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mue

textureset definitions

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Why are there textureset definitions in two places: one in the <aircraft>.ini file and the other in the textureset.ini file (within the texture sub folder). It seems both contain the same information. And if the content differ, which one has priority?

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When the game starts, it reads the one in the skin folder, and adds it to the one in the aircraft folder.

Before this, you had to manually edit the one in the aircraft folder, each time you installed a new skin.

The way it currently is, allows us to do a drag and drop install of a new skin.

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Exactly. And the TextureSet.ini in the skin's folder has priority. Any change applied to this ini is added to

the youraircraftxyz.ini with the next game start. Not the other way around.

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