robert Posted October 4, 2005 Posted October 4, 2005 hello everybody,why i dont encounter any of the missiles above icluding the hawk and the chaparel,i get only sa2s' the mighty tunguska and thats all.yes i have the latest version of weapons pack and yes i entered those missiles into my weapon editor and saved them,what seems to be the problem? Quote
Fubar512 Posted October 4, 2005 Posted October 4, 2005 hello everybody,why i dont encounter any of the missiles above icluding the hawk and the chaparel,i get only sa2s' the mighty tunguska and thats all.yes i have the latest version of weapons pack and yes i entered those missiles into my weapon editor and saved them,what seems to be the problem? I've always found it best if you identify the mobile SAM unit's roles as "Mobile_AAA" in their respective data.ini files. For example, my SA-9L_Data.ini [MissionData] NationName=SOVIET ServiceStartYear=1962 ServiceEndYear=2005 GroundObjectRole=MOBILE_AAA<-------This is the edit Availability=COMMON The HAWK takes a bit more work to enable, as all it's components must be placed separately but adjacent to one another. The following coordinates pertain to the default SF Desert Map only! In my Desert_Types.ini (remember to renumber the Target Type entries to match your existing sequence) [TargetType072] Name=Hawk_CWAR FullName=Early Warning Radar TargetType=EW_RADAR UseGroundObject=TRUE ActiveYear=1969 TargetValue=250 RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType073] Name=Hawk_HIPIR FullName=HAWK High-Powered Illuminator Radar TargetType=SAM_RADAR UseGroundObject=TRUE ActiveYear=1969 TargetValue=200 RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType074] Name=HawkL FullName=Hawk SAM Launcher TargetType=SAM_LAUNCHER UseGroundObject=TRUE ActiveYear=1969 TargetValue=100 RepairRate=3.22 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 In my Desert_Targets.ini (ditto on the numbering) [TargetArea074] Name=HAWK Battery Alpha Position=441441.000,467299.000 Radius=500.000 ActiveYear=1969 Location=1 Alignment=Friendly Target[001].Type=HAWKL Target[001].Offset=-100.203,-100.53 Target[001].Heading=0 Target[002].Type=HAWK_HIPIR Target[002].Offset=50.137,50.891 Target[002].Heading=90 Target[003].Type=HAWK_CWAR Target[003].Offset=000.0,000.0 Target[003].Heading=90 Target[004].Type=HAWKL Target[004].Offset=100.203,100.53 Target[004].Heading=180 [TargetArea075] Name=HAWK Battery Bravo Position=363963.000,460267.000 Radius=500.000 ActiveYear=1969 Location=1 Alignment=Friendly Target[001].Type=HAWKL Target[001].Offset=-100.203,-100.53 Target[001].Heading=180 Target[002].Type=HAWK_HIPIR Target[002].Offset=50.137,50.891 Target[002].Heading=90 Target[003].Type=HAWK_CWAR Target[003].Offset=000.0,000.0 Target[003].Heading=90 Target[004].Type=HAWKL Target[004].Offset=100.203,100.53 Target[004].Heading=180 [TargetArea076] Name=HAWK Battery Charlie Position=257207.000,446202.000 Radius=500.000 ActiveYear=1969 Location=1 Alignment=Friendly Target[001].Type=HAWKL Target[001].Offset=-100.203,-100.53 Target[001].Heading=180 Target[002].Type=HAWK_HIPIR Target[002].Offset=50.137,50.891 Target[002].Heading=90 Target[003].Type=HAWK_CWAR Target[003].Offset=000.0,000.0 Target[003].Heading=90 Target[004].Type=HAWKL Target[004].Offset=100.203,100.53 Target[004].Heading=180 Quote
robert Posted October 4, 2005 Author Posted October 4, 2005 hello there fubar52,i did exactly what you instruct me step by step and still its not working.i think the problem is that all this contents dont appear in my groundobject.ini.if so i'll be glad to receive from you any help like from where i can take this ground objects of this contents? thanks in advance! Quote
Fubar512 Posted October 4, 2005 Posted October 4, 2005 hello there fubar52,i did exactly what you instruct me step by step and still its not working.i think the problem is that all this contents dont appear in my groundobject.ini.if so i'll be glad to receive from you any help like from where i can take this ground objects of this contents?thanks in advance! You need to add them all to your groundobject.ini. A common error is in the numbering sequence. Go over yours, make sure that they are all in order. These are my entries: [Object039] ObjectName=SA-8L ObjectFullName=SA-8 Gecko ObjectDataFile=SA-8L_data.INI [Object040] ObjectName=SA-9L ObjectFullName=SA-9 Gaskin ObjectDataFile=SA-9L_data.INI [Object041] ObjectName=ChaparralL ObjectFullName=Chaparral ObjectDataFile=ChaparralL_data.INI [Object042] ObjectName=HawkL ObjectFullName=Hawk SAM Launcher ObjectDataFile=HawkL_data.ini [Object043] ObjectName=HAWK_HIPIR ObjectFullName=Hawk High Powered Illuminator Radar ObjectDataFile=HAWK_HIPIR_data.ini [Object044] ObjectName=Hawk_CWAR ObjectFullName=Hawk CW Radar ObjectDataFile=Hawk_CWAR_data.ini Quote
