch. Should have been Spad and D.VII or Camel and Dr.I. First Eagles had a great beta/initial release by having the Spad, Camel, Dr.I and D.VII... the four aircraft I would want more than any other. But I have a soft spot for the Nieuport 17, Sopwith Pup, Sopwith Triplane, and couldn't imagine a sim without various Albatros variants.

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8 hours ago, streakeagle said:

Releasing the Spad and Dr.I first is a mismatch. Should have been Spad and D.VII or Camel and Dr.I. First Eagles had a great beta/initial release by having the Spad, Camel, Dr.I and D.VII... the four aircraft I would want more than any other. But I have a soft spot for the Nieuport 17, Sopwith Pup, Sopwith Triplane, and couldn't imagine a sim without various Albatros variants.

Even the final  planeset completly uninteresting with nearly no two-seaters

I think it is based on the "most played planes in multiplayer mode"

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It is absolutely smart to provide the most played aircraft. But multiplayer only works if the sides are somehow balanced to allow pilot skill to be the dominant factor in victories rather than aircraft performance. Even the best flown Sopwiths and Dr.Is were dead meat against well flown Spads and D.VIIs. Specific excess power allowing altitude, acceleration, and speed advantages guaranteed the later Spads and D.VIIs could dictate the fight to either win or disengage at will. Personally, I would still rather fly the Sopwith Camel or Dr.I despite any disadvantages just for the fun and challenge. But unlike most people, I am willing to fly a P-40C on a server full of Spitfire Mk.IXs, La-7s, and Bf109K-4s. I will accept being shot down a lot if I can manage a few good dogfights where I can take down a superior aircraft with my preferred ride.

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My first priority is in having a "consistant" planeset allowing to reasonnably recreate a "battle", not about multiplayers

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  • Similar Content

    • By 76.IAP-Blackbird
      Dear Friends,

      Today is a big day. IL-2 Sturmovik team is glad to report that after almost three years of development Battle of Normandy is out of Early Access and is officially released - 5.001 update is out!

      «You are about to embark upon the Great Crusade, toward which we have striven these many months. The eyes of the world are upon you. The hopes and prayers of liberty-loving people everywhere march with you.» Gen. Dwight D. Eisenhower.



      The official release also means that in addition to Battle of Normandy Premium Edition in our webstore there’s now Standard Edition without two Collector Planes - German jet bomber Arado Ar 234 and British fighter Spitfire Mk.XIV (they can be bought individually). On Steam the new module and its accompanying Collector Planes will appear in the coming weeks - please stay tuned while we work out the details. As usual, Battle of Normandy owners who have linked IL-2 and Steam accounts can access all the new content in the Steam version already.
       



      These years weren’t easy, but they were very interesting. During the development we have created many new technologies and approaches, did a lot of historical research, implemented new solutions. The last aircraft for Battle of Normandy were released in Early Access in August and today we add the last pieces - the map of the Northern France and Southern England, Pilot Career mode, Quick Mission Builder and Advanced Quick Mission Generator support for the new map.





      We have told about the Career mode and the new map in our recent Dev Blogs, but must point out again that they set the new record in terms of the work involved. New mission types, new airfield types, new airfields appearing on the map after D-Day - bringing their total amount to 100 airfields with historically accurate layouts! New objects created specially for the module - ships, ground vehicles, buildings, coastal defenses, V-1 buzzbombs and their launch positions, dozens of new aircraft paint schemes, etc.




      Battle of Normandy contains 10 player controllable aircraft (8 in the Standard Edition):
      - Hawker Typhoon Mk.Ib – British fighter/bomber,
      - North American P-51B-5 Mustang – American long range fighter,
      - Republic P-47D-22 Thunderbolt – American fighter/bomber,
      - Messerschmitt Bf 109 G-6 Late – late version of the German fighter,
      - Focke-Wulf Fw 190 A-6 Würger - German fighter,
      - De Havilland Mosquito F.B. Mk.VI ser.2 – British twin engine fighter-bomber,
      - Messerschmitt Me 410 A-1 Hornisse – German twin engine fighter-bomber,
      - Junkers Ju 88 C-6 – German twin engine heavy fighter,
      - Supermarine Spitfire Mk.XIV – British fighter (Collector Plane included in the Premium Edition),
      - Arado Ar 234 B-2 Blitz – German twin engine jet bomber and recon aircraft (Collector Plane included in the Premium Edition).













