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Open Club  ·  9 members

About This Club

Support, Discussions, and Development of EAWPRO and EAW in general.

  1. What's new in this club
  2. Supertrees II and Maxview

    A new variant on the above, single rows of trees to be used as field boundaries or on the side of roads, or just in the garden or around a target, :) Also great for shaking an enemy as AI are programmed not to get too close to ground objects, still you might see the occasional daredevil: VonBeerhofen
  3. Supertrees II and Maxview

    Another neat model to compliment the above or can be used as standalone, the Orchard, a single group of 36 trees VonBeerhofen
  4. Supertrees II and Maxview

    Ofcourse there is a large range of skins available as some people may not like what they get (really there are such people!). So plenty of choice, :) VBH
  5. Supertrees II and Maxview

    A few screen shots of EAWPRO's Supertrees II in action. Supertrees was originally released as a standalone addon at Sandbagger's to replace the 'ugly' forrest models and single trees with tree clumps, providing the game with roughly 4 times as many trees. It's been widely copied into many different addons over the years and most likely you also have a version or variant in your game. Supertrees II uses newly designed tree models which now have 25 trees in a single 3DZ, making it another 100% model using all 255 available polygons. EAWPRO can use two of these in a single object slot. This now again doubles the number as each treeslot contains 50. Here's a few screnshots of how it looks in the Final Cut. Notice the maxed out view depth on the tiles which also causes objects to remain visible from above the clouds! VonBeerhofen
  6. Benelux terrain Add In

    Once in a blue moon the EAW Launchpad changes it's online game to keep players interested and flying. This time I decided that the recent Blood moon was a good opportunity for a new enhancement on our BENELUX terrain set by incorporating a random selection of my 600+ Harvest tiles. These are all 8 bit versions of normal 256 x 256 pixel drawings to maintain the highest possible frame rates for our missions. It's a bit of an experiment and depending on demand the selection may change in the future. Here's a few screenies which I hope our readers will like. More screen shots of our missions will also regularly appear on my website https://rabartel.home.xs4all.nl/ You heard it first on combatace.com! VonBeerhofen EAW Launchpad janitor

    Yeah, 2D perspective can be a bit deceiving. Well perceived though, almost had me fooled me too lol. VBH

    Top notch work, as usual. What is that one gun in the center? It looks likes its on top of the roof of a little compartment? Is that were it suppose to go? EDIT: Oh wait its on the other side of the center compartment, it was hard to tell , but i looked at prevous screen shots to see where it would be placed.....

    After a thorough cleanup 9 nodes were freed and put to good use, with still 5 to spare. Now fully rigged and weaponized with 6 anti aircraft guns: VonBeerhofen

    Yeah not much you can do with that old one from 2004 anymore, might as well get scuttled. Sorry C.G. hope you like what I did to it, I really tried to keep some nodes as is, so maybe that's some consolation! Shouldn't look too shabby in Midway either. VBH

    Wow, looks stunning. I bet it performs well to unlike the one crippled model I seen in UAW 1.60.

    The final 100% product, hope it's good enough. I'll find a use for the 2 remaining nodes! VonBeerhofen

    Updated pictures above and this one! VBH

    Had my doubts but once it began to take shape it went pretty quick, privilege of being a pensioner and being able to work 24/7 but I had to take a coffee break after 8 hours, :) VBH

    I don't know how you fixed all that mess, but it looks cool. You must have worked on it at a steady pace.

    Found this object in another addon where a failed attempt was made to get it working in EAW. It was a kind of wrecked Fleet Defender carrier but I managed to pull it back to live and reconstructed the model from scratch. It's now fully working and can be further improved, which is a lot easier once it's repaired. You heard it first on combatace.com VonBeerhofen
  17. Carrier update

    Guess who I found not far away from the carrier, this guy really needs help! BTW, the shark is animated and swims hungry around this bloke. Glad there isn't a hole in his dingy or his head! Another VonBeerhofen original
  18. Carrier update

    Really? I've been waiting to see a solid model of a carrier. :)
  19. Carrier update

    Yeah, I made the towers and antennae see through, :) Otherwise it's rock solid. VonBeerhofen
  20. Carrier update

    How is it from rotating around the ship? Any holes in the model or lines?
  21. Carrier update

    It still had some room for improvements so I added more rigging to keep the crows nest more stable and added 3 machine guns on the aft balcony and arrestor wire, hope that's the right terminology. Plz correct me if I'm wrong, :D I still have some room left so maybe I can cram something else in. VonBeerhofen
  22. Stronghold

    I was thinking I could easily cut this model up and make an alternative version for my old fuel dump (or some other object) as it's always nice to have a choice. I made sure both have identical scale to match the objects they're intended for. VonBeerhofen
  23. Stronghold

    Making good use of EAWPRO's shadow files: VonBeerhofen
  24. More extravagant buildings

    Free bonus incase I need more of those, :D VonBeerhofen
  25. More extravagant buildings

    I think it's now more an Arabian Fortress, so I will take it from there to complement it and add a few camels or something. VonBeerhofen
  26. More extravagant buildings

    Hmmm, things got a bit out of hand as I was trying to make it more useful. Only 1/2 way to a 100% model: the Teahouse Church :), dunno what else to call it. Look there's a visitor already! VonBeerhofen

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