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Il2 DD Update Dev Blog 279 "Long Edition"

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Dear Friends!

Work on our next update, which is version 4.6 continues as planned and should be released before the end of this month. This update will be a pretty big one with new content, some new features and lots of small tweaks as usual.

We also continue to make new airplanes and other models that will be incorporated into the sim this year and beyond. Work never slows down for us as you know. Today I’d like to share some screens of ongoing work that you’ll enjoy as we finalize the next update.  

Here are some images that help demonstrate our DVD system for our tanks and AAA vehicles along with our Tactical Codes technology. DVD definitely adds another interesting layer to our damage modeling.   
DVD_01.thumb.jpg.24fc17148df277065951d02678d1ea45.jpg DVD_02.thumb.jpg.7edc3af00d96979aae7985d569a02c29.jpg DVD_03.thumb.jpg.1c03e9b53ce0784bbb9b007272260a9d.jpg DVD_04.thumb.jpg.03792de86c6ce0b90b4890e829c62390.jpgDVD_05.thumb.jpg.e4e8a8c0417612bf4dbb42c80e2c0efb.jpg
Tac_Codes_01.thumb.jpg.7a28e321c4f9bfa9157b7e9d52ea05fb.jpg Tac_Codes_02.thumb.jpg.f8d9cb7c7691b1713a798b7cdfd6845b.jpg Tac_Codes_03.thumb.jpg.94a0b5afab4f660e3421d49d4df45a2d.jpg Tac_Codes_04.thumb.jpg.ea72d328e42a626938acd5512c445384.jpg Tac_Codes_05.thumb.jpg.f8ecf8cd5f7dcb0009ce30544002a914.jpg

Work on the Normandy map is going strong and here you can see some towns that are taking shape. The terrain textures are not final and borrowed from the Rhineland map at the moment.

Normandy_Towns_01.thumb.jpg.fbe363eb8e229e1f4bcde0d0274b8fe6.jpg Normandy_Towns_02.thumb.jpg.1df726c9afe83a28777cd5566143c99a.jpg Normandy_Towns_03.thumb.jpg.5bb0d9edd836d56a19e7c0ef4cd3d28d.jpg Normandy_Towns_04.thumb.jpg.dc9a97632c9359f738beff033f360b77.jpg Normandy_Towns_05.thumb.jpg.6ffecc9570ce7fd50a1107ef29a61842.jpg

And here’s the terrible vengeance weapon that terrorized Great Britain for many months during the war - the Fieseler Fi 103 or simply the V-1 “Buzz Bomb”. The British sarcastically nicknamed it the “Doodlebug”, but there was nothing cute about them in reality. It was the world’s first jet powered cruise missile, and it was a deadly, dangerous weapon that fell from the sky at seemingly random locations with little or no warning. About 8,000 V-1s were launched against Britain with about 2,400 of them getting through the defenses. Over 6,000 people were killed and many thousands more wounded by them. Over 44,000 Allied sorties were flown to try and intercept them along with the flak batteries that tried desperately to knock them down. Truly a flying terror. You’ll be able to simulate intercepting them before they are able to strike their targets along the southern coast of England when the BON map is ready. They were also used against targets in France and Belgium in smaller numbers as the Allies advanced.  

V-1_01.thumb.jpg.771d2f5777875d5d7515c172d7610b32.jpg V-1_02.thumb.jpg.2b79529d22e4f851f0af532e7758a0c7.jpg V-1_03.thumb.jpg.266ac2a62d0356fa4a7898334872c08a.jpg V-1_04.thumb.jpg.69e2b3af36421ab99a297e7ac9b1f26e.jpg

We also have added more railyards to BOBP cities and here is the current list that has increased to a total of 19. We apologize for not having pictures of them, but COVID has decided to interfere with this operation. Just a reminder that we are not totally out of the woods yet with the pandemic.


Railyards_01.jpg Railyards_02.jpg Railyards_03.jpg Railyards_04.jpg

And before we end this DD, here are three new posters Jason has created featuring all three Spitfire variants found in Great Battles including the new Spitfire Mk. XIV. We hope you enjoy this artwork.   

Spifire_Mk_Vb_Poster.thumb.jpg.e3fa710ab43e35ebf4b1b3c95ec21ff7.jpg  Spifire_Mk_IXe_Poster.jpg Spifire_Mk_XIV_Poster.jpg

Spitfire Mk.VB Poster
Spitfire Mk. IXe Poster
Spitfire Mk.XIV Poster

And of course, here are a few pics of the upcoming Spitfire Mk.XIV and Nieuport 28.