robert Posted October 4, 2005 Author Posted October 4, 2005 You need to add them all to your groundobject.ini. A common error is in the numbering sequence. Go over yours, make sure that they are all in order. These are my entries: [Object039] ObjectName=SA-8L ObjectFullName=SA-8 Gecko ObjectDataFile=SA-8L_data.INI [Object040] ObjectName=SA-9L ObjectFullName=SA-9 Gaskin ObjectDataFile=SA-9L_data.INI [Object041] ObjectName=ChaparralL ObjectFullName=Chaparral ObjectDataFile=ChaparralL_data.INI [Object042] ObjectName=HawkL ObjectFullName=Hawk SAM Launcher ObjectDataFile=HawkL_data.ini [Object043] ObjectName=HAWK_HIPIR ObjectFullName=Hawk High Powered Illuminator Radar ObjectDataFile=HAWK_HIPIR_data.ini [Object044] ObjectName=Hawk_CWAR ObjectFullName=Hawk CW Radar ObjectDataFile=Hawk_CWAR_data.ini fubar 512 im sorry,its not working i dont know what to do next i did everything you told me and still those boring sa-2s' once again. thanks anyway pal!! Quote
+gabilon Posted October 9, 2005 Posted October 9, 2005 Robert, Check that file locations are correct. - All the *_data.ini files ( SA-3DL_DATA.INI , SA-3ML_DATA.INI , etc..) should be placed into Objects directory. - Rest of files (bmp , lod , tga , SA-3DL.INI , SA-3ML.INI, etc) could be placed into Objects directory OR into a directory with the same name of ground unit (SA-3DL , SA-3ML , etc...). Hope this helps Quote
robert Posted October 10, 2005 Author Posted October 10, 2005 Robert, Check that file locations are correct. - All the *_data.ini files ( SA-3DL_DATA.INI , SA-3ML_DATA.INI , etc..) should be placed into Objects directory. - Rest of files (bmp , lod , tga , SA-3DL.INI , SA-3ML.INI, etc) could be placed into Objects directory OR into a directory with the same name of ground unit (SA-3DL , SA-3ML , etc...). Hope this helps hello there gabilon,believe me i searched the entire game contents and didnt find any of the files you mentioned no SA-3DL_DATA.INI,SA-3ML.INI and no bmp's,lod's,tga's nothing!where could i find them,i even tried the extract utility and once again nothing.maybe you can help me to track those lost files? Quote
Fubar512 Posted October 10, 2005 Posted October 10, 2005 hello there gabilon,believe me i searched the entire game contents and didnt find any of the files you mentioned no SA-3DL_DATA.INI,SA-3ML.INI and no bmp's,lod's,tga's nothing!where could i find them,i even tried the extract utility and once again nothing.maybe you can help me to track those lost files? Robert, I thought that you knew all those SAM units are from a third-party add-on (Pasko's SAM pack), which you can download from Wrench's site. The direct d/l link is: http://www.wrench1smog.com/zips2/paskopak1.zip Once you download it, just follow the instructions. Sorry, we'd have had you up & running (and dodging SAMs) sooner, had we been aware of this Quote
robert Posted October 10, 2005 Author Posted October 10, 2005 Robert, I thought that you knew all those SAM units are from a third-party add-on (Pasko's SAM pack), which you can download from Wrench's site. The direct d/l link is: http://www.wrench1smog.com/zips2/paskopak1.zip Once you download it, just follow the instructions. Sorry, we'd have had you up & running (and dodging SAMs) sooner, had we been aware of this Fubar512 hi,i installed everything as explained in the read me instructions,i put the all the files and bmp's lod's etc. at the object file then install them in the weapons file now,in the test missions i can see those sam's units and their active,but in the single mission i cant see any of them WHAT IS THE PROBLEM? how do i make them active in my terrains? Quote
Fubar512 Posted October 10, 2005 Posted October 10, 2005 They should appear in all terrains that share the objects folder that they're installed in. The important questions are: The year of the mission you're running, and your position when you're searching for them (over friendly territory, enemy territory, etc.). Quote
