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Posted

Hey guys, I wanted to know if how large objects like warships compensate the offsets of their AA guns. I am sick and tired of not hitting small targets with the battlecruiser. It barely shot down a pair of Tu-95 from an entire squadron of 12!

I don't know if commands like RangeFinder or BallisticComputer have an impact on the gunner, or maybe fire control radars have some utility.

This is how good at aiming are those cannons, and I just checked, one cannot put flaks on the ship, they don't work...

img00207.thumb.JPG.6827f71ffd0b674984b2d0a3c3e51f9d.JPGimg00208.thumb.JPG.b9ca920ce2b8994cf553c605beeb0e17.JPGimg00209.thumb.JPG.f15e3bbd25d82bf74795d4661d4b12f4.JPG

 

Posted

You need gunners and guns.

For gunners look in the files of the Tu-16 as example.

You find there this lines:

[DorsalGunner]
SystemType=GUNNER_STATION
SeatID=3
GunnerID=1
PilotModelName=
SetCockpitPosition=FALSE
ShowPilot=FALSE
Position= 0.0,12.06,1.14
MinExtentPosition=-0.25,11.58,-0.01
MaxExtentPosition= 0.25,12.59, 1.20
PitchModelNodeName=FwdTurretBase
YawModelNodeName=FwdTurret
GunRange=2000
GunnerFireChance=75
GunnerFireTime=0.8
GunnerAimOffset=0.050
GunnerAimAccuracy=60
PitchAngleRate=45
MaxPitch=60
MinPitch=10
DefaultPitchAngle=15
YawLimited=FALSE
YawAngleRate=45
DefaultYawAngle=180

[VentralGunner]
SystemType=GUNNER_STATION
SeatID=4
GunnerID=2
PilotModelName=
SetCockpitPosition=FALSE
ShowPilot=FALSE
Position= 0.0,-14.38,0.82
MinExtentPosition=-0.25,-14.86,-0.33
MaxExtentPosition= 0.25,-13.85, 0.88
PitchModelNodeName=AftTurretBase
YawModelNodeName=AftTurret
GunRange=2000
GunnerFireChance=75
GunnerFireTime=0.8
GunnerAimOffset=0.050
GunnerAimAccuracy=60
PitchAngleRate=45
MaxPitch=2
MinPitch=-60
DefaultPitchAngle=0
YawLimited=TRUE
YawAngleRate=45
MaxYaw=275
MinYaw=85
DefaultYawAngle=180

[TailGunner]
SystemType=GUNNER_STATION
SeatID=5
GunnerID=3
PilotModelName=
SetCockpitPosition=FALSE
ShowPilot=FALSE
Position= 0.0,-15.56,1.32
MinExtentPosition=-0.25,-16.04, 0.17
MaxExtentPosition= 0.25,-15.03, 1.39
PitchModelNodeName=TailBarrels
YawModelNodeName=TailGunTurret
GunRange=2000
GunnerFireChance=80
GunnerFireTime=1.0
GunnerAimOffset=0.050
GunnerAimAccuracy=90
PitchAngleRate=45
MaxPitch=50
MinPitch=-30
DefaultPitchAngle=25
YawLimited=TRUE
YawAngleRate=45
MaxYaw=250
MinYaw=110
DefaultYawAngle=180

 

Then you need guns.

Here the lines from Tu-16

[DorsalGun1]
SystemType=FLEXIBLE_GUN
GunTypeName=23MM_AM23
GunnerID=1
MuzzlePosition=-0.07,10.20,1.17
MaxAmmo=500
TracerLoading=5
BurstAmount=10
MinExtentPosition=-0.45, 8.61, 0.38
MaxExtentPosition= 0.45, 9.56, 1.34

[DorsalGun2]
SystemType=FLEXIBLE_GUN
GunTypeName=23MM_AM23
GunnerID=1
MuzzlePosition= 0.07,10.20,1.17
MaxAmmo=500
TracerLoading=5
BurstAmount=10
MinExtentPosition=-0.45, 8.61, 0.38
MaxExtentPosition= 0.45, 9.56, 1.34

[VentralGun1]
SystemType=FLEXIBLE_GUN
GunTypeName=23MM_AM23
GunnerID=2
MuzzlePosition=-0.07,-7.00,-1.09
MaxAmmo=700
TracerLoading=5
BurstAmount=10
MinExtentPosition=-0.45,-8.60,-1.21
MaxExtentPosition= 0.45,-7.65,-0.25

[VentralGun2]
SystemType=FLEXIBLE_GUN
GunTypeName=23MM_AM23
GunnerID=2
MuzzlePosition= 0.07,-7.00,-1.09
MaxAmmo=700
TracerLoading=5
BurstAmount=10
MinExtentPosition=-0.45,-8.60,-1.21
MaxExtentPosition= 0.45,-7.65,-0.25

Posted
30 minutes ago, Gepard said:

You need gunners and guns.

For gunners look in the files of the Tu-16 as example.

