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I forget....does game randomly place areas of the tga`s or must it match size of texture ?   IE...you place the holes texture where you want them on the alpha layer and they just show in the area where you place them..?

I doubt game selects just areas.

TIA

Edited by russouk2004

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Holes textures must match same texture mapping and texture names and of your aircraft skin, just with "_holes" at the end of each texture name.

For instance, if your aircraft skin folder does have "body1.jpg", "tail1.jpg", "wingl.jpg" and "wingr.jpg" textures, you'll want to create "body1_holes.tga", "tail1_holes.tga", "wingl_holes.tga" and "wingr_holes.tga" (even .dds works, but you'll need to correct the listed extension in the main aircraft .ini). Holes must be placed according to the texture mapping of each skin bit. Easier way would be to utilize layers.

Edited by Menrva
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