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UllyB

Ship movement direction matter

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I took a cargoship type I liked from a terrain I downloaded and tried to integrate into another terrain. The ship has just the LOD , the bitmaps and the ini file, no data.ini file. I tried to replace its lack of data.ini with the stock cargoship data.ini. I know that structure is different a bit., I looked to each ship nodes in the ship's LOD. The only problem is that the ship goes...backwards. LOL Which parameters are responsable for the direction of the movement of a ship ? Could be the 3D LOD settings itself ? I ask that because I notice that all 3D ships models, when you open them in LOD viewer, they have the bow to the right. In fact all   3D ship models I saw are like this. The one in cause it has it the bow to the left.

I need guiding. Thank you.

 

 

 

 

u.jpg

Edited by UllyB
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sounds odd.

model cant be changed without the max file, what i wonder is if putting a negative speed in the movementSystem part of the data ini would work (its a shot in the dark, not an informed statement)

also, did you get it from a GroundObjects folder that was part of a terrain, or direct from a Terrain?

if direct from a terrain, it was likely a static object placed to be bombed and not intended to move. that could also be why it faces left (to differentiate from the regular ships rather than the target)

 

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15 minutes ago, daddyairplanes said:

if direct from a terrain, it was likely a static object placed to be bombed and not intended to move. that could also be why it faces left (to differentiate from the regular ships rather than the target)

 

Yes I took it directly from a terrain (that is why, I guess, it has  not its own data.ini file). So I guess there is nothing to be done...Thanks

 

PS - I tried to change those numbers you mentioned it, no change, it goes backwards. LOL

Edited by UllyB

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simple answer:

that ship was designed, and built, to be a TERRAIN OBJECT ONLY!!

It don't work as a 'real boat'. And never will

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15 hours ago, Wrench said:

simple answer:

that ship was designed, and built, to be a TERRAIN OBJECT ONLY!!

It don't work as a 'real boat'. And never will

I suspected that from the moment I realized it has no data.ini file. But with a data.ini file (even one borrowed from a generic cargoship) or if the model would 've had bow to the right, it would float as a cargoship , with the necessary adjusted settings. I liked the model, that is why I wanted it.

Edited by UllyB

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it's really just a ported static from FE, for one of their "oceanic" mods, as FE doesn't support naval units of any kind. I think  the meshes just extruded that way BECAUSE it had no functionality as a 'naval unit'. But it IS nice docked in-port. 

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