Nuni 132 Posted July 27, 2020 Hey guys, I wanted to know if how large objects like warships compensate the offsets of their AA guns. I am sick and tired of not hitting small targets with the battlecruiser. It barely shot down a pair of Tu-95 from an entire squadron of 12! I don't know if commands like RangeFinder or BallisticComputer have an impact on the gunner, or maybe fire control radars have some utility. This is how good at aiming are those cannons, and I just checked, one cannot put flaks on the ship, they don't work... Share this post Link to post Share on other sites
+Gepard 11,324 Posted July 27, 2020 You need gunners and guns. For gunners look in the files of the Tu-16 as example. You find there this lines: [DorsalGunner] SystemType=GUNNER_STATION SeatID=3 GunnerID=1 PilotModelName= SetCockpitPosition=FALSE ShowPilot=FALSE Position= 0.0,12.06,1.14 MinExtentPosition=-0.25,11.58,-0.01 MaxExtentPosition= 0.25,12.59, 1.20 PitchModelNodeName=FwdTurretBase YawModelNodeName=FwdTurret GunRange=2000 GunnerFireChance=75 GunnerFireTime=0.8 GunnerAimOffset=0.050 GunnerAimAccuracy=60 PitchAngleRate=45 MaxPitch=60 MinPitch=10 DefaultPitchAngle=15 YawLimited=FALSE YawAngleRate=45 DefaultYawAngle=180 [VentralGunner] SystemType=GUNNER_STATION SeatID=4 GunnerID=2 PilotModelName= SetCockpitPosition=FALSE ShowPilot=FALSE Position= 0.0,-14.38,0.82 MinExtentPosition=-0.25,-14.86,-0.33 MaxExtentPosition= 0.25,-13.85, 0.88 PitchModelNodeName=AftTurretBase YawModelNodeName=AftTurret GunRange=2000 GunnerFireChance=75 GunnerFireTime=0.8 GunnerAimOffset=0.050 GunnerAimAccuracy=60 PitchAngleRate=45 MaxPitch=2 MinPitch=-60 DefaultPitchAngle=0 YawLimited=TRUE YawAngleRate=45 MaxYaw=275 MinYaw=85 DefaultYawAngle=180 [TailGunner] SystemType=GUNNER_STATION SeatID=5 GunnerID=3 PilotModelName= SetCockpitPosition=FALSE ShowPilot=FALSE Position= 0.0,-15.56,1.32 MinExtentPosition=-0.25,-16.04, 0.17 MaxExtentPosition= 0.25,-15.03, 1.39 PitchModelNodeName=TailBarrels YawModelNodeName=TailGunTurret GunRange=2000 GunnerFireChance=80 GunnerFireTime=1.0 GunnerAimOffset=0.050 GunnerAimAccuracy=90 PitchAngleRate=45 MaxPitch=50 MinPitch=-30 DefaultPitchAngle=25 YawLimited=TRUE YawAngleRate=45 MaxYaw=250 MinYaw=110 DefaultYawAngle=180 Then you need guns. Here the lines from Tu-16 [DorsalGun1] SystemType=FLEXIBLE_GUN GunTypeName=23MM_AM23 GunnerID=1 MuzzlePosition=-0.07,10.20,1.17 MaxAmmo=500 TracerLoading=5 BurstAmount=10 MinExtentPosition=-0.45, 8.61, 0.38 MaxExtentPosition= 0.45, 9.56, 1.34 [DorsalGun2] SystemType=FLEXIBLE_GUN GunTypeName=23MM_AM23 GunnerID=1 MuzzlePosition= 0.07,10.20,1.17 MaxAmmo=500 TracerLoading=5 BurstAmount=10 MinExtentPosition=-0.45, 8.61, 0.38 MaxExtentPosition= 0.45, 9.56, 1.34 [VentralGun1] SystemType=FLEXIBLE_GUN GunTypeName=23MM_AM23 GunnerID=2 MuzzlePosition=-0.07,-7.00,-1.09 MaxAmmo=700 TracerLoading=5 BurstAmount=10 MinExtentPosition=-0.45,-8.60,-1.21 MaxExtentPosition= 0.45,-7.65,-0.25 [VentralGun2] SystemType=FLEXIBLE_GUN GunTypeName=23MM_AM23 GunnerID=2 MuzzlePosition= 0.07,-7.00,-1.09 MaxAmmo=700 TracerLoading=5 BurstAmount=10 MinExtentPosition=-0.45,-8.60,-1.21 MaxExtentPosition= 0.45,-7.65,-0.25 Share this post Link to post Share on other sites
one4five 26 Posted July 27, 2020 30 minutes ago, Gepard said: You need gunners and guns. For gunners look in the files of the Tu-16 as example. You find there this lines: [DorsalGunner] SystemType=GUNNER_STATION SeatID=3 GunnerID=1 PilotModelName= SetCockpitPosition=FALSE ShowPilot=FALSE Position= 0.0,12.06,1.14 MinExtentPosition=-0.25,11.58,-0.01 MaxExtentPosition= 0.25,12.59, 1.20 PitchModelNodeName=FwdTurretBase YawModelNodeName=FwdTurret GunRange=2000 GunnerFireChance=75 GunnerFireTime=0.8 GunnerAimOffset=0.050 GunnerAimAccuracy=60 PitchAngleRate=45 MaxPitch=60 MinPitch=10 DefaultPitchAngle=15 YawLimited=FALSE YawAngleRate=45 DefaultYawAngle=180 [VentralGunner] SystemType=GUNNER_STATION SeatID=4 GunnerID=2 PilotModelName= SetCockpitPosition=FALSE ShowPilot=FALSE Position= 0.0,-14.38,0.82 