robert Posted October 11, 2005 Author Posted October 11, 2005 They should appear in all terrains that share the objects folder that they're installed in. The important questions are: The year of the mission you're running, and your position when you're searching for them (over friendly territory, enemy territory, etc.). how do i share the terrain with object folder and from where you took the [targetarea]files from?the folders that you put in the desert target.ini etc. Quote
robert Posted October 11, 2005 Author Posted October 11, 2005 i finally managed to see some of the system weapons that ive'd added to the game,all the radrar systems and some vheicles but now i have two major problems.1.i can see only 1 or 2 units thats all if any(how do i multiply them?) 2.the sa-3 site launchers are destroyd as default i even managed to spot a destroyd launcher and besides this launcher i saw an sa-3 missile stuck into the ground like a javelin. fubar512 can you help me? i'll try to capture that image and post it here. Quote
+Dave Posted October 11, 2005 Posted October 11, 2005 The game will randomly assign those weapon systems in single mission mode based off the year you set. So you can't really do anything about it unless you make your own missions and or set them up in a campaign. Quote
robert Posted October 12, 2005 Author Posted October 12, 2005 The game will randomly assign those weapon systems in single mission mode based off the year you set. So you can't really do anything about it unless you make your own missions and or set them up in a campaign. maybe this information will help. [GroundObjectData] DamagedModel= DestroyedModel=sa-2_launcher_destroyed.LOD<=why those launchers are destroyed? DestroyedEffect=VehicleFireEffect EmptyMass=3600.00 Component[001]=Base Component[002]=Turret Component[003]=Rails [GroundObjectData] DamagedModel= DestroyedModel=Tank_Destroyed.LOD<=again DestroyedEffect=VehicleFireEffect EmptyMass=19000.00 Component[001]=Chassis Component[002]=Turret Component[003]=Rails [GroundObjectData] DamagedModel= DestroyedModel=sa-2_launcher_destroyed.LOD<=and again DestroyedEffect=VehicleFireEffect EmptyMass=3600.00 Component[001]=Base Component[002]=Turret Component[003]=Rails now here a couple of images i took just as i started the mission: you see the last image isn't it funny Quote
+Dave Posted October 12, 2005 Posted October 12, 2005 Have to ask Fubar, maybe he can shed some light on it. Quote
Fubar512 Posted October 12, 2005 Posted October 12, 2005 Destroyed and Damaged LODs are, as their names imply, Level Of Detail files that emulate a destroyed or damaged model. That is not the problem, here. The problem here, is how the SA-3 missiles themselves relate to that (SA-2) launcher. The other issue, that of only seeing a given number of units per mission, is remedied by setting enemy air defense strengths when you create a mission. The available "options" are: random, light, normal, and heavy. Works for me ;) Quote
+howling1 Posted October 13, 2005 Posted October 13, 2005 (edited) I have a question guys. Say, on the Cyprus terrain, I want to place a unit of HAWKs near Nicosia, how would I go about that? Assume that I've placed the proper files into the OBJECTS folder & edited the GROUNDOBJECTDATA.ini to include the HAWK & both radars. What else do I need to do & do I need the Terrain Editor to find positions? Same goes for the base an Incerlik... Edited October 13, 2005 by howling1 Quote
Guest Saganuay82 Posted October 13, 2005 Posted October 13, 2005 That jsut tells the game what to use for a model when the current model is blown up. DestroyedModel=sa-2_launcher_destroyed.LOD<=why those launchers are destroyed? I'll throw that F-15 on your sig and repost it. Quote
Fubar512 Posted October 13, 2005 Posted October 13, 2005 Howling, Your question comes just a few minutes after I've gotten myself "Hawked", while in the process of debugging a model. You might want to find as flat an area as possible on the given terrain, copy the coords, then set them in place of the coords I have, for say, Hawk Battery Alpha, and then use the same unit offsets I posted above. Let me know if i can be of further assistance to you. Quote
