+Coupi Posted April 9, 2021 Posted April 9, 2021 Hello ! Please, Is it possible to activate the leading edge slats of the Orao mod ? I've tried to add the function lines in the data.ini file of the plane. Meshes : BZ_LOD_100/BW_LOD_100 No Animation ID available Thanks P.
+Wrench Posted April 9, 2021 Posted April 9, 2021 if there's no animation listed, that doesn't mean they don't work; flaps & slats and control surfaces don't show in the LOD viewer animation listings either. OTH, if they're fixed to the wing, you may have to leave them as virtual components, just the data ini statements. Do they extend in-game?
+Coupi Posted April 9, 2021 Author Posted April 9, 2021 (edited) 11 minutes ago, Wrench said: if there's no animation listed, that doesn't mean they don't work; flaps & slats and control surfaces don't show in the LOD viewer animation listings either. OTH, if they're fixed to the wing, you may have to leave them as virtual components, just the data ini statements. Do they extend in-game? Effectively the slats don't extend in-game with the right movement (tested with x;y;z axes) after writing the main lines in the data.ini file. I think to use the virtual components solution ! Many thanks Kevin Edited April 9, 2021 by Coupi
logan4 Posted April 10, 2021 Posted April 10, 2021 (edited) The pivot points of the slats are in the middle of the fuselage, so which ever way you try to set that up would not work right. Go with the planed virtual way as you intended. Edited April 10, 2021 by logan4 1 1
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