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MigBuster

Falcon BMS 4.36 Trailer

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By Br3No

==========Disclaimer==========

Video contains some visual and sound effects that are not included in the official 4.36 release. (e.g. Tacview overlay, some blur effects)

==========Info==========

The following features and improvements of 4.36 are presented in the video:

0:25 - Weather (Implemented shower Clouds)

0:38 - Ext. Lights (Fully implemented Ext. Lights)

0:52 - Airfields (New & Improved AirPorts)

1:04 - AAR (Basket Refueling & AAR Code Improvements)

1:19 - Skins (New & Updated Skins)

1:34 - Night Lighting (Light Polution & Reflections)

1:47 - AI (Enhanced Artificial Intelligence)

1:57 - Graphics (Improved Visual Effects)

2:08 - AI COMMS (New Commands Menu)

2:08 - TGT Assignment (Multiple Target Assignment)

2:13 - JHMCS (Improved HMCS Functionality)

2:13 - Avionics (Enhanced Avionics)

2:20 - A-A (Revised ARH Guidance)

2:20 - A-G (Improved CCRP Mode)

2:34 - JTAC

And there is a lot more to discover by your own

==========Discords/Websides==========

DISCORD - https://discord.gg/KQNHQBz

WEBSIDE - https://www.falcon-bms.com

REDDIT - https://www.reddit.com/r/falconbms/

YOUTUBE - https://www.youtube.com/channel/UCnyVS5IhXmUShjl8nTQ85rw

==========Soundtrack==========

INFRACTION - HERO

 

 

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  • Similar Content

    • By MigBuster
       

       
       
      The latest iteration of the Tommo Inc Falcon 4.0 total conversion modification - Benchmark Sims 4.36 U3 - is available for you to enjoy RIGHT NOW!
      BMS 4.36 U3 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message.
      U3 is an incremental update on top of 4.36 base + U1 + U2, so you need to have the BMS 4.36 Full Installer package and Update 1 and Update 2 available on your PC. You can both update your existing 4.36 base + U1 +U2 installation as well as perform a fresh 4.36 base + U1 + U2 + U3 installation from scratch, as you like. See the installation instructions below for details.
      This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Tommo Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you.
      Installation instructions (they will be shown as well once you run the U3 installer):
      DESTINATION FOLDER: Update 3 must be targeted at the original Falcon BMS 4.36 Setup folder, NOT at your Falcon BMS installation location! After the update installer has been finished, it will run the Falcon BMS Setup program to either apply the update to an existing BMS 4.36 base + U1 + U2 installation (choose ‘Manage product updates’), or perform a fresh 4.36 base + U1 + U2 + U3 installation from scratch.
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    • By MigBuster

       
      The latest iteration of the Tommo Inc Falcon 4.0 total conversion modification - Benchmark Sims 4.36 U2 - is available for you to enjoy RIGHT NOW!
      BMS 4.36 U2 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message.
      U2 is an incremental update on top of 4.36 base + U1, so you need to have the BMS 4.36 Full Installer package and Update 1 available on your PC. You can both update your existing 4.36 base + U1 installation as well as perform a fresh 4.36 base + U1 + U2 installation from scratch, as you like. See the installation instructions below for details.
      This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Tommo Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you.
       
      Change log
      https://www.falcon-bms.com/changelogs/falcon-bms-4-36-update-2/
       
    • By MigBuster
       

       
      the latest iteration of the Tommo Inc Falcon 4.0 total conversion modification - Benchmark Sims 4.36 - is available for you to enjoy as of RIGHT NOW!
      BMS 4.36 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message.
      For those of you who are new to Falcon and still need a legacy Falcon 4.0 license, you’re lucky, as there are various season sales going on.
      Retroism GOG Note that this is NOT an exhaustive list of where to buy Falcon 4.0, it’s just a list of retailers known to me (best effort) that offer sales/discounts, for your convenience. The list will not be updated.
      This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Tommo Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you.
      NOTES:
      4.36 is not an update to the former 4.35, but a new independent base installation 4.36 can co-exist with 4.35 on the same machine — The build number string in the Falcon UI will read “4.36.0 (x64) Build 26181” for the base installation A big THANK YOU to everyone in the BMS development team and to the gents from TOMMO INC who made this release possible! Now download and enjoy! 
       
