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Il2 Update 4.602 released
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76.IAP-Blackbird, in IL-2 Series / Pacific Fighters / Cliffs of Dover: News
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By Menrva
View File EF2000 Typhoon Add-on
EF2000 Typhoon Add-on
February 13th, 2025 (1st Release)
by GKABS, Bongodriver, ace888, compufat and Menrva
>For Strike Fighters 2 games
This is a complete add-on of the EF2000 Typhoon aircraft, featuring all of its Real World operators. The original model by Bongodriver has been overhauled by GKABS with additional details, including a proper PIRATE System built into the aircraft's 3d model.
The package currently includes the following operators and relative skins produced by ace888, GKABS and compufat, with tweaks by yours truly where needed for quality consistency:
-Royal Air Force, 15 skins
-German Air Force, 14 skins
-Italian Air Force, 9 skins
-Spanish Air Force, 5 skins
-Austrian Air Force, 2 skins
-Royal Saudi Air Force, 2 skins
-Kuwait Air Force, 2 skins
-Qatar Emiri Air Force, 1 skin
-Royal Air Force of Oman, 1 skin
I further polished the package by adding historically accurate weapon loadouts for all operators throughout the years, my own selection of sounds, new cockpit and HUD textures and other smaller tweaks here and there. The incredibly detailed weapons included in the package are the courtesy of ravenclaw_07.
Notes:
-The aircraft folder is named "EF2000". In order to avoid mismatches and bugs of any sort, it's highly suggested to either remove or rename any pre-existing "EF2000" folder you might have.
-You need to tweak the SoundList.ini file in order to fully experience any new sounds. Read "(Add to SoundList)" for further details, and remember to extract the SoundList.ini file from the FlightData.cat archive, if you do not have a custom one in your mod folder already.
>Credits (in no particular order):
-GKABS, for reworking the original aircraft 3d model by Bongodriver, for skins and decals for Kuwait and Qatar and for his reworked templates.
-ravenclaw_07, for his fantastic high quality recreations of missiles, bombs and pods.
-ace888, for reworking the original add-on by Bongodriver with several new skins and decals for all operators of the time.
-compufat, for supporting this project with skins of special liveries.
-Bongodriver, for his original EF2000 aircraft and cockpit 3d models and for the skin templates.
-My girlfriend, for supporting me in all of my endeavors.
Submitter Menrva Submitted 02/12/2025 Category Typhoon
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By Menrva
View File EF2000 Typhoon Skin Pack
EF2000 Typhoon Skin Pack
February 13th, 2025 (1st Release)
by Menrva and compufat
>For Strike Fighters 2 games
This is an extra skin pack for the high quality EF2000 Typhoon aircraft add-on. Skins are based on ideas and depictions from other sources. Here below a list of the included ones:
-NATO Euro Consortium (inspired by Digital Image Design's EF2000 game and relative artworks)
-NATO Euro Consortium, Alt. (inspired by Digital Image Design's EF2000 game and relative artworks)
-USAF Livery (as depicted in Digital Image Design's EF2000 v2.0)
-RSAF Camouflage (inspired by some pictures and model kits available online)
As a bonus, the package includes weapons depicted in Digital Image Design's EF2000 game such as the Sea Eagle, the BLU-107/B Durandal and the BL-755, as well as the prototype S225XR LRAAM (a reskinned Meteor, whose 3d model is the work of ravenclaw_07, featuring its own stats).
>Credits (in no particular order):
-GKABS, for reworking the original aircraft 3d model by Bongodriver.
-ravenclaw_07, for his fantastic high quality recreations of missiles, bombs and pods.
-compufat, for supporting this project with skins of special liveries.
-Bongodriver, for his original EF2000 aircraft and cockpit 3d models and for the skin templates.
-My girlfriend, for supporting me in all of my endeavors.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
This mod may NOT in any way, shape or form be used in any payware additions.
Submitter Menrva Submitted 02/12/2025 Category Typhoon
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By Menrva
EF2000 Typhoon Skin Pack
February 13th, 2025 (1st Release)
by Menrva and compufat
>For Strike Fighters 2 games
This is an extra skin pack for the high quality EF2000 Typhoon aircraft add-on. Skins are based on ideas and depictions from other sources. Here below a list of the included ones:
-NATO Euro Consortium (inspired by Digital Image Design's EF2000 game and relative artworks)
-NATO Euro Consortium, Alt. (inspired by Digital Image Design's EF2000 game and relative artworks)
-USAF Livery (as depicted in Digital Image Design's EF2000 v2.0)
-RSAF Camouflage (inspired by some pictures and model kits available online)
As a bonus, the package includes weapons depicted in Digital Image Design's EF2000 game such as the Sea Eagle, the BLU-107/B Durandal and the BL-755, as well as the prototype S225XR LRAAM (a reskinned Meteor, whose 3d model is the work of ravenclaw_07, featuring its own stats).
>Credits (in no particular order):
-GKABS, for reworking the original aircraft 3d model by Bongodriver.
-ravenclaw_07, for his fantastic high quality recreations of missiles, bombs and pods.
-compufat, for supporting this project with skins of special liveries.
-Bongodriver, for his original EF2000 aircraft and cockpit 3d models and for the skin templates.
-My girlfriend, for supporting me in all of my endeavors.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
This mod may NOT in any way, shape or form be used in any payware additions.
-
By Menrva
EF2000 Typhoon Add-on
February 13th, 2025 (1st Release)
by GKABS, Bongodriver, ace888, compufat and Menrva
>For Strike Fighters 2 games
This is a complete add-on of the EF2000 Typhoon aircraft, featuring all of its Real World operators. The original model by Bongodriver has been overhauled by GKABS with additional details, including a proper PIRATE System built into the aircraft's 3d model.
