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Posted

I have converted a MDL file to 3DS and opened it in Blender.

I have exported it to a LOD file, but this does not appear in game, but it does in Mue's tool.(see image below)

Here is the data from the OUT file. Anyone know what the problem is?

AA_LOD_100 [23648 triangles, 25393 vertices] 0 - mat00
 AB_LOD_100 [40 triangles, 48 vertices] 0 - mat00
 AC_LOD_100 [48 triangles, 58 vertices] 0 - mat00

1 Materials:
 0 mat00
  TYPE12.DDS (diffuse)

 

Image1.jpg

Posted (edited)

not familiar with blender much...

check

model is facing left viewed from left...

parent is 0.0,0.0,0.0 pivot centre aligned to world

meshes arent flipped...try hidebackfacing make sure they arent.

scale is correct...

make sure no mesh is over 5000polys...best max is 4500...

names corrects in ini

all I can think of atm.

send me 3ds if you want me to check..

 

Edited by russouk2004
  • Like 1
Posted

Thanks for the replies.

I think it is the ammount of polys. I tried another model and If you see below, all but AI_LOD_100, displayed in the game.

Main [2539 triangles, 3333 vertices] 0 - mat09
 AA_LOD_100 [26 triangles, 30 vertices] 1 - mat00
 AB_LOD_100 [16 triangles, 32 vertices] 2 - mat01
 AC_LOD_100 [736 triangles, 526 vertices] 3 - mat02
 AD_LOD_100 [2858 triangles, 4085 vertices] 4 - mat03
 AE_LOD_100 [22 triangles, 44 vertices] 5 - mat04
 AF_LOD_100 [854 triangles, 812 vertices] 6 - mat05
 AG_LOD_100 [28 triangles, 56 vertices] 7 - mat06
 AH_LOD_100 [1996 triangles, 2893 vertices] 8 - mat07
 AI_LOD_100 [16080 triangles, 21259 vertices] 9 - mat08
 AK_LOD_100 [842 triangles, 1338 vertices] 10 - mat10
 AL_LOD_100 [68 triangles, 121 vertices] 4 - mat03
 AM_LOD_100 [68 triangles, 121 vertices] 4 - mat03

 

Posted

Success:

AA_LOD_100 [6869 triangles, 8024 vertices] 0 - mat00
 AB_LOD_100 [13 triangles, 21 vertices] 0 - mat00
 AC_LOD_100 [14 triangles, 26 vertices] 0 - mat00

1 Materials:
 0 mat00
  TYPE12.DDS (diffuse)

 

img00100.JPG

  • Like 5

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