      Falcon BMS 4.36 is now available to download from https://www.falcon-bms.com/downloads/
       
       
       
      Trailer
       
      By Br3No
      ==========Disclaimer==========
      Video contains some visual and sound effects that are not included in the official 4.36 release. (e.g. Tacview overlay, some blur effects)
      ==========Info==========
      The following features and improvements of 4.36 are presented in the video:
      0:25 - Weather (Implemented shower Clouds)
      0:38 - Ext. Lights (Fully implemented Ext. Lights)
      0:52 - Airfields (New & Improved AirPorts)
      1:04 - AAR (Basket Refueling & AAR Code Improvements)
      1:19 - Skins (New & Updated Skins)
      1:34 - Night Lighting (Light Polution & Reflections)
      1:47 - AI (Enhanced Artificial Intelligence)
      1:57 - Graphics (Improved Visual Effects)
      2:08 - AI COMMS (New Commands Menu)
      2:08 - TGT Assignment (Multiple Target Assignment)
      2:13 - JHMCS (Improved HMCS Functionality)
      2:13 - Avionics (Enhanced Avionics)
      2:20 - A-A (Revised ARH Guidance)
      2:20 - A-G (Improved CCRP Mode)
      2:34 - JTAC
      And there is a lot more to discover by your own
      ==========Discords/Websides==========
      DISCORD - https://discord.gg/KQNHQBz
      WEBSIDE - https://www.falcon-bms.com
      REDDIT - https://www.reddit.com/r/falconbms/
      YOUTUBE - https://www.youtube.com/channel/UCnyVS5IhXmUShjl8nTQ85rw
      ==========Soundtrack==========
      INFRACTION - HERO
       
       
       
