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Posted (edited)

I'm interested in this too. Something I've noticed though, while the Steam page mentions partial controller support the current edition of the user manual (webpage on the dev studios site) only mentions WASD controls. Hopefully that's only for an early build, because no HOTAS integration would make this a non starter for me.

Edited by Arrow
Posted
9 hours ago, Arrow said:

I'm interested in this too. Something I've noticed though, while the Steam page mentions partial controller support the current edition of the user manual (webpage on the dev studios site) only mentions WASD controls. Hopefully that's only for an early build, because no HOTAS integration would make this a non starter for me.

It is possible to set up a joystick to control the view axis.  

Posted
Quote

GHPC Early Access Release Date and Price Info
GunnerHEATPCDev · 28 minutes ago · Announcements

As we hinted in our last Patron Q&A at the beginning of July (which you can join at the start of every month on Discord as a Patreon supporter), we’re finally ready to give some more detail on the Gunner, HEAT, PC! Steam Early Access (EA) release.

When is the Steam Early Access Release Date?

The Early Access version of GHPC will be released on September 6, 2022 at 12 noon PDT (GMT-7) / 3pm EDT (GMT-4).

How much will the game cost at launch?

The base price of the game at EA launch will be $29.99 USD. We will be running a 10% off launch sale for the first week. Eventually, after an Early Access development period, the full 1.0 release of the game will have a larger price that has yet to be determined. We want to thank early access players on Steam for their support and consideration while also funding the game’s development costs, so we think this model fits best.

Here’s what you get for supporting us via Steam:

The full existing game content with all vehicles and features
All content updates and bug fixes for the base game as development progresses
Cheaper initial buy-in price
For new users looking to try out the game, the demo will make its way back to the Steam page sometime post-EA release.

I am a Patron, what about me?

TL;DR: Patrons who have donated $25 or more over the lifetime of their subscriptions will get a Steam Key.

We have been floored by the support of the GHPC community over the years, and we have tried to show our appreciation with relatively-consistent game updates, developer interaction (streams, Patron-only Discord areas), and exclusive content. With that said, we want to further reward Patrons for their patience. Those who have donated $25 or more over the lifetime of their subscriptions will receive a Steam EA key.

Prior to EA release, we will be emailing those Patrons, both active and inactive, to confirm they are able to access the keys once sent. On release day, emails with those keys will go out.

We’re also considering rewards of some kind for longer-term patrons, because your support is incredible and we want you to have more than what we've given you so far. Stay tuned for more details on that.

What is going to happen to Patreon?

This is going to be quite a shift for us, having developed with Patreon funding for so long, but we needed to get onto Steam proper. While we are going to put more focus on the EA build, Patreon will still be available to support us. We will be announcing some content changes to available tiers, and offering new content tiers for those looking to continue support. The content will include early build testing, different forms of access to the developers, and additional rewards.

As for definitive content changes post-EA release, the Public and Patreon versions of the game hosted on itch.io will be disabled and no further updates will be made to them. In their place, a new Release Candidate (RC) build will be made available to a new Patreon tier. The RC build will serve as an early preview and unstable build for upcoming Steam patches and will be restricted to supporters only.

What are updates going to be like?

The current Patron release cycle has been taxing for a very small team. So as not to force features out in a half-finished state or rush/crunch anything, we’ll be approaching EA and RC builds differently.

RC builds will be released as features get developed, ideally at least once a month. This gets the team valuable feedback from supporters so we can continue to make an awesome tank game.

The Steam EA build will be updated whenever features are complete and stable. Updates will incorporate feedback, non-critical bug fixes, and new content.

--------------------

Thanks for all the support thus far! It’s been amazing to see the game progress on the way to its first Steam release, and we look forward to making it even better.

For more information on the future of GHPC, don’t forget to check out the roadmap!

- GHPC Team

 

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