alexis99 Posted October 12, 2020 Posted October 12, 2020 Are extracted files used in a different way in SF2 than in SF1? And is SF2 North Atlantic even more different? I have the April 3rd wire tools downloaded. I extracted the HUD.ini from SF2NA in order to reduce the size of the on-screen text. In SF2NA it looks massive on my 27" screen in 1920x1080. I altered the HUD.ini to give a smaller font. I placed the altered HUD.ini in the FLIGHT folder of SF2NA as I always did with extracted SF1 files in the SF1 FLIGHT folder. Nothing changed. What am I doing wrong, please?
+russouk2004 Posted October 12, 2020 Posted October 12, 2020 I assume you placed it in mod folder not main flight folder ?
+Wrench Posted October 12, 2020 Posted October 12, 2020 you mean the HUDData.ini, right??? like russ said, in the /Flight folder of the MODS folder thusly: 1
alexis99 Posted October 13, 2020 Author Posted October 13, 2020 Yes, I tried that. I created a FLIGHT folder in the User/SavedGames/ThirdWire/StrikeFighters2 folder, because there wasn't a FLIGHT folder. I extracted the HUDDATA.ini and placed it in that FLIGHT folder. Then I modified the HUDDATA.ini. Nothing changed in the game. But when I moved the HUDDATA.ini out of the FLIGHT folder, and left it in the main User/SavedGames/ThirdWire/StrikeFighters2 folder, it worked. Based on what you're saying, if I modify the Cockpit.ini of the F-14, I should put it in User/SavedGames/ThirdWire/StrikeFighters2/Objects/F-14? And I'm assuming that if I download a new SF2 aircraft, I should put it in User/SavedGames/ThirdWire/StrikeFighters2/Objects. I can see the logic of the new mod structure. It's very clever. Thank you
+Wrench Posted October 13, 2020 Posted October 13, 2020 Don't forget the knowledge base -- look for the post "what is the mods folder" or words to that effect
alexis99 Posted October 14, 2020 Author Posted October 14, 2020 Thanks that's a good tip. I'm new to SF2. My WinXP machine went AWOL, so I'm now on Win 10 and SF2 runs perfectly. So a lot of catching up to do. Confession: I called the new Folder "FlightData", not "Flight". So my bad. 1
+Wrench Posted October 14, 2020 Posted October 14, 2020 you'll find that the folder structure in the mods folder is (pretty much) identical to what you're used to in SF/Wo*. With the exception of NOT having certain folder already there. As you've discovered. But, as you've also discovered, that's a pretty simple fix! <gr>
alexis99 Posted October 15, 2020 Author Posted October 15, 2020 The excuse is that I have several FLIGHTDATA folders in the FLIGHT folder. They are named for Different aircraft. So FLIGHTDATA_A-6A, FLIGHTDATA_A-7E etc In each FLIGHTDATA folder is a HUD.ini for that particular aircraft. Some have Radar pop-ups, some RWR pop-ups, some have both, all particularly tailored to a specific aircraft. So if I'm going to fly the A-6A, I just grab the HUDDATA.ini out of the FLIGHTDATA_A-6A folder and overwrite the current file. Should have created a FLIGHT folder, but had FLIGHTDATA in my head.
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