Major Bloodnok Posted August 18, 2020 Posted August 18, 2020 I have converted a MDL file to 3DS and opened it in Blender. I have exported it to a LOD file, but this does not appear in game, but it does in Mue's tool.(see image below) Here is the data from the OUT file. Anyone know what the problem is? AA_LOD_100 [23648 triangles, 25393 vertices] 0 - mat00 AB_LOD_100 [40 triangles, 48 vertices] 0 - mat00 AC_LOD_100 [48 triangles, 58 vertices] 0 - mat00 1 Materials: 0 mat00 TYPE12.DDS (diffuse) Quote
+russouk2004 Posted August 18, 2020 Posted August 18, 2020 (edited) not familiar with blender much... check model is facing left viewed from left... parent is 0.0,0.0,0.0 pivot centre aligned to world meshes arent flipped...try hidebackfacing make sure they arent. scale is correct... make sure no mesh is over 5000polys...best max is 4500... names corrects in ini all I can think of atm. send me 3ds if you want me to check.. Edited August 18, 2020 by russouk2004 1 Quote
Major Bloodnok Posted August 19, 2020 Author Posted August 19, 2020 Thanks for the replies. I think it is the ammount of polys. I tried another model and If you see below, all but AI_LOD_100, displayed in the game. Main [2539 triangles, 3333 vertices] 0 - mat09 AA_LOD_100 [26 triangles, 30 vertices] 1 - mat00 AB_LOD_100 [16 triangles, 32 vertices] 2 - mat01 AC_LOD_100 [736 triangles, 526 vertices] 3 - mat02 AD_LOD_100 [2858 triangles, 4085 vertices] 4 - mat03 AE_LOD_100 [22 triangles, 44 vertices] 5 - mat04 AF_LOD_100 [854 triangles, 812 vertices] 6 - mat05 AG_LOD_100 [28 triangles, 56 vertices] 7 - mat06 AH_LOD_100 [1996 triangles, 2893 vertices] 8 - mat07 AI_LOD_100 [16080 triangles, 21259 vertices] 9 - mat08 AK_LOD_100 [842 triangles, 1338 vertices] 10 - mat10 AL_LOD_100 [68 triangles, 121 vertices] 4 - mat03 AM_LOD_100 [68 triangles, 121 vertices] 4 - mat03 Quote
+russouk2004 Posted August 19, 2020 Posted August 19, 2020 one good point with the 3ds max exporter it crashes when exporting over limit so a good reminder for us with max poly counts lol 1 1 Quote
Major Bloodnok Posted August 20, 2020 Author Posted August 20, 2020 Success: AA_LOD_100 [6869 triangles, 8024 vertices] 0 - mat00 AB_LOD_100 [13 triangles, 21 vertices] 0 - mat00 AC_LOD_100 [14 triangles, 26 vertices] 0 - mat00 1 Materials: 0 mat00 TYPE12.DDS (diffuse) 5 Quote
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