      Each aircraft includes a slew of historically correct modifications - unlike other games where each modification would be counted as a separate aircraft model, in Great Battles you can freely select and combine them. For instance, Me-410 A-1 mentioned above has modifications that, when selected, make it a whole model lineup:
      1. Me-410 A-1/U2,
      2. Me-410 A-1/U4,
      3. Me-410 B,
      4. Me-410 B-2,
      5. Me-410 B-2/U1,
      6. Me-410 B-2/U2,
      7. Me-410 B-2/U4,
      8. Me-410 B-2/U4 field mod with four MG 151 guns.



      In addition to the all above, update 5.001 contains the results of the big work on the damage model improvements which are of course are applicable to all the modules as usual - as you can see in the long list below, it required many changes in various parts of the sim. The testing and tuning of these changes by beta-testers from the community took a lot of time. We think this is the big step forward for Great Battles series and hope you’ll enjoy it. 

      There are many other fixes and improvements - for instance, the mission loading time has been reduced dramatically, several times less on some PC configurations! The pilot and tank crew AI got better, etc.:

      Main Features
      1. All Battle of Normandy owners have access to Northern France and Southern England map in two variations (before and after the D-Day). As usual, in multiplayer mode the map can be accessed by all Great Battles players.
      2. All Battle of Normandy owners have access to the mid-1944 Career mode (3 countries, 5 phases, 17 frontline states, 225 historical squadrons, 103 of them joinable by the player, many new mission types).
      3. All Battle of Normandy owners have access to QMB and AQMG game modes on the new map for a quick action, also with many new mission types.
      4. Numerous new aircraft paint schemes added, including different invasion stripes for various time periods of 1944.
      5. PzKpfw IV Ausf.H. tank added (AI controlled).
      6. Flakpanzer IV «Möbelwagen» SPAA added (AI controlled).
      7. Gleaves-class destroyer added (AI controlled).
      8. The loading speed of all missions on all Great Battles maps has been improved significantly.

      Damage Model Improvements
      9. Aircraft DM: RHA equivalent of the aircraft skin has been reduced nearly three times to the previous (wrong) values.
      10. Aircraft DM: an issue that made aircraft skin damage too severe for larger bombers and some fighters has been fixed.
      11. Aircraft DM: like the previously released change for larger caliber ammo, now all projectiles in the game loose integrity and stability after penetrating a significant armor thickness which affects their remaining ability to penetrate armor.
      12. Aircraft DM: the relative speed of the target is correctly accounted for projectile penetrations calculations.
      13. Aircraft DM: AP bullets and shells make slightly bigger holes in the airframe and aircraft skin.
      14. Aircraft DM: powerful HE rounds explosions cause more damage to the airframe, aircraft skin and components.
      15. Aircraft DM: small HE bullets cause less damage to aircraft skin.
      16. Aircraft DM: it is now possible to damage radiators and fuel tanks when firing 7.62-7.92 rounds from more than 350 m distance.
      17. Aircraft DM: bullets are less likely to ricochet from aircraft skin at low angles.
      18. Aircraft DM: Bf 109 radiator collision model has been improved (previously its wrong shape could cause most smaller caliber bullets to ricochet when fired directly from behind).
      19. Aircraft DM: the loss of the bullets energy hitting Bf 109 F-4 engine has been corrected.
      20. Aircraft DM: an issue that caused bullets hitting Spitfire Mk.XIV MGs and guns to not lose energy has been fixed.
      21. Aircraft DM: engine fire probability from bullet hits has been somewhat increased for WWI-era piston engines and jet engines.
      22. Aircraft DM: engine fire probability from bullet hits has been reduced for WWII-era piston engines.
      23. Aircraft DM: fuel tank fire probability from bullet hits has been reduced.
      24. Aircraft DM: fuel tank fire and explosion probability from HE ammo hits has been reduced, now it depends on the HE power more.
      25. Aircraft DM: it’s now harder to put out the fires by side-slip movement.
      26. Aircraft DM: the several years old ‘crew health cheat’ (they required four point-blank 7.62 bullets in the torso or two in the head to be killed) has been removed. Now their ability to sustain damage is much more close to reality.
      27. Crew DM: a random error that could cause a death from mild G-loads has been found and fixed, thus improving survivability rate during emergency landings.
      28. Ballistics: ricochet tendency has been reduced somewhat.
      29. Right wing MGs on P-51B can be correctly damaged.
      30. P-51B and D fighters wings (middle-upper parts) can be correctly damaged.

