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VonBeerhofen

Somewhere in Rome

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It's taken quite some time as Covid-19 stagnated manufacturing of 3D models and anything EAWPRO, but I'm not about to give up and finally found some extra energy to start work on the 4th citymodel for the Italy addon. Shown here still using lores textures and not entirely a 100% model yet. There's still about 35% unused space in the model which allows for dreaming up some extra nice details.

 

Rome3.jpg

Rome4.jpg

Devellopment is carrying on, although somewhat more in the background, sorry.

VonBeerhofen

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    • By VonBeerhofen
      Proof of concept on a multipart model, the design will probably still get some more improvements later and the center part will follow after.

      VonBeerhofen
      (Launchpad Janitor)
    • By Eagle114th
      Hello everyone!

      I am certain that there are simmers out there in this community that still fly old simulations for sake of nostalgic and enjoyment.  For me, it is the wonderful old Jane's series simulation. There is no another sim that do amazing jobs with it, especially with the ACCESSBILITY. I had to say it many times.  there were time when people asked me "Why didn'tyou fly Flaming Cliff 3 for "low fideity' sim? SF2 is so old? Jane's series sim, it is so ANCIENT sim!"

      Becasue it does not have accessbility that Janes' series sim and SF2 have: Subtitles and target box that help me spotting them, along with arrow for padlocking, due to sensory disability.  Another amazing features of Jane's Fighter Anthology / Jane's IAF / Jane's USAF and another Jane's sim is amazing tutorials and training. it actually feel very involving and immersive experiences for me.  No another sim does that before.  I wish SF1 / SF2 would have that immersive experiences, but again, it was develloped by 1 man so it can't be helped.  Jane's comat simulation was developed by team.

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      And this might will surprise peope, I am currently working on mods for Jane's Fighter Anthology and Jane's USAF.  for jane's USAF, it is texture overhaul projects.  I am currenlty on a break from SF2 because it requires too much times of researching for accurate data, being just one man project, I do not have that time for now.  If I do have time for it with great resources on my hand, I might will restore the projects (SFCE). 

      However, .I have been looking everywhere to find the right tools to view / open .P3D files for Jane's USAF.  Have anyone successfully opened or view the old 3D models? With that, I wil be able to quickly preview the 3D model with the new super resolution texture (By upscaling them 4x or 8x, work on it, then re-size it to 2x of the orignial resolution).

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    • By VonBeerhofen
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    • By VonBeerhofen
      A few screen shots of EAWPRO's Supertrees II in action. Supertrees was originally released as a standalone addon at Sandbagger's to replace the 'ugly' forrest models and single trees with tree clumps, providing the game with roughly 4 times as many trees. It's been widely copied into many different addons over the years and most likely you also have a version or variant in your game. Supertrees II uses newly designed tree models which now have 25 trees in a single 3DZ, making it another 100% model using all 255 available polygons. EAWPRO can use two of these in a single object slot. This now again doubles the number as each treeslot contains 50. Here's a few screnshots of how it looks in the Final Cut. Notice the maxed out view depth on the tiles which also causes objects to remain visible from above the clouds! 




      VonBeerhofen
    • By Menrva


      View File Italy, Southern Europe (1993-2006)
      Italy, Southern Europe (1993-2006) Terrain
      September 13th, 2022 (1st Release)
      by Menrva and tiopilotos

      >For Strike Fighters 2, Recommended Full-5 Merged
      I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail.
      The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Serbia, Montenegro, Croatia, Slovenia, Bosnia-Herzegovina, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Macedonia, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from April 12, 1993 (the beginning of Operation Deny Flight) to June 2, 2006 (the day before Montenegro declared its independence). This terrain is adapt for the Yugoslav Wars and for what-if scenarios pitting Serbia against NATO. For gameplay purposes, Bosnia is set to Red Side alongside Serbia and Montenegro. Slovenia, Croatia and Macedonia are set to Blue Side. Airfields in Austria, Switzerland and Romania have been set to Neutral, so the AI and the player will never spawn on those by default.
      Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions.
      NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly.

      >Credits (in no particular order):
      -tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea.
      -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked.
      -Coupi, for his Soviet style repaint of the stock Runway3 airfield.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.

      >Trivia:
      Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy.

      >Disclaimer:
      This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.
      Submitter Menrva Submitted 09/12/2022 Category Full Terrains  
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