The package currently includes the following operators and relative skins produced by ace888, GKABS and compufat, with tweaks by yours truly where needed for quality consistency:
-Royal Air Force, 15 skins
-German Air Force, 14 skins
-Italian Air Force, 9 skins
-Spanish Air Force, 5 skins
-Austrian Air Force, 2 skins
-Royal Saudi Air Force, 2 skins
-Kuwait Air Force, 2 skins
-Qatar Emiri Air Force, 1 skin
-Royal Air Force of Oman, 1 skin
I further polished the package by adding historically accurate weapon loadouts for all operators throughout the years, my own selection of sounds, new cockpit and HUD textures and other smaller tweaks here and there. The incredibly detailed weapons included in the package are the courtesy of ravenclaw_07.
Notes:
-The aircraft folder is named "EF2000". In order to avoid mismatches and bugs of any sort, it's highly suggested to either remove or rename any pre-existing "EF2000" folder you might have.
-You need to tweak the SoundList.ini file in order to fully experience any new sounds. Read "(Add to SoundList)" for further details, and remember to extract the SoundList.ini file from the FlightData.cat archive, if you do not have a custom one in your mod folder already.
>Credits (in no particular order):
-GKABS, for reworking the original aircraft 3d model by Bongodriver, for skins and decals for Kuwait and Qatar and for his reworked templates.
-ravenclaw_07, for his fantastic high quality recreations of missiles, bombs and pods.
-ace888, for reworking the original add-on by Bongodriver with several new skins and decals for all operators of the time.
-compufat, for supporting this project with skins of special liveries.
-Bongodriver, for his original EF2000 aircraft and cockpit 3d models and for the skin templates.
-My girlfriend, for supporting me in all of my endeavors.
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By 76.IAP-Blackbird
Dev Blog №1
Well — here it is, this moment. We announce to you, dear friends, our new project and our new game world — "Korea. IL-2 Series." From now on and until the release of the game, we plan to publish developer diaries regularly and quite often, in which we will tell you in detail about most aspects of the new flight simulator. In this, the first, introductory entry, we will "go over the top" and outline the main features of the new project.
What is it about?
"Korea. IL-2" immerses the player in a virtual world that recreates the air battles in the skies over the Korean Peninsula from April 1951 to July 1953. Military operations during this time were concentrated in the northern part of the peninsula, and much was decided in the air. These events became a landmark in the history of aviation and military affairs: it was the swan song of propeller aviation (which played a very important role in the Korean War) and the rise of jet aviation. By the time of release, it is planned to recreate no less than 8 player-controlled aircraft — half of them will be jets and the other half will be piston-engined aircraft. The jets will be represented not only by the first "pioneers" of the new era, in which designers and pilots for the first time faced unknown challenges to their skills, but also by the powerful and efficient second-generation F-86A Sabre and MiG-15bis. Piston-engined aircraft will be the quintessence of the era — in the skies of Korea piston aviation enthusiasts will be able to fly the most powerful and efficient machines of this type in history: the F-51D Mustang and F4U Corsair and their Soviet opponents. One of them will be the Il-10 attack plane — where else but in a flight simulator about the Korean War could we pay tribute to the last attack plane of the famous Il-2 series? With improved aerodynamic contours, a more powerful engine, improved flight characteristics, still powerfully armed, and having an armored fuselage — in the hands of an experienced pilot it was a powerful machine.
Who is it about?
In the new project we are recreating the air forces of those countries whose pilots were most involved in the aerial battles: the USA, North Korea, the USSR and China. It is interesting that both the Soviet pilots and the Chinese People’s Volunteers participated under the legend that they were all flying North Korean planes — the identification marks of the USSR and China were painted over by the marks of the North Korean Air Force. In fact, there were air regiments in the command structure of the Soviet and Chinese armies, which will be reflected in the uniforms and equipment of the pilots and the language of radio communication. In the main game mode, the player will no longer be an ordinary pilot, concerned only with individual success in a series of combat missions — now the player will be a commander of an entire unit, and on his shoulders will rest not only the management of personnel, but also the planning of combat missions based on the situation and the management of the unit’s resources — the personnel and aircraft.
What's new?
The new game engine is even more different from Great Battles than Great Battles was from Rise of Flight. DirectX 12, Physically Based Rendering (PBR) technologies, new visualization systems for atmosphere, vegetation, graphical effects, integration of a new version of the sound API, a new GUI engine and design, an evolution of the aircraft simulation physics engine, including a new aerodynamics, systems operation and damage model, a new damage model for ground objects and ships, a new system of decision making and giving orders to AI pilots, a new radio communication system, and, of course, a new qualitative evolution of the main game mode — all this together makes a qualitative leap, not just an evolutionary step. It required a huge investment of effort and resources from us, because for the new technologies all models, effects, sounds, graphical interface — all this had to be created from scratch. In other words — this is not just "a new version of IL-2," no. "Korea. IL-2 Series" is a completely new version of the engine and has completely new content. What's next? Actually, we started the development of "Korea" in parallel with the development of "Great Battles" back in the summer of 2022, and most of the work has already been done. Now we are actively developing the graphical interface and game modes: the development of aircraft has already moved to the stage of creating cockpit models, while the map of Korea is in its final shape and we are already filling it with cities and airfields. The development of dozens of types of ground and sea objects is nearing completion, and the new technological base — engine and tools — is already ready. Most of the development path has been completed, all the parameters of the new project have been defined, and that’s why we can finally announce it with peace of mind and tell you about its features without making promises we weren’t sure we could keep. Thanks for your patience! We will try to keep you updated on what we have already created and how we are progressing during the development cycle until the release.
Dev Blog №1 (il2-korea.com)
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