robert Posted October 13, 2005 Author Posted October 13, 2005 as you can see in this two images i added those sa-3's continue to appear above sa-2's launchers.maybe theres a conflict between the tank and the launcher or maybe i have to add this tank carrier (i dont know from where) separately.maybe pasko can help fubar512.it's funny because i can see all the other weapons sa-7 sa-8 sa-9 hawk chaparrel the only problem is that damn sa-3 mobile and static ones.please help me!! Quote
Fubar512 Posted October 13, 2005 Posted October 13, 2005 Try this: Change the SA-3ML's ground object role from Static_SAM to Mobile_AAA (in the SA-3ML_Data.ini file), and see what happens. BTW, does this issue occur on all the terrains you have in your SF installation? Quote
robert Posted October 13, 2005 Author Posted October 13, 2005 Try this: Change the SA-3ML's ground object role from Static_SAM to Mobile_AAA (in the SA-3ML_Data.ini file), and see what happens. BTW, does this issue occur on all the terrains you have in your SF installation? IT WORKS!!!!! fubar512 your'e the greatest ,by the way it works only on AE,DESERT and EAWeurpe thats it. maybe you have a solution for those static sa3 sams cause they still apear in that funny formation.maybe the sa-2 launcher incompatibility with the sa-3's missile i believe you can solve this one too. is in your missions you can see those static sa-3's? this one's for you fubar512: Quote
+howling1 Posted October 15, 2005 Posted October 15, 2005 (edited) Howling, Your question comes just a few minutes after I've gotten myself "Hawked", while in the process of debugging a model. You might want to find as flat an area as possible on the given terrain, copy the coords, then set them in place of the coords I have, for say, Hawk Battery Alpha, and then use the same unit offsets I posted above. Let me know if i can be of further assistance to you. Still no joy Here's what I have in the Cyprus_targets.ini : [TargetArea014] Name=HAWK Battery Alpha Position=376500.000000,70000.000000 Radius=500.000 ActiveYear=1969 Location=1 Alignment=Friendly Target[001].Type=HAWKL Target[001].Offset=-100.203,-100.53 Target[001].Heading=0 Target[002].Type=HAWK_HIPIR Target[002].Offset=50.137,50.891 Target[002].Heading=90 Target[003].Type=HAWK_CWAR Target[003].Offset=000.0,000.0 Target[003].Heading=90 Target[004].Type=HAWKL Target[004].Offset=100.203,100.53 Target[004].Heading=180 [TargetArea015] Name=HAWK Battery Bravo Position=325500.000000,700000.000000 Radius=500.000 ActiveYear=1969 Location=1 Alignment=Friendly Target[001].Type=HAWKL Target[001].Offset=-100.203,-100.53 Target[001].Heading=180 Target[002].Type=HAWK_HIPIR Target[002].Offset=50.137,50.891 Target[002].Heading=90 Target[003].Type=HAWK_CWAR Target[003].Offset=000.0,000.0 Target[003].Heading=90 Target[004].Type=HAWKL Target[004].Offset=100.203,100.53 Target[004].Heading=180 [TargetArea016] Name=HAWK Battery Charlie Position=358500.000000,678000.000000 Radius=500.000 ActiveYear=1969 Location=1 Alignment=Friendly Target[001].Type=HAWKL Target[001].Offset=-100.203,-100.53 Target[001].Heading=180 Target[002].Type=HAWK_HIPIR Target[002].Offset=50.137,50.891 Target[002].Heading=90 Target[003].Type=HAWK_CWAR Target[003].Offset=000.0,000.0 Target[003].Heading=90 Target[004].Type=HAWKL Target[004].Offset=100.203,100.53 Target[004].Heading=180 Here's what I have in the Cyprus_types.ini : [TargetType072] Name=Hawk_CWAR FullName=Early Warning Radar TargetType=EW_RADAR UseGroundObject=TRUE ActiveYear=1969 TargetValue=250 RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType073] Name=Hawk_HIPIR FullName=HAWK High-Powered Illuminator Radar TargetType=SAM_RADAR UseGroundObject=TRUE ActiveYear=1969 TargetValue=200 RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType074] Name=HawkL FullName=Hawk SAM Launcher TargetType=SAM_LAUNCHER UseGroundObject=TRUE ActiveYear=1969 TargetValue=100 RepairRate=3.22 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 Here's what I have in the three object data.inis : HawkL : GroundObjectRole=MOBILE_AAA Hawk_HIPIR : GroundObjectRole=SAM_RADAR Hawk_CWAR GroundObjectRole=EW_RADAR It should be working, but the game had me fly a Turkish F-5A over Hawk Battery Charlie & none of the three Hawk componants were either visible or firing... Edited October 15, 2005 by howling1 Quote
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