logan4 Posted August 16, 2020 Posted August 16, 2020 View File SF2 Mirage 4000M and M2 This aircraft mod represents Dassault's what-if Mirage 4000M naval figthter and its dual seat M2 variant in the French Navy service. This package comes with 2 skin sets for each variant, 2 squadron specific for M (15 planes), and 2 sets for single squadron (6 planes) for M2. This model is meant for SF2 games only, SF1 variants will be uploaded at the SF1 section. Install is the regular dropping the contents in their respective places. In case you have the previous variants you can skip the overwrite prompt of weapons, effects and flight folder contents as those items are identical. Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lod(_nd) as lod1. The model uses the general french weapons, either as part of weapon packs or the Mirage 2000 family. Important: The M2 variant comes with 2 types of cockpit, the basic setup will use a simple pit that has only the pilots cabin instrumented. The other is a fully modeled front and rear compartment, in which you want to fly you should activate the proper line in the AC's.ini file. CockpitDataFile=Mirage4000M2_Cockpit.ini <---- basic setup ;CockpitDataFile=Mirage4000M2_Cockpit_full1.ini <------ front seat ;CockpitDataFile=Mirage4000M2_Cockpit_full2.ini <------ rear seat Be aware - the piloting seat position can not be changed during/in game, so chose wisely! Make sure to read the manual included with the package. ---------------------- Creators of these Aircraft mods as members of CombatAce site: Original 3D work: Cocas Aircraft 3d update and additional changes: Logan4 Cockpit 3d work: Logan4 Aircraft FM: Cliff7600 Aircraft avionics: Loborojo, Cliff7600, logan4 Skin files and decals: Flogger23, Cliff7600, logan4, loborojo Cockpit files: Logan4, Cliff7600 Thanks to Crusader for additional brochure files Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod. Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement. Submitter logan4 Submitted 08/16/2020 Category What If Hangar 2 Quote
alexis99 Posted January 3, 2023 Posted January 3, 2023 Just one teensy point. The loadout screen does not allow you to attach weapons to the two wingtip rails. But with certain loadouts two AA missiles are automatically attached, and with other loadouts, they remain empty. Can we not have access to what goes on these rails? You know IR or EM? Quote
+Cliff7600 Posted January 3, 2023 Posted January 3, 2023 (edited) 1 hour ago, alexis99 said: Can we not have access to what goes on these rails? By the loadout.ini file. There's too many weapon stations for the loadout menu, max is 6. You can have more than 6 in the data.ini but they will be set by the loadout.ini file and not the loadout menu. In the data.ini it's the weapon stations with "StationGroupID=7" Edited January 3, 2023 by Cliff7600 Quote
alexis99 Posted January 5, 2023 Posted January 5, 2023 What I didn't know is that you are limited to 6 entries in the loadout menu. Thanks, that's brilliant Quote
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