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Night Building Texture Beta


 

Realistic Night Building Texture Beta v1.0  (2020.10.10)

 

How To INSTALL :

1. Open xxx_DATA.INI (in Terrains folder) and replace [SolidObjectTextureMaterial]
2. Replace Night Building Texture (TEROBJECT_xxx.tga & CE_City1_xxx.bmp)

※ No need to add or modify any ENVIRONMENTSYSTEM.INI and FLIGHTENGINE.INI
    This Night Effect only needs to disable the SolidObject shader and use with Night Building Texture
    This Night Building Texture only be used in the evening

 

xxx_DATA.INI (in Terrains Folder)

// --------------------------------------------------------

[SolidObjectTextureMaterial]
DepthBufferCheck=TRUE
DepthBufferWrite=TRUE
RenderedInOrder=FALSE
AlphaTestEnabled=FALSE
CullMode=CLOCKWISE
LightEnabled=FALSE
UseLightLevel=FALSE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=TRUE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
BlendOp=ONE
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=NO_OP

// --------------------------------------------------------

 

Building  Texture Template  from  ( Rends Germany terrain rework v1.0 )

 

No more any modules will be released later

Taylor Gavin   2020.10.10


 

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Looks nice, even though we cannot have both day and night textures for buildings, we must choose between the two.

You could have credited me for the EnvironmentSystem.ini, since it's basically a copy of the one from the realSKY package. Sky colours were difficult to get right when I was making the mod. Not to mention that those not using the realSKY mod will miss the additional effects and cloud graphics that are referenced by such file. You'd be better off telling people to download realSKY instead, because providing only the EnvironmentSystem.ini does not suffice, it will result in a broken mod (missing clouds textures and other details).

Edited by Menrva
  • Like 1
  • Thanks 2

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I have a problem, the whole building shines instead of just the windows.

img00437.thumb.JPG.905ed7ebfa8331f255b4686c541c69cc.JPGimg00438.thumb.JPG.400b2846c2ab04adcd094eb4469ed0f4.JPGimg00439.thumb.JPG.5ad5af143b3f0d334843c942db0d2ba1.JPG

  • Haha 1

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  • Similar Content

    • By Gavin1976
       
      Realistic Night Building Texture Beta v1.0  (2020.10.10)
       
      How To INSTALL :
      1. Open xxx_DATA.INI (in Terrains folder) and replace [SolidObjectTextureMaterial]
      2. Replace Night Building Texture (TEROBJECT_xxx.tga & CE_City1_xxx.bmp)
      ※ No need to add or modify any ENVIRONMENTSYSTEM.INI and FLIGHTENGINE.INI
          This Night Effect only needs to disable the SolidObject shader and use with Night Building Texture
          This Night Building Texture only be used in the evening
       
      xxx_DATA.INI (in Terrains Folder)
      // --------------------------------------------------------
      [SolidObjectTextureMaterial]
      DepthBufferCheck=TRUE
      DepthBufferWrite=TRUE
      RenderedInOrder=FALSE
      AlphaTestEnabled=FALSE
      CullMode=CLOCKWISE
      LightEnabled=FALSE
      UseLightLevel=FALSE
      SpecularEnabled=FALSE
      EmissiveEnabled=FALSE
      FogEnabled=TRUE
      AmbientColor=1.000000,1.000000,1.000000,1.000000
      DiffuseColor=1.000000,1.000000,1.000000,1.000000
      ZBufferOffset=0.000000
      BlendOp=ONE
      NumTextureStages=1
      TextureStage[01].TextureName=
      TextureStage[01].MipMap=TRUE
      TextureStage[01].FilterEnabled=TRUE
      TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
      TextureStage[01].StageAlphaOp=NO_OP
      // --------------------------------------------------------
       
      Building  Texture Template  from  ( Rends Germany terrain rework v1.0 )
       
      No more any modules will be released later
      Taylor Gavin   2020.10.10
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