      Me 410 Improvements
      31. Me 410A-1: weapon panel placards corrected for WB 151 and MG 131 modifications.
      32. Me 410A-1: missing rods from bomb doors to the forward window added.
      33. Me 410 A-1: speed and timer gauges in the pilot’s cockpit corrected.
      34. Me 410 A-1: altitude and speed gauges in the gunner’s cockpit corrected.
      35. Me 410 A-1: bomb holders for 250 kg bombs and for SB 1000/410 look corrected.
      36. Me 410 A-1: radiator fenders indicators light up when the cockpit light is turned on.
      37. Me 410 A-1: the rear landing gear state affects air drag.
      38. Me 410 A-1: technochat message warning about the gun overheating restored for the gunner.
      39. Me 410 A-1: now the gunner can use the entire horizontal range of the guns for aiming.
      40. Me-410 A-1: radiators can be correctly damaged by AP projectiles, resulting in coolant leaks.
      41. Me 410A-1 intercept missions added to AQMG game mode.

      Tank Crew Improvements
      42. M4A2, KV-1s, Pz.IV.G, Pz.V.D, Pz.VI.H1 hatches close when the turret blocks them.
      43. The damage of the gun barrels base on Pz.III, Pz.IV and Pz.VI is calculated correctly when it is hit by fragments.
      44. In multiplayer a guest gunner (who connected to someone else tank) won’t constantly hear the turret turning mechanism noise.
      45. In multiplayer a tank owner won’t hear the gun or MG reloading sound when another player connected to his tank to the gunner or MG gunner station.
      46. In multiplayer turning aircraft or tank turrets controlled by another player emit correct turning  sounds.

      AI Improvements
      47. AI controlled bombers keep formation a bit better during climb.
      48. AI pilots will attempt to return to base in the event of an oil or coolant leak.
      49. Me 410 pilots will correctly drop bombs in a deep dive.
      50. Mosquito, Ju 88 C6 and Me 410 pilots will correctly drop underwing bombs.
      51. Twin and 4x guns in AI controlled vehicles won’t judder during aiming.

      Other Improvements
      52. Dropping an 1650 pounds bomb from Handley Page O/400 bomber won’t display an error.
      53. A visual artifact in front of the right engine of Handley Page O/400 bomber has been removed.
      54. An issue that caused guns and MGs to ‘float’ above certain breastwork has been fixed.
      55. ‘No jamming’ difficulty option works correctly for aircraft turrets.
      56. Me 410 is correctly counted in stats.
      57. Visual bomb explosion effects has been corrected for cases when a bomb ricochets and goes off above the ground.
      58. Proximity and CheckZone triggers in missions won’t erroneously count non-spawned and inactive objects.
      59. External camera works correctly after flying beyond the map borders.
      60. An issue that could lower the muzzle speed of an overheated MG before causing additional scattering of the fired bullets has been fixed.
      61. Both P-47 have their idle engine RPM corrected (it was a bit too high potentially causing moving with brakes applied.
       
    • By 76.IAP-Blackbird
      The summer is ending, just like our Battle of Normandy release preparations. Two variations of the Normandy and Southern England map (before and after the invasion) are ready, Career mode is ready, Quick Missions and Advanced Quick Missions are ready - today we're starting the release candidate testing. This time we want to spend more time and resources on the testing and debugging. The beta-testing of the 5.001 update is going for two weeks already and we plan to test the release candidate for two more at least. There's a reason for that - it will include not only the Battle of Normandy, but a number of global improvements as well.



      The main global change is the long promised revision of the aircraft Damage Model. This time we have attempted to make more fundamental changes and not just "adjust the airframe durability to meet player expectations", but reverse-engineer the system in search of potential issues in many of its parts. During this process we have found a number of calculation passes which could be improved or tuned. These changes are already in the beta and beta-testers have responded that the damage received by aircraft in various combat situations looks significantly more adequate and realistic. We understand that this is a touchy subject, so the final changes will be explained in detail in the release notes of the 5.001 update.



      Speaking of the finishing of the new map and Career mode, we want to say that for each new project we have set more and more ambitious goals for ourselves, even if it wasn't clear in the beginning how it would work out and what the final answer to these challenges would be. Once again, many parameters have surpassed their previous records in the series. For instance, the length of the coastline is 990 km on the French coast and 1060 km on the English coast. 490 major cities and towns, not counting the minor ones, were recreated while keeping in mind their overall historical boundaries and main layout features. 100 airfields are waiting for your flight - and not one of them is 'default' or cloned, they all have historical layouts reconstructed using documents and air photos. Moreover, a new set of the airfield surface types was created:

      1. Grass
      2. CON (Concrete)
      3. WC (Wood Chippings) - concrete covered by wood chippings and tar
      4. TAR (Tarmac) - asphalt
      5. ETH (Compressed Earth)
      6. PBS (Prefabricated Bituminous Surface) - canvas saturated with tar
      7. ST (Sommerfeld Track) - steel wire mesh reinforced with steel bars
      8. SMT (Square-Mesh Track) - square mesh
      9. PSP (Pierced Steel Planking) - stamped steel plates.




      As we have mentioned, there are two map variations created - before and after the invasion. Pre-invasion map lacks newly constructed airfields and constructions erected after D-Day on the Normandy shore. Career mode development required detailed information on symbols, tour of duty, bases, armament and assigned tasks for 285 squadrons acting in this project - players can join 102 of them and others are populated by AI pilots. This is another record for the Great Battles series. 9 new mission types were designed for the Normandy Career concentrating on the D-Day events and V-1 intercepts. Pilot's Career in the Battle of Normandy timeframe contains 5 phases and 17 front line states that change along the progression of time. As always, all the scenarios generated in the Career mode are unique even if you fly to the same target again - the generated combat situation will be different, while the weather will correspond to the real weather on that day.



      All in all, we're hoping that Battle of Normandy will be the most significant release in the IL-2 Great Battles series and all of you who have supported us all these years will enjoy another virtual, but to a great extent historically accurate reconstruction of a major air battle, that was created with love and respect to our common history.
    • By 76.IAP-Blackbird
      Dear Pilots and Tankers!

      Today’s DD gives you a glimpse of the gorgeous scenes that are possible with the new Normandy map which is rapidly nearing completion and we give you a sneak peak at the progress on the Churchill Mk.IV exterior and interior.

      Below are some recent screens I’ve taken with each of the aircraft built specifically for Battle of Normandy including the AI piloted B-26. Of course, all of these planes can be flown alongside your own or against in any title in the series. This really is our most detailed and complex map we’ve ever made and pushes our current map technology to its limit. It will provide countless hours of great missions and historical re-enactments of this pivotal battle and theater of the war. We think you’ll like it.


          
          

      Below are some very WIP images of the Churchill Mk.IV tank coming to Great Battles. As you can see the interior is NOT textured completely, but you can tell that our friends at DigitalForms have once again done an amazing modeling job!

         
         

      It’s another very busy summer for us. Stay tuned!

      Enjoy!
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