Geary Posted February 26, 2019 Posted February 26, 2019 I've got Smoke Marker Rocket Pods working in SF1: The smoke is colored and lasts a bit as they are supposed to. BUT... I can't get the same SMRP to work in SF2. The rockets load and fire but NO lasting smoke. Just common rocket effect. I've tracked the needed rocket type, effects, .tga, etc... and have them in the correct folders. Still no smoke. Any ideas? Anyone got smoke markers working? TIA, Geary Quote
KJakker Posted February 27, 2019 Posted February 27, 2019 Do you have these in your MISSILEOBJECT.INI files? [WpBombEffects] EffectShaderName=twColor1.fx GroundHitEffectName=WilliePeteBombExplosion GroundHitSoundName=WPExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName=WPExplosion.wav ObjectHitEffectName=WilliePeteBombExplosion ObjectHitSoundName=WPExplosion.wav ArmorHitEffectName=MediumRocketAirExplosion ArmorHitSoundName=WPExplosion.wav CraterModelName= CraterType=1 [WpRocketEffects] EffectShaderName=twColor1.fx GroundHitEffectName=WilliePeteGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=WilliePeteGroundExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=MediumRocketAirExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 [WpRedRocketEffects] EffectShaderName=twColor1.fx GroundHitEffectName=RedWilliePeteGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=RedWilliePeteGroundExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=RedWilliePeteGroundExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 [WpGreenRocketEffects] EffectShaderName=twColor1.fx GroundHitEffectName=GreenWilliePeteGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=GreenWilliePeteGroundExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=GreenWilliePeteGroundExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 [WpYellowRocketEffects] EffectShaderName=twColor1.fx GroundHitEffectName=YellowWilliePeteGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=YellowWilliePeteGroundExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=YellowWilliePeteGroundExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 [WpARMissileMarkerEffects] EffectShaderName=twColor1.fx GroundHitEffectName=WpARMissileMarkerEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmallRocketWaterHitEffect WaterHitSoundName=Splash.wav ObjectHitEffectName=WpARMissileMarkerEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=WpARMissileMarkerEffect ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 [SmokeMarkerEffects] EffectShaderName=twColor1.fx GroundHitEffectName=SmokeMarkerEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=SmokeMarkerEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=SmokeMarkerEffect ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType= Quote
Geary Posted February 27, 2019 Author Posted February 27, 2019 KJakker, Where can I find MISSILEOBJECT.INI in SF2? Quote
KJakker Posted February 27, 2019 Posted February 27, 2019 It is in the ObjectData001.CAT file but I attached the stock one for you. Put it in your Objects folder. MISSILEOBJECT.INI Quote
Geary Posted February 27, 2019 Author Posted February 27, 2019 Thanks. Got it. Added what you suggested. No smoke. No joy. Quote
KJakker Posted February 27, 2019 Posted February 27, 2019 Open up the smoke rocket's data file and see what is listed under "EffectClassName=". Quote
Geary Posted February 27, 2019 Author Posted February 27, 2019 Here's the info: [WeaponData001] TypeName=Mk40HydraRS FullName=2.75" Mk 40 Rocket (Red Smoke) ModelName=Mk40HydraRS Mass=10.660000 Diameter=0.070000 Length=1.440000 AttachmentType= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=TRUE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=TRUE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=FALSE EffectClassName=WpRedRocketEffect ReleaseDelay=0.000000 WarheadType=0 Explosives=0.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=70 MaxTurnRate=0.000000 MaxLaunchG=2.500000 LockonChance=0 LaunchReliability=70 ArmingTime=2.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 MinLaunchRange=0.000000 MaxLaunchRange=0.000000 Duration=60.000000 CounterCountermeasure=20.000000 NoiseRejection=20.000000 CapabilityFlags=0x00000000 BoosterStart=0.000000 BoosterDuration=1.700000 BoosterAccel=122.449997 BoosterEffectName=RocketFireEffect BoosterSoundName=Rocket BoosterNodeName= BoosterPosition=0.000000,-0.730000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-0.730000,0.000000 InFlightEffectName=RocketInFlightEffect InFlightSoundName= ReleaseAnimationID=1 ReleaseAnimationTime=0.500000 ReleaseAnimationDelay=0.000000 EODisplayFlags=0 Quote
KJakker Posted February 27, 2019 Posted February 27, 2019 Add a letter "s" to the end of effect. 1 Quote
Geary Posted February 27, 2019 Author Posted February 27, 2019 Added the "s." Still no smoke. I assume your smoke markers work? Do you know if yours was specifically for SF2? Quote
KJakker Posted February 27, 2019 Posted February 27, 2019 Mine do work in my SF2 install. Try these. Smoke Marker Effects.7z Quote
+acesfakia Posted February 27, 2019 Posted February 27, 2019 TextureMaterial= ? Maybe is missing.....? Quote
Geary Posted February 27, 2019 Author Posted February 27, 2019 KJakker, Thanks for the extra effects. Still no smoke. acesfakia, I'm also wondering about TextureMaterial= maybe missing. I will take a closer look. Quote
+acesfakia Posted February 27, 2019 Posted February 27, 2019 (edited) Data ini and textures...must be ...the same and in the in the folder.....Effects !!!! If they are not ...will not work.... Example in the photo... If the data ini exist from the Game must be in. If they are from update will be missing. Also if they are new effect from a member here...will be missing also...!!! Manny times also ..i find some new effect's in the campaign's..... [ but also they say in the Read me file....FULL SF2/E/V/NA ...etc... install all ...Merged ] ...and trying to play the game in SF2 E....is not working...! SO is missing something.... Edited February 27, 2019 by acesfakia Quote
Geary Posted February 27, 2019 Author Posted February 27, 2019 When I get time I will go through each file I can identify and look to see if I have all files needed. Quote
KJakker Posted February 27, 2019 Posted February 27, 2019 @Geary Just to check, you are putting things into the mods folder at "C:\Users\"UserName"\Saved Games\ThirdWire\StrikeFighters2" and not the main folder at "C:\Program Files (x86)\ThirdWire\Strike Fighters 2" correct? I have attached my effects folder with an adjusted MissileObject.ini file. Backup your effects folder and give mine a try. My Effects folder.7z Also, I have attached some smoke rockets for you to test. Smoke Rockets.7z 1 1 Quote
Geary Posted February 28, 2019 Author Posted February 28, 2019 KJakker, Those files did the trick. I now have smoke. I checked some of my other installs and found the smoke markers didn't work in them either. Now they're smoking. Thanks for your help. Geary 2 Quote
+Crusader Posted April 2, 2019 Posted April 2, 2019 They work because the effects data section (which are in the MissileObject ini in SF1) is in the proper place for SF2, i.e. in the rockets data ini below the weapondata section. = no editing of the MissileObject ini required for SF2 Quote
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