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About Arrow

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  1. I only queried about seperate USB ports for mouse & KB, because I get similar behavior to what you experienced with my PC if I have them connected to my USB 3,0 hub. Typically USB 3 hubs are better at handling multiple USB 2 devices, but my KB & mouse are no goes for being connected that way -TracIR 5 isn't cool with it either. When connected to the hub they'd work fine in some games, but as soon as I launch a game that uses my USB gaming devices they wouldn't work. Meanwhile my throttle quadrant, rudder pedals, joystick and an old USB 1.1 gaming keypad are perfectly fine connected via the hub. It took me a while to track it down, but I discovered that some motherboards with early gen Eltron USB 3 chipsets, don't handle some USB devices well when connected via hubs. Even worse, I've read that some of those defective chips are still being socketed onto more recent mboards. Anyhow, glad hear you got it fixed in the end because this game is too much fun to be missed. ;)
  2. If you're running the game on a desktop computer, are your mouse and keyboard connected to their own USB ports?
  3. A Russian Ilyushin IL 20 transport was shot down over the Mediterranean by Syrian Air Defenses, but Russia places the blame on Israel who were conducting air strikes with F-16's in the same region. Here's 3 different news reports: BBC News Military.com The Military Times I guess it comes down to whether you accept that 1 minute is, or isn't adequate warning for an impending air strike. Or whether you believe Syrian ground forces have the sophistication to have averted it with better warning. Based on all I've read about the Syrian civil war, I'm skeptical that official Syrian forces have such capabilities.
  4. Well to be fair to Third Wire, for the majority of the radar avionics modeled in this game, conveying the sort of information you're suggesting for a radar lock wouldn't be that realistic - probably not even for a "normal" setting. Until you advance to the targeting radars available in the early 4th gen aircraft in this series like the F-14 or F-15, the most the radars provided was a single target acquisition strobe. Even those early 4th gen radars only symbolically conveyed a bit more info. There were some specialized exceptions with more info such as the Intruder's DIANE, but it was ground targeting. I'm not sure if it's in the download section here anymore, but if you google Buynaps Range Opertations Guide, there's an excellent section on performing an intercept with the Phantom F-4E radar. It illustrates a lot of what a pilot had to do with those early radars, to tactfully maneuver into position on a target where they're close enough to ID it.
  5. Something else to be aware of; the Boresight radar mode can auto-lock a friendly target with no information warning you of that. I recommend mapping the 'Deselect the current radar target' command to your HOTAS or some other convenient device, so you won't be committing any unwanted fratricide.
  6. Ah OK - that makes sense. So am I correct in assuming the seat -which has it own LOD- can be attached to one LOD only?
  7. I wanted to change my TrackIR 5 integration in my recently enabled A-6E Intruder, which felt far too restrictive. So I did some searching and came across the LimitPitch=FALSE, LimitYaw=FