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GKABS

Civilian Airport 7 separate models terminals, gates

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Civilian Airport 7 separate models terminals, gates


Hello and thank you for downloading my work.
https://gkabs.net

What's included:
One main Airport building and two terminals plus three different gateways.

All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.

Installation:

Copy the files to Terrains folder and the falowing to _TYPES.ini file

[TargetTypeXXX]
Name=GK-CMT
FullName=GK-Civilian Main Terminal
ModelName=GK-CMT.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=15000.0
CollisionMesh=GK-CMT.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypeXXX]
Name=GK-CT1
FullName=GK-Civilian Terminal
ModelName=GK-CT1.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=15000.0
CollisionMesh=GK-CT1.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypeXXX]
Name=GK-CT2
FullName=GK-Civilian Terminal
ModelName=GK-CT2.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=15000.0
CollisionMesh=GK-CT2.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypeXXX]
Name=GK-CG1
FullName=GK-Civilian gate
ModelName=GK-CG1.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=9000.0
CollisionMesh=GK-CG1.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypeXXX]
Name=GK-CG2
FullName=GK-Civilian gate
ModelName=GK-CG2.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=9000.0
CollisionMesh=GK-CG2.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypeXXX]
Name=GK-CG3
FullName=GK-Civilian gate
ModelName=GK-CG3.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=9000.0
CollisionMesh=GK-CG3.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypeXXX]
Name=GK-CC-GROUND
FullName=GK-CC-GROUND
ModelName=GK-CC-GROUND.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=15000.0
CollisionMesh=GK-CC-GROUND.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=MEDIUMCRATER003.LOD
SecondaryChance=100
SecondaryEffect=LargeFire

[TargetTypeXXX]
Name=GK-CA-Light
FullName=GK-CA-Light
ModelName=GK-CA-Light.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=15000.0
CollisionMesh=GK-CA-Light.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=MEDIUMCRATER003.LOD
SecondaryChance=100
SecondaryEffect=LargeFire

also, copy the following t0 _TARGETS.ini file if you want to see how I have set it up.

[TargetAreaXXX]
Name=Civelian Airbort
Position=603000.00,505844.00
Alignment=FRIENDLY
Location=5
ActiveYear=0
Radius=2000
Target[001].Type=GK-CMT
Target[001].Offset=266.00,633.00
Target[001].Heading=0
Target[002].Type=GK-CT1
Target[002].Offset=266.00,633.00
Target[002].Heading=0
Target[003].Type=GK-CT2
Target[003].Offset=298.00,255.00
Target[003].Heading=-180
Target[004].Type=GK-CG1
Target[004].Offset=564.00,591.00
Target[004].Heading=10
Target[005].Type=GK-CG2
Target[005].Offset=422.00,591.00
Target[005].Heading=0
Target[006].Type=GK-CG3
Target[006].Offset=489.00,591.00
Target[006].Heading=0
Target[007].Type=GK-CC-GROUND
Target[007].Offset=408.00,511.00
Target[007].Heading=0
Target[008].Type=GK-CG1
Target[008].Offset=348.00,643.00
Target[008].Heading=225
Target[009].Type=GK-CG3
Target[009].Offset=562.00,644.00
Target[009].Heading=180
Target[010].Type=GK-CG2
Target[010].Offset=597.00,618.00
Target[010].Heading=-90
Target[011].Type=GK-CG2
Target[011].Offset=490.00,644.00
Target[011].Heading=-180
Target[012].Type=GK-CG3
Target[012].Offset=348.00,591.00
Target[012].Heading=0
Target[013].Type=GK-CG3
Target[013].Offset=421.00,644.00
Target[013].Heading=180
Target[014].Type=GK-CG1
Target[014].Offset=256.00,477.00
Target[014].Heading=95
Target[015].Type=GK-CG2
Target[015].Offset=255.00,552.00
Target[015].Heading=-270
Target[016].Type=GK-CG3
Target[016].Offset=308.00,478.00
Target[016].Heading=-90
Target[017].Type=GK-CG2
Target[017].Offset=255.00,408.00
Target[017].Heading=90
Target[018].Type=GK-CG3
Target[018].Offset=308.00,550.00
Target[018].Heading=-45
Target[019].Type=GK-CG1
Target[019].Offset=308.00,404.00
Target[019].Heading=-80
Target[020].Type=GK-CG3
Target[020].Offset=283.00,302.00
Target[020].Heading=0
Target[021].Type=GK-CG1
Target[021].Offset=256.00,337.00
Target[021].Heading=100
Target[022].Type=GK-CG2
Target[022].Offset=308.00,335.00
Target[022].Heading=-90

If you need any further help please read the Knowledge Base at:
 
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/


LICENSE:

You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net

Credit goes to the following:

GKABS for creating the model and creating some of the textures
Terminals and gates textures were taken from free to use X-plane.
Google for some photos and information.

And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.

Software used:

3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop


If you need any assistance please contact me at 
gkabs@gkabs.net


 

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  • Thanks 2

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  • Similar Content

    • By GKABS
      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      One main Airport building and two terminals plus three different gateways.
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
      Installation:
      Copy the files to Terrains folder and the falowing to _TYPES.ini file
      [TargetTypeXXX]
      Name=GK-CMT
      FullName=GK-Civilian Main Terminal
      ModelName=GK-CMT.LOD
      TargetType=CITY_BUILDING
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      CollisionMesh=GK-CMT.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CT1
      FullName=GK-Civilian Terminal
      ModelName=GK-CT1.LOD
      TargetType=CITY_BUILDING
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      CollisionMesh=GK-CT1.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CT2
      FullName=GK-Civilian Terminal
      ModelName=GK-CT2.LOD
      TargetType=CITY_BUILDING
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      CollisionMesh=GK-CT2.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CG1
      FullName=GK-Civilian gate
      ModelName=GK-CG1.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=9000.0
      CollisionMesh=GK-CG1.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CG2
      FullName=GK-Civilian gate
      ModelName=GK-CG2.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=9000.0
      CollisionMesh=GK-CG2.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CG3
      FullName=GK-Civilian gate
      ModelName=GK-CG3.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=9000.0
      CollisionMesh=GK-CG3.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CC-GROUND
      FullName=GK-CC-GROUND
      ModelName=GK-CC-GROUND.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      CollisionMesh=GK-CC-GROUND.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=MEDIUMCRATER003.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      [TargetTypeXXX]
      Name=GK-CA-Light
      FullName=GK-CA-Light
      ModelName=GK-CA-Light.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=15000.0
      CollisionMesh=GK-CA-Light.OLD
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=MEDIUMCRATER003.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire
      also, copy the following t0 _TARGETS.ini file if you want to see how I have set it up.
      [TargetAreaXXX]
      Name=Civelian Airbort
      Position=603000.00,505844.00
      Alignment=FRIENDLY
      Location=5
      ActiveYear=0
      Radius=2000
      Target[001].Type=GK-CMT
      Target[001].Offset=266.00,633.00
      Target[001].Heading=0
      Target[002].Type=GK-CT1
      Target[002].Offset=266.00,633.00
      Target[002].Heading=0
      Target[003].Type=GK-CT2
      Target[003].Offset=298.00,255.00
      Target[003].Heading=-180
      Target[004].Type=GK-CG1
      Target[004].Offset=564.00,591.00
      Target[004].Heading=10
      Target[005].Type=GK-CG2
      Target[005].Offset=422.00,591.00
      Target[005].Heading=0
      Target[006].Type=GK-CG3
      Target[006].Offset=489.00,591.00
      Target[006].Heading=0
      Target[007].Type=GK-CC-GROUND
      Target[007].Offset=408.00,511.00
      Target[007].Heading=0
      Target[008].Type=GK-CG1
      Target[008].Offset=348.00,643.00
      Target[008].Heading=225
      Target[009].Type=GK-CG3
      Target[009].Offset=562.00,644.00
      Target[009].Heading=180
      Target[010].Type=GK-CG2
      Target[010].Offset=597.00,618.00
      Target[010].Heading=-90
      Target[011].Type=GK-CG2
      Target[011].Offset=490.00,644.00
      Target[011].Heading=-180
      Target[012].Type=GK-CG3
      Target[012].Offset=348.00,591.00
      Target[012].Heading=0
      Target[013].Type=GK-CG3
      Target[013].Offset=421.00,644.00
      Target[013].Heading=180
      Target[014].Type=GK-CG1
      Target[014].Offset=256.00,477.00
      Target[014].Heading=95
      Target[015].Type=GK-CG2
      Target[015].Offset=255.00,552.00
      Target[015].Heading=-270
      Target[016].Type=GK-CG3
      Target[016].Offset=308.00,478.00
      Target[016].Heading=-90
      Target[017].Type=GK-CG2
      Target[017].Offset=255.00,408.00
      Target[017].Heading=90
      Target[018].Type=GK-CG3
      Target[018].Offset=308.00,550.00
      Target[018].Heading=-45
      Target[019].Type=GK-CG1
      Target[019].Offset=308.00,404.00
      Target[019].Heading=-80
      Target[020].Type=GK-CG3
      Target[020].Offset=283.00,302.00
      Target[020].Heading=0
      Target[021].Type=GK-CG1
      Target[021].Offset=256.00,337.00
      Target[021].Heading=100
      Target[022].Type=GK-CG2
      Target[022].Offset=308.00,335.00
      Target[022].Heading=-90
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      GKABS for creating the model and creating some of the textures
      Terminals and gates textures were taken from free to use X-plane.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
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