-
Announcements
-
Registrations temporarily disabled 11/03/2024
New registrations are disabled until November 11, 2024.
-
Sign in to follow this
Followers
0
Debug HUD Extractor
By
mue, in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
-
Similar Content
-
By mue
View File LODViewer
This is the newest version of the LODViewer.
New features:
-decal support
-display of collision and pivot points
-added transparency and wireframe display mode
-user definable background color
-view manipulation via keyboard
-64 bit application
-uses the OpenSceneGraph library and Qt 5.9.5
Install instructions:
Extract the content of the zip package to a convenient location.
The LODViewer depends on the Microsoft Visual Studio 2017 C++ libraries. If not already installed on the computer (e.g. by other applications) it has to be installed by running vcredist_x64.exe (you can find it in the redist subfolder of this package).
Have fun! And report bugs
Mue
Submitter mue Submitted 06/06/2019 Category Utilities / Editors
-
By mue
Currently I'm trying to reverse engineer the SF2 flight model.
I stumbled over the stall tables.
Does anyone know how the stall tables (StallLiftTable, StallDragTable and StallXacShiftTable) work?
As an example here are the StallLiftTable and StallDragTable from the P-51D and F-4B inner wings:
I assume the abscissa is alpha and the ordinates are factors for some lift or drag coefficients. Correct?
What are the lift and drag coefficients? CLmax for lift and StallDrag for drag?
But the drag table looks odd. I would have assumed that at alpha = -90 degree and +90 degree the drag factor would have its maximum.
When are these tables used? If alpha > AlphaDepart?
-
By mue
Question for the FM experts: What does the chord value in the wing sections of the aircraft_data.ini mean? How is it used in the FM?
-
By mue
This is the newest version of the LODViewer.
New features:
-decal support
-display of collision and pivot points
-added transparency and wireframe display mode
-user definable background color
-view manipulation via keyboard
-64 bit application
-uses the OpenSceneGraph library and Qt 5.9.5
Install instructions:
Extract the content of the zip package to a convenient location.
The LODViewer depends on the Microsoft Visual Studio 2017 C++ libraries. If not already installed on the computer (e.g. by other applications) it has to be installed by running vcredist_x64.exe (you can find it in the redist subfolder of this package).
Have fun! And report bugs
Mue
-
By Spudknocker
View File Strike Eagle FM and Loadout Enhancement Kit
3.3- Added F-15I_Raam decals folder as it occurred to me not everyone has that specific Raam decal folder name
3.2-Fixed an error in the F-15I Ra'am's AIrcraftdata section and updated all variant's gross weight's thanks to Fanatic Modder bringing to my attention that the wing pylons weights were added twice to the aircraft's mass. Also more refinements to the AI statements for happy wingmen!
3.0- Best update yet! Redone AI statements for all Strike Eagle Variants, your wingmen and all AI will finally be able to drop dumb bombs on target! Also fixes AI strafing runs and the Strike Eagles will be able to strafe ground targets with accuracy! Also added some nice hanger and loading screens to the F-15SG as some extra eye Candy! Enjoy your new wingies!
Update 2.5-Fixed CBU Attack loadout! Updated FM even more! Suggestions always welcome!
This is a FM and loadout enhancement package first started by Crusader to kinda bring the Strike Eagle family more up to date with recent advances in SF2 modding ability! This mod changes the order of release for the CFT weapon stations and allows for more customized loadouts in the loadout menu before a mission. These changes along with a new STRIKE loadout of MK82's allows the AI to more easily hit a target. The FM changes are just updates to the FM and more realistic gross weights/Loaded weights etc and should help the AI better manage Flying the Strike Eagle and all its variants. Small updates were also made to the LANTIRN systems of all the jets. Also is an updated F-15i skin touched up by me. This pack covers the F-15 Strike Eagle variants from FastCargo's F-15 Super Pack including the
F-15E
F-15E_04
F-15I
F-15K
F-15S
and F-15SG
Now we just need a new strike eagle cockpit!
Thank you especially to Fastcargo for his F-15 pack and crusader for starting the FM mod, and anyone else who has contributed to the F-15's and everyone on CA!
If I've messed anything up feel free to PM me and I can see what I can do to fix the issue! Happy SCUD Hunting or Iranian nuclear bunker busting!
Submitter Spudknocker Submitted 03/08/2016 Category F-15
-