       
      3D Changelog
      New / updated ============= - New details and fixes for all new airbases: RKNN - RJOI - RKJJ - RKJK - RKPK - RKPS - RKSM - RKSO - RKSW - RKTI - RKTN - RKTY - ZKTS – ZKUJ. - New static assets for KTO - New / updated ground units 3D assets (M901 ITV, 61-K Gun, M60A3, Skyguard Radar, MDK-2M, M117, BL-755, AS-34, M88A2, Gwanggaeto CLS, M109, - New / updated plane skins or 3D models (Mirage F1, MQ-9 Reaper, Ka-52, F-4, F-16, A-50, Su-35, CH-53, B-52G, B-52H, OH-58D, U-2, J-20, Yak-38, C-17, F-104, WD-1, MV-22, IL-76/78, Jaguar A) - New pylons and elements (LM-39, RPL-35 and RPL-201, R Su-35SK Hard AA, RPL-35-AA tank) - New weapons (AGM-65E, AGM-65L, PL-15, YL-12, YL-14, AS-30L) - F-16 Cockpits light panels updated for new light code - New external lights added to compatible planes - New Basket air refueling models and pods Fixed ============= - Cockpit fixes (M2000 all variants, AV-8B, F-18) - F-16 Cockpits misc. updates (all variants) Removed ============= - Old plane cockpits removed (F-22, F-14)   Data Changelog
      Campaign / Tactical Engagement ============================== - Validac.dat removed to be replaced by XML file (InvalidAcTypes.XML -> List of non-available plane types) - TvT campaign refactored - station+ils.dat updated - Updated ATC sounds for some airbases (some airbases pronunciations have changed to match real life) -- Choongwon AB => Jungwon AB (RKTI) -- Chongju AB => Cheongju AB (RKTU) -- Kangnung AB => Gangneung AB (RKNN) -- Kimhae Airport => Gimhae Intl Airport (RKPK) -- Kimpo Airport => Gimpo Intl Airport (RKSS) -- Kunsan Airbase => Gunsan Airbase (RKJK) -- Kwangju AB => Gwangju AB (RKJJ) -- Nachodka AB => Uglovoye AB -- Taegu AB => Daegu AB (RKTN) -- Sachon AB => Sacheon AB (RKPS) -- Yechon AB => Yecheon AB (RKTY) -- Wonsan AB => Kalma Airport (ZKWS) -- Pyongtaek AB => Pyongtaek AAF (RKSG) - Named "A-511 Camp Humphreys" in Jeppesen and DOD. -- Shenyang Airbase => Shenyang Beiling Airbase -- Sunch'on Airbase => Sunchon Airbase (ZKSC) - ATC file fixes - Added and fixed multiple training missions - Camo.cfg removed to be directly managed in cam / tac files - New airbases in Japan/South Korea (Hiroshima, Incheon, Iwami, Muan, Tsushima, Yangyang) - New terrain textures layers - Fixed ZSU 23-4 ring in PPT.ini - New PPT.ini entries - Objectives names now saved in TE or campaign file (wch / idx files in campaign folder) - Updated KTO weather maps (for 31 days instead of 17) - Campaigns triggers fixed for: Win, Loose, Timeout, Stalemate - Updated UI map Assets ============= - New sounds for external elements (Chaff/Flare, AB, Gear, Wind, …) - New cockpit callbacks (key file updated) - Fixes for many ground and sea units radars and symbols - Fixes on AG missiles and bombs data - Database cleanup to free up slots - HAD/HAS complete rework (symbols) - Fixed WASP landings - Many Planes loadouts corrected / adjusted - Some flight models fixed / added (F1-CT, MQ-9, Su-35, Rafale C, F-104, MV-22, F-4, Jaguar A) - Many missiles and weapons FM files updated - New Afterburner detent click in cockpit (set g_bAfterburnerDetentClick) Art / Effects ============== - New system (MFD + HUD) font - Fixed Heat blur effect - Improved burning effect - Improved BLU-107 effects   Code Changelog
      General ======== - Performance improvements - Multiple stability fixes - Multiple code « races » fixed (freeze and crash) - Multiple BMS editor fixes and improvements - Adding in avionic editor new MMC features - Added capacity for more DX keys per device (g_nButtonsPerDevice : from 32 to 128) - Customization of rotary switches: -- g_nIntuitiveSwitches 1 invert the switches norm for the left cockpit panel , which means for left panel , left click down , right up ; and right panel left up , right down... -- g_nIntuitiveSwitches 2 allows to invert totally that NORM for switches g_nInvertRotaries 1 . -- Allow inversion of the norm for all rotaries which becomes then Left click anticlock-wise, right click clockwise -- Default is g_nInvertRotaries 0, g_nIntuitiveSwitches 0 - Adding a factor named g_f3DPitButtonDetectFactor to make the cockpit mouse anchoring a little more tunable to help when screen res is high and/or head trackers are set on higher rates etc. - Change in g_bNoAiForHumanControlledSqd behavior For human controlled squadron: AI is now able to spawn, taxi and take off, however, they will abort and land immediately if no player has taken a seat after takeoff. if a player is leaving an aircraft, AI will take over and bring back the aircraft to base (force RTB) and will not engage. - Multiplayer Fog of war: (g_bFogOfWarSave) If Set to 1, a client can save only the units of his team or allied, and the enemy spotted units - ACMI improved (compilation vastly improved and size limit removed in UI) - Tanker remains hosted on HOST instead of being handed over to clients during refuel in MP - Added a “Falcon BMS User.cfg” that will supersede “Falcon BMS.cfg” parameters - MP connectivity: (client can now specify a different port IPv4:port or IPv6:port for both BMS and IVC – BMS Host will need to set: g_nServerPort) - g_CalibrationHg setting is now MP transferred. - IVC updated (now supports 96 clients and UHF / VHF offset to right or left possible) - RTT Remote update for optimizations - New OFM ground handling code - Possible to change loadout in UI if flights already in 3D (fix) - Increased MP data block size transfer Game Engine ============== - Multiple Campaign engine fixes - Ground units behavior changes (more aggressive in offensive posture) - Improvements to naval operations - Improvement in ground unit self-defense towards missiles - Multiple MP packages / flights creation and deletion issues fixed - Added pilot “G Training” model for pilots (TE and campaign but disabled in dogfight - g_bEnableGtraining) - Multiples ATC fixes (loops and crashes) - ATC improvements for traffic handling - ATC weather information improvements (Text to speech) - Prevent AI waste of missiles on dead targets - JTAC Implementation (See docs for more information) - Improved Airport traffic flow management - Improved flight ATO generation in campaigns - Fix CTD when exiting from 3D, if user does try to fly a helicopter. - Flight disaggregation / reaggregation “bubbles” are now dynamic to adapt to long range missiles AI Behavior ============== - Fix AI unable to employ Harm efficiently - AI now evaluates clear avenue of fire before shooting - Major Air AI improvements: -- Combat Comms -- Target Selection routines -- WVR engagements -- Incoming missiles detection fix -- Separation routines -- Fuel Management routines -- AG mission defensive routines -- Sync Bingo settings with leader -- AI ground Attack total rewrite (tactic for every weapon and Hi / Low profiles for at-tack) -- Clear avenue of fire (make sure that no friendlies are in the way) - Fix AI Jettison AG too soon when engaged by a missile. - Fix AI REJOIN behavior while in the tanker queue - Improve AI rejoin speed management UI ====== - New Comms in game menu panel (new design, can be moved around and placed anywhere on screen) - New windowed radio subtitles: Enable by setting config file variable g_bWindowedRadioSubtitles to 1. - Allocate different targets on flight plan to flight members in recon screen - TACAN tooltip now displayed in 2D map - Save TACAN info for flights to the campaign/TE files. - Team passwords in MP. Rendering Engine ==================== - Multiple fixes of rendering engine and 3D assets handling - Light pollution implementation - Fog completely reworked for better effect and rendering - Global Improvement for weather code - Clouds now cast rain (Shower cumulus) - Fixed LOD computation in POOR or INCLEMENT weathers - Better sky lighting color transition - ICP and MFD buttons press logic reworked - Light strobe effect on clouds - New aircraft burn effects - New “TOP GUN” internal view layout - Pre-tinted HUD (set g_bHudViewCanopyTint 0) - Smart scaling reworked - New IR shaders for better units on terrain IR visibility Systems ========= - LGB, JDAM, WCMD bombs reworked for better trajectory compute - Bomber attack bays open / close shared in MP - TFR Fix and improvements - Anti-skid / Breaking logic reworked - Fix for wind effects to weapons and computation - New external plane lights code (support for strobe, formation, tail, A/R refuel trap) - Drogue / Basket Air Refuel support (KC-10, KDC-10, KC-135R, KC-135E, C-160R, IL-78) - New MFD time format to 000:00 - RWR reworked for better display accuracy - FLCS improvements - Anti-Ice improvements - Open VHF frequency from 30 000 Mhz to 61 000 Mhz - UHF intra-flight implementation - Changed Caution Light behavior - For F-16, after landing only fully open the speed brake if the nose is down - Hung store implementation: For weapons with time to pickle, if the pickle is un-pressed before the release, there is a 30% chance the weapon will be stuck. HANG stores will be displayed afterward if another release is attempted. - Reduce RWR range accuracy for missile detected - Store-Jettison Page: -- S-J upgrade is now acting as a main master mode, configurable via DTC. -- S-J cannot be access in DGF/MRM overrides but SJ selection is memorized and displays when cancel DGF/MRM override -- S-J cannot be access during BIT test -- S-J cannot be access in WOW or Right Main Landing Gear Down and locked unless GND JETT is selected - New DECLUTTER for FCR AA and FCR AG (Fix all MFD pages for the "DCLT" Labeling) - EM Environment upgrade: -- AI ability to employ correct radar AA mode depending on tactical situation: RWS / TWS / TWS soft lock / RWS SAM / RWS / STT -- Fix RWR bug that was always considering AI AA radar and missile radars scan and azi-muth wide opened -- fix <M> spot received on the RWR of non-targeted aircraft despite Missile being active and tracking. -- Be aware an AI STTing will likely no longer appear in the RWR unless actively target-ed. -- Fix missing <M> rwr spike in some situations -- Fix a bug where AI was reacting to HPRF instead of MPRF - HMCS upgraded (A/G operations, RWR symbology, alignment procedure) - Complete rework of gunsights modes - AG radar improvement and fixes (MFD rendering, Radar scan reworked) - GM and SEA Radar improvement (displays static objects but moving vehicle as well) - VIP and VRP mode rework Weapons ========= - AGM-88 reworked (New DED Tables, added DTC page, improved HUD, battery time) - AGM-65L implemented (Early implementation of Laser guided mavericks) - AAA rework (ammunition time of flight, accuracy) - Maverick multiples fixes and improvements - AA Missiles logic and homing radar logic completely reworked for better realism (Fox3)  
      Change log
      https://www.falcon-bms.com/changelogs/falcon-bms-4-36-changelog/
       
       
       
       
       
    • By MigBuster

       
      The latest iteration of the Billion Soft Falcon 4.0 total conversion modification - Benchmark Sims 4.35 U2 - is available for you to enjoy as of RIGHT NOW!
      BMS 4.35 U2 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message.
      U2 is an incremental update on top of 4.35 base + U1, so you need to have the BMS 4.35 Full Installer package and Update 1 available on your PC. You can both update your existing 4.35 base + U1 installation as well as perform a fresh 4.35 base + U1 + U2 installation from scratch, as you like. See the installation instructions below for details.

      This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) Limited and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you.
       
       
      Generic Information & Known issues: =================================== — The build number string in the Falcon UI will read "4.35.2 (x64) Build 23835" after the update. — The shortcuts in the start menu and on your desktop will NOT be renamed to U2, they will still read "Falcon BMS 4.35" after the update, feel free to rename them manually. — The following change log is by no means complete. Its purpose is to give you a quick overview about the highlights. You can expect tons of smaller tweaks and fixes. — If you have any questions or found bugs regarding the change log items please always! reference the revision number, e.g. "(r12345)". — Note: None of the manuals have been updated yet. The 4.35.1 manuals remain valid. File Updates: ============= - Falcon BMS.cfg - IVC Client.ini - RTTClient.ini - RTTServer.ini - Key Files - Note: Please always update the files manually. Don't copy paste! Table of content: ================= 01. CTD fixes 02. Falcon BMS.cfg changes 03. Shared Memory changes 04. Tool updates 05. Key File & Input fixes & updates 06. Multiplayer fixes & improvements 07. ATC fixes & improvements 08. Weather fixes & improvements 09. Various code fixes & improvements 10. Various data fixes & improvements 01. CTD fixes: ============== - Fixed CTDs related to gndai. (r23563) - Fixed CTDs after map erase, iterator is invalided for that position. (r23591) - Avoid dangling pointer after deleting pn->subPartData. (r23592) - CTD fix when pilot nid is above hardcoded 686. (r23637) - Fixed gndai waypoint CTD. (r23646) - CTD fix in the whole ATC state machine, rule out helos from ATC entirely. (r23681) - CTD fix in landme (null ptr check). (r23702) - Locked simloop UpdateATC, since this can be called from campaign thread (race condition CTD). (r23765) - Fixes alpha CTD due to different viewports. (r23432) - Fixes nullptr PAKmap CTD. (r23348) - CTD fix, related to nullptr insertion of GroupDrawLists. (r23356) - Fix for pure virtual CTDs. 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(r23681) - ATCMsg is missing a break statement. In case of lParked, info can be destroyed and default case will access it. - Fix for ATCBrain::GetOppositeRunway (r23629) - pointer in ATCBrain::ProcessQueue() gets deleted twice. (r23652) - Fix in ATCBrain: Pointer nextTakeoff may become dangling during function. (r23660) 08. Weather fixes & improvements ================================ NONE 09. Various code fixes & improvements: ====================================== Note: The following changes may include data & 3ddb updates as well. - Fixed ground Units not reaggregating and memory corruption as well. (r23506) - Fixed ObjectLOD races -> missing cockpit and model problems. (r23562) - Fixed repairing code in campaign thread. It will now send a message to SimLoop thread and all clients to repair the given feature. (r23564) - Fix Squadron stores ressuply when aircraft are coming back home. (r23580) - Added critical section during ObjectLOD::Unload.This can avoid a leak, in the case of unload/load/unload sequences. (r23593) - Fix for out of bounds access in the O_Output WordWrap function. (r23606) - Prevent accessing the team array out of bounds. (r23607) - Avoid buffer overflow write, which caused memory corrupption in SetAcLoadout. (r23611) - Fixed TGP being blocked after loosing a flight element. (r23611) - When movieClose is called, we can release the surface twice, causing undefined behavior. (r23621) - BaseBrain lastTarget is not referencing the object it points to. As a result, it may become dangling when targetPtr is dereferenced. (r23627) - Fixed UI_UpdateOccupationMap (r23637) - Fixes deadlock due to ArrestorDraw. (r23639) - Fix for SimVehicleClass::Sleep is not nulling death message. (r23661) - Make sure to call ClearTarget on SimBrain destructor, to avoid leaks. (r23664) - Fix for Weapon fire msg is converting helicopter to aircraft. (r23665) - Fixed overruns within the 3D-interpolationfunction (MissileClass::GetRMax, GetRneMax and GetRopt)when it tries to access the assumed 3D-data. (r23692) - Added precondition checks and fixes in 1, 2 and 3D-interpolation function. (r23693) - Fixed bogus values being read outside the data table array. (r23693) - Fixed memory leak in SimWeapon::launcher. (r23718) - Fixed bad cockpit text drawing outside Start and Finish frame. (r23726) - Fixed memory corruption in CameraDrawList. (r23727) - Fixed zero devision in GetRMax. (r23736) - Fix to avoid deleting any waypoint from SimVehicleClass which is shared with gNavigationSys waypoints. (r23737) - Avoid dispatcher races (UI and campaign for example) when leaving campaign or 3d (depending on game type). (r23739) - Added Copy paste functionality in edit box and chat command line. (r23755) - AIM120 fixes: That makes MADDOG shots a defensive of WVR mode as expected. (r23761) * MADDOG : goes active as soon as off the rail and scan with a limited range capability * MADDOG : does not loft anymore since has no information on range when fired * HOJ : HOJ is only capable when the missile went active - Fixed AI reacting to missile too early when missile was in HPRF instead of MPRF. (r23762) - Fixed out of bounds fix in ooutput: when SetText is called on an existing O_Output. (r23770) - Fixed Terrain loading race. (r23774) - Fixed Shadow map was not being cleared after sundown. (r23792) - Fixed race possibilities while exiting campaign/TE. (r23795) - Fixes nan values due to InJetWash computation. (r23435) - Fix Heat Blur positioning and velocity when aircraft is in Idle. (r23401) - Fix heat Blur not oriented correctly with vectoring thrust. (r23401) - And many, many more. 10. Various data fixes & improvements: ====================================== Note: The following changes may include code & 3ddb updates as well. - Updated ambiant light since we have real moon now. (r14084) - Fixed TracersGreen and TracersRed missing alpha channel. (r14141) - Fixed Al-Tariq bomb : mimic the GBU-54 instead of the GBU-12. (r14142) - Fixed F18 series totally out of control while landing. (r14186) - F-16 Cockpits updated. (r14333) * Made flight control stick move (very little) * Fixed seat adjustment switch. Now it has the washer and jam nut on the sidewall to hold the switch. * Added more switches on the 2 seater F-16s for more real life accuracy. * Textures updated. - Fixed JFS Start does not work in all non F-16 cockpits. (r14339) - Fixed Unit Flight's element for ASW, ECM, Recon and Tanker types. (r14340) - Updated American F-16 CCIP pit avionics panel to the more correct panel. (r14347) - Fixed RSAF F-16 IFF panel. Digits were not working. (r14347) - Fixed F-16 Sufa cockpit. Changed from Aux Comm to IFF panel. (r14350) - Cleaned up some texture misalignments on the night lighting and missing backlighting in some areas of some cockpits. (r14360) - Disabled the MAP switch on the PXIII F-16 since it is not used. GPS switch now moves instead of the GPS and MAP switch. Hotspot updated. (r14360) - Fixed Sufa Altimeter (6 digit). Was only showing 1/2 the digits. (r14360) - Fixed ALS for Kimhae RWY 36R that had one element in the middle of the Taxiway A. (r14365) - Updated shaders. (r14370) - All Hotas Basic key files are now available in the UI Controllers Setup "Load Keyboard". (r14375) - Fixed F-16 EAF incorrect AGM65G loadout. (r14377) - Various Texture updates.
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