You find there this lines:

[DorsalGunner]
SystemType=GUNNER_STATION
SeatID=3
GunnerID=1
PilotModelName=
SetCockpitPosition=FALSE
ShowPilot=FALSE
Position= 0.0,12.06,1.14
MinExtentPosition=-0.25,11.58,-0.01
MaxExtentPosition= 0.25,12.59, 1.20
PitchModelNodeName=FwdTurretBase
YawModelNodeName=FwdTurret
GunRange=2000
GunnerFireChance=75
GunnerFireTime=0.8
GunnerAimOffset=0.050
GunnerAimAccuracy=60
PitchAngleRate=45
MaxPitch=60
MinPitch=10
DefaultPitchAngle=15
YawLimited=FALSE
YawAngleRate=45
DefaultYawAngle=180

[VentralGunner]
SystemType=GUNNER_STATION
SeatID=4
GunnerID=2
PilotModelName=
SetCockpitPosition=FALSE
ShowPilot=FALSE
Position= 0.0,-14.38,0.82
MinExtentPosition=-0.25,-14.86,-0.33
MaxExtentPosition= 0.25,-13.85, 0.88
PitchModelNodeName=AftTurretBase
YawModelNodeName=AftTurret
GunRange=2000
GunnerFireChance=75
GunnerFireTime=0.8
GunnerAimOffset=0.050
GunnerAimAccuracy=60
PitchAngleRate=45
MaxPitch=2
MinPitch=-60
DefaultPitchAngle=0
YawLimited=TRUE
YawAngleRate=45
MaxYaw=275
MinYaw=85
DefaultYawAngle=180

[TailGunner]
SystemType=GUNNER_STATION
SeatID=5
GunnerID=3
PilotModelName=
SetCockpitPosition=FALSE
ShowPilot=FALSE
Position= 0.0,-15.56,1.32
MinExtentPosition=-0.25,-16.04, 0.17
MaxExtentPosition= 0.25,-15.03, 1.39
PitchModelNodeName=TailBarrels
YawModelNodeName=TailGunTurret
GunRange=2000
GunnerFireChance=80
GunnerFireTime=1.0
GunnerAimOffset=0.050
GunnerAimAccuracy=90
PitchAngleRate=45
MaxPitch=50
MinPitch=-30
DefaultPitchAngle=25
YawLimited=TRUE
YawAngleRate=45
MaxYaw=250
MinYaw=110
DefaultYawAngle=180

 

Then you need guns.

Here the lines from Tu-16

[DorsalGun1]
SystemType=FLEXIBLE_GUN
GunTypeName=23MM_AM23
GunnerID=1
MuzzlePosition=-0.07,10.20,1.17
MaxAmmo=500
TracerLoading=5
BurstAmount=10
MinExtentPosition=-0.45, 8.61, 0.38
MaxExtentPosition= 0.45, 9.56, 1.34

[DorsalGun2]
SystemType=FLEXIBLE_GUN
GunTypeName=23MM_AM23
GunnerID=1
MuzzlePosition= 0.07,10.20,1.17
MaxAmmo=500
TracerLoading=5
BurstAmount=10
MinExtentPosition=-0.45, 8.61, 0.38
MaxExtentPosition= 0.45, 9.56, 1.34

[VentralGun1]
SystemType=FLEXIBLE_GUN
GunTypeName=23MM_AM23
GunnerID=2
MuzzlePosition=-0.07,-7.00,-1.09
MaxAmmo=700
TracerLoading=5
BurstAmount=10
MinExtentPosition=-0.45,-8.60,-1.21
MaxExtentPosition= 0.45,-7.65,-0.25

[VentralGun2]
SystemType=FLEXIBLE_GUN
GunTypeName=23MM_AM23
GunnerID=2
MuzzlePosition= 0.07,-7.00,-1.09
MaxAmmo=700
TracerLoading=5
BurstAmount=10
MinExtentPosition=-0.45,-8.60,-1.21
MaxExtentPosition= 0.45,-7.65,-0.25

in the case Nuni is asking

are these the correct entries?

GunnerFireChance=100

GunnerAimAccuracy=100

 

Posted
10 minutes ago, one4five said:

in the case Nuni is asking

are these the correct entries?

GunnerFireChance=100

GunnerAimAccuracy=100

 

If you want to make them shooting with silver bullits, then yes. If you want a little bit reality lower the values. The values means % hit rate.

  • Like 1
  • Thanks 2
Posted (edited)

Yes I have for each one of the 28 turrets this lines:

[Gunner01]
SystemType=GUNNER_STATION
SeatID=3
GunnerID=1
PilotModelName=
SetCockpitPosition=FALSE
ShowPilot=FALSE
Position=33.276,305.78,28.51
MinExtentPosition=30.142,301.251,25.226
MaxExtentPosition=36.411,307.52,30.36
PitchModelNodeName=TurretBarrell01
YawModelNodeName=TurretHull01
GunRange=10000
GunnerFireChance=100
GunnerFireTime=4.8
GunnerAimOffset=0.08
GunnerAimAccuracy=100
PitchAngleRate=45
MaxPitch=70
MinPitch=0
DefaultPitchAngle=25
YawLimited=TRUE
YawAngleRate=50
MaxYaw=130
MinYaw=-60
DefaultYawAngle=0

[Turret01L]
SystemType=FLEXIBLE_GUN
GunTypeName=30MM_GAUSS
GunnerID=1
MuzzlePosition=33.925,311.9,28.51
MaxAmmo=3000
TracerLoading=1
BurstAmount=10
MinExtentPosition=30.142,301.251,25.226
MaxExtentPosition=36.411,307.52,30.36

[Turret01R]
SystemType=FLEXIBLE_GUN
GunTypeName=30MM_GAUSS
GunnerID=1
MuzzlePosition=32.617,311.9,28.51
MaxAmmo=3000
TracerLoading=1
BurstAmount=10
MinExtentPosition=30.142,301.251,25.226
MaxExtentPosition=36.411,307.52,30.36


And actually I realised that the commands I asked are not in the gunners code hahahaha

The problem is that, they bullets looks that they follow a path more less parallel to the line between the center of the ship and the target, but the cannon is way far from the center of the battle cruiser (we are talking 100+ meters away) so I would say that this is a problem of offset, like I guess, large warships have also isn't it?

I will do a sketch of this hahaha

The bullet tracers should be going to hit the fighter jet in this picture, but they miss like a loooot img00209.thumb.JPG.f15e3bbd25d82bf74795d4661d4b12f4.JPG

Edited by nuni

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