Mk_14_01.thumb.jpg.1ea43d80818e06cba6b8ad8b689a077e.jpg Mk_14_02.thumb.jpg.b75fdff6bcfac5b26528f87340fa05b9.jpg Mk_14_03.thumb.jpg.04d28b1ab68607e855712f528aee9b1a.jpg
N28_01.thumb.jpg.ae42f0e64f6afc6f9eaa0faeec433f4f.jpg N28_02.thumb.jpg.3c9dff97d9fb353c86f20e9e82482401.jpg N28_03.thumb.jpg.7cd56aae8dc6db4307199df9b2fd5fd8.jpg

Enjoy your weekend everyone and stay safe!

The Sturmovik Team

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amazing pictures.

one remark concerning landscape-textures: in those days - prior to the late 1950ies ! -  fields in Germany were much smaller, sort of stripes, because of division amongst sons / children. for instance:



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23 hours ago, Sokol said:

amazing pictures.

one remark concerning landscape-textures: in those days - prior to the late 1950ies ! -  fields in Germany were much smaller, sort of stripes, because of division amongst sons / children. for instance:



Thanks for the pic, the ingame graphics are updated constantly, even the very first map, Stalingrad, recieved a new texture overhaul in the past, and it was 6 years old at that moment :)

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    • By 76.IAP-Blackbird
      Update 4.601

      Dear Friends,

      Our team is proud to tell you that the work on update 4.601 is finished and it is up already. This update brings you three new toys at once. The first one of them is Supermarine Spitfire Mk.XIV Collectors Plane (included in Battle of Normandy Early Access). This late model of the legendary fighter has great fighting capabilities while retaining its captivating charisma. It has several historical modifications that make the Spitfire family in our project even more variable.

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      The third one is the first airplane of the Flying Circus Vol. 2 - French-made single-seat fighter Nieuport 28.C1 that was exclusively used in US squadrons. This speedy plane with good weaponry for its time was used by the most famous US fighter ace of the Great War - Eddie Rickenbacker. This aircraft had a unique way of regulating the rotative engine power by ignition breaker. All in all, an interesting machine - and it officially starts Flying Circus Vol. 2 Early Access program.

      Also in this update are two very important new technologies, one of which is tactical numbers that can be customized before the mission. At the moment, it fully works on all Tank Crew tanks thanks to our partners at Digital Forms. P-51D-15 also got this capability for USAAF and RAF (it depends on the aircraft country specified in a mission) and it works on Nieuport 28.C1 too. Later this year we plan to enable it for all other aircraft (it takes a lot of work).

      The second new technology is Dynamic Visual Damage (DVD) that visualizes the hit marks from various projectiles on aircraft and tanks. Please note that is a visual tech that is intended to make the battle damage more vivid. In the absolute majority of cases, the DVD hit marks will properly show the impacts, but there are limitations caused by multiplayer and performance that in some cases can make them inaccurate - the good level of performance is always our priority. Nevertheless, this new feature should greatly increase the damage diversity. Just like tactical numbers, this new tech already works on all Tank Crew tanks and P-51D-15 and Nieuport 28.C1 planes. Again, we plan to enable it for all other 60+ aircraft this year.

      Also in this version is a huge update of the graphical effects. This isn't an easy task to do since we not only have to make them look awesome but retain the level of performance. This time we have all-new explosion effects for all HE munitions in the sim with increased variety - now there are clearly visible differences between, say, 50 and 100, 250 and 500, 1000 and 2500 kg bombs. The water explosions became much better and the explosions better light the surroundings.

      Martin =ICDP= Catney updated a lot of the external textures he made for us and this time two of the previously released aircraft were updated to 4K - Macchi MC 202 Folgore Collector Plane and Ju 88 A-4 bomber (Battle of Moscow). Please note that soon all the aircraft in our project will have 4K quality external textures. Oyster_KAI continued his work on improving the tremendous amount of aircraft cockpits, namely all Spitfires, Bf 109s, Bf 110s, Ju 87, Ju 88 and U-2VS. All the text above is just the highlights of the new update, you can read the changelist below:

      Main features
      1. Spitfire Mk.XIV Collector Plane is available to all owners of Battle of Normandy Premium Edition;
      2. Nieuport 28.C1 is available to all owners of Flying Circus Vol. 2 and the Early Access program for Vol. 2 officially starts;
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      6. Dynamic tactical markings technology is added to the sim, allowing to customize the tactical numbers on aircraft and vehicles. At the moment it works for all detailed tanks of Tank Crew - Clash at Prokhorovka, 72-K GAZ-MM AAA, P-51D-15 fighter, and Nieuport 28.C1 airplane; 
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      9. All F, G and K series Bf 109 fighters got the corrected tail models. Now the sturdiness of their elements are on par with the rest of the fighters and these elements can be shot off individually;
      10. 4K quality external texturing added for MC.202 fighter and Ju 88 bomber while all Spitfires, Bf 109s, Bf 110s, Ju 87, Ju 88 and U-2VS cockpits were updated;

      Aircraft improvements
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      Player controlled tanks improvements
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    • By 76.IAP-Blackbird
      Dear Friends!