MinExtentPosition=-0.25,-14.86,-0.33 MaxExtentPosition= 0.25,-13.85, 0.88 PitchModelNodeName=AftTurretBase YawModelNodeName=AftTurret GunRange=2000 GunnerFireChance=75 GunnerFireTime=0.8 GunnerAimOffset=0.050 GunnerAimAccuracy=60 PitchAngleRate=45 MaxPitch=2 MinPitch=-60 DefaultPitchAngle=0 YawLimited=TRUE YawAngleRate=45 MaxYaw=275 MinYaw=85 DefaultYawAngle=180 [TailGunner] SystemType=GUNNER_STATION SeatID=5 GunnerID=3 PilotModelName= SetCockpitPosition=FALSE ShowPilot=FALSE Position= 0.0,-15.56,1.32 MinExtentPosition=-0.25,-16.04, 0.17 MaxExtentPosition= 0.25,-15.03, 1.39 PitchModelNodeName=TailBarrels YawModelNodeName=TailGunTurret GunRange=2000 GunnerFireChance=80 GunnerFireTime=1.0 GunnerAimOffset=0.050 GunnerAimAccuracy=90 PitchAngleRate=45 MaxPitch=50 MinPitch=-30 DefaultPitchAngle=25 YawLimited=TRUE YawAngleRate=45 MaxYaw=250 MinYaw=110 DefaultYawAngle=180 Then you need guns. Here the lines from Tu-16 [DorsalGun1] SystemType=FLEXIBLE_GUN GunTypeName=23MM_AM23 GunnerID=1 MuzzlePosition=-0.07,10.20,1.17 MaxAmmo=500 TracerLoading=5 BurstAmount=10 MinExtentPosition=-0.45, 8.61, 0.38 MaxExtentPosition= 0.45, 9.56, 1.34 [DorsalGun2] SystemType=FLEXIBLE_GUN GunTypeName=23MM_AM23 GunnerID=1 MuzzlePosition= 0.07,10.20,1.17 MaxAmmo=500 TracerLoading=5 BurstAmount=10 MinExtentPosition=-0.45, 8.61, 0.38 MaxExtentPosition= 0.45, 9.56, 1.34 [VentralGun1] SystemType=FLEXIBLE_GUN GunTypeName=23MM_AM23 GunnerID=2 MuzzlePosition=-0.07,-7.00,-1.09 MaxAmmo=700 TracerLoading=5 BurstAmount=10 MinExtentPosition=-0.45,-8.60,-1.21 MaxExtentPosition= 0.45,-7.65,-0.25 [VentralGun2] SystemType=FLEXIBLE_GUN GunTypeName=23MM_AM23 GunnerID=2 MuzzlePosition= 0.07,-7.00,-1.09 MaxAmmo=700 TracerLoading=5 BurstAmount=10 MinExtentPosition=-0.45,-8.60,-1.21 MaxExtentPosition= 0.45,-7.65,-0.25 in the case Nuni is asking are these the correct entries? GunnerFireChance=100 GunnerAimAccuracy=100 Share this post Link to post Share on other sites
+Gepard 11,324 Posted July 27, 2020 10 minutes ago, one4five said: in the case Nuni is asking are these the correct entries? GunnerFireChance=100 GunnerAimAccuracy=100 If you want to make them shooting with silver bullits, then yes. If you want a little bit reality lower the values. The values means % hit rate. 1 2 Share this post Link to post Share on other sites
Nuni 132 Posted July 28, 2020 (edited) Yes I have for each one of the 28 turrets this lines: [Gunner01] SystemType=GUNNER_STATION SeatID=3 GunnerID=1 PilotModelName= SetCockpitPosition=FALSE ShowPilot=FALSE Position=33.276,305.78,28.51 MinExtentPosition=30.142,301.251,25.226 MaxExtentPosition=36.411,307.52,30.36 PitchModelNodeName=TurretBarrell01 YawModelNodeName=TurretHull01 GunRange=10000 GunnerFireChance=100 GunnerFireTime=4.8 GunnerAimOffset=0.08 GunnerAimAccuracy=100 PitchAngleRate=45 MaxPitch=70 MinPitch=0 DefaultPitchAngle=25 YawLimited=TRUE YawAngleRate=50 MaxYaw=130 MinYaw=-60 DefaultYawAngle=0 [Turret01L] SystemType=FLEXIBLE_GUN GunTypeName=30MM_GAUSS GunnerID=1 MuzzlePosition=33.925,311.9,28.51 MaxAmmo=3000 TracerLoading=1 BurstAmount=10 MinExtentPosition=30.142,301.251,25.226 MaxExtentPosition=36.411,307.52,30.36 [Turret01R] SystemType=FLEXIBLE_GUN GunTypeName=30MM_GAUSS GunnerID=1 MuzzlePosition=32.617,311.9,28.51 MaxAmmo=3000 TracerLoading=1 BurstAmount=10 MinExtentPosition=30.142,301.251,25.226 MaxExtentPosition=36.411,307.52,30.36 And actually I realised that the commands I asked are not in the gunners code hahahaha The problem is that, they bullets looks that they follow a path more less parallel to the line between the center of the ship and the target, but the cannon is way far from the center of the battle cruiser (we are talking 100+ meters away) so I would say that this is a problem of offset, like I guess, large warships have also isn't it? I will do a sketch of this hahaha The bullet tracers should be going to hit the fighter jet in this picture, but they miss like a loooot Edited July 28, 2020 by nuni Share this post Link to post Share on other sites