      Today’s DD is not long, but wanted to say that in addition to working on many aircraft, features and improvements, we’re also making some moves internally with the addition of, and search for, new personnel while adding responsibilities to others. This adds overhead costs to our operation which we hope will pay for itself in time, but we ask that you continue your financial support of Sturmovik throughout this spring and summer and al of 2021 by purchasing new content and buying gifts for your friends, family and squadron-mates. And please remember, purchases made directly in the IL-2 Official Webstore benefit the team the most!

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    • By 76.IAP-Blackbird
      Dear Pilots,

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      .In addition to new planes, we have made some tweaks to some of our oldest, namely our 109 series. When we overhauled the damage system several months ago, we had to make a temporary change to the 109’s tail assembly to avoid a bug that caused certain parts to stay attached to the plane after other damaged tail parts had been blown off. All 109s other than the E-7 was affected. The temporary change we made was to fuse the vertical stabilizer and the horizontal stabs making them one part which basically tripled their strength and the likelihood of them ever coming off was three times less likely, so basically never. To remedy this, we needed the model team re-build these tails and make a new failure point in the vertical stabilizer (like on the E-7) and break up this fused tail into their proper damageable and detachable sections. Remember that before we did any of this, the 109’s tail assembly was the ultimate ‘kill button’, push it and the entire tail would come off, not just part of a stabilizer like other planes. Of course, you can also just blow off the elevators and rudder if you hit them right. 

      In the images below you can see this new reality in action during combat. I shot off the vert stab and rudder in one image and the horizontal stab and elevator in another. This should solve the so called “109 concrete tail” phenomenon. 109 tails now behave like all other tail sections in the sim.


      An. Petrovich Lead Engineer's Note: Initially, 3D models of all 109s except the E7 had the point of broken tail in such a place that the loss of the vertical stabilizer simultaneously led to the loss of the entire horizontal stabilizer. One successful shot in the vertical stabilizer could immediately deprive the plane of all its tail surfaces. Of course, it looked catastrophic (you called it "crystal tails"). And only in the E7 (as in all other aircraft in the game), the 3D model made it possible to separate the vertical stabilizer and the central part of the horizontal stabilizer separately. When we completely redesigned the damage system a few months ago, this limitation of the 109's 3D models did not allow us to fully correct the situation with the strength of their empennage, and we had to temporarily block the loss of vertical stabilizer for these aircraft. Although the aircraft could still lose the ends of the left and right horizontal stabilizer consoles, elevators or rudder. However, the fact that it became impossible for all Messerschmitts (except for E7) to shoot the vertical stabilizer and the central part of the horizontal stabilizer caused criticism from the players, and now the tails of the 109s were called "concrete". It was only possible to do it "right" by completely reworking the 3D models of these tails and adding a new break point on the vertical stabilizer (as in E-7). Which is what we did in the end.

      Work on the Tactical Codes feature continues and although we don’t have them working on all aircraft and vehicles yet, the technology works great and the images below gives and idea of how it will work and look. It’s not totally final yet so final result may vary a little. Work on the Dynamic Visual Damage system also continues and is currently being applied to our tanks. When it’s perfected on the tanks, we will then work to apply it to aircraft.


      Finally, in the next update we will include 4K skins for the Mc.202 and Ju 88 A-4 made by our talented partner Martin “ICDP” Catney. To celebrate this, I have made these interesting posters showing these new skins side by side. They make quite a colorful display. We hope to do this kind of graphic for all our aircraft eventually. Speaking of new skins, Martin is now working on 4K skins for the Spitfire Mk.Vb. This means both marks of Spitfires in Great Battles will now have 4K skins soon. The beautiful image below of the Macchi skins reminds me to say that I intend to make an Italian pilot for the 202 later this year. Similar to how we made the female Soviet pilot. The images below are 4K so you can re-size them and use as wallpaper is you are so inclined.


      Mc.202 Poster Full

      JU-88 Poster Full

      See you in the skies and on the battlefield!

      Jason and the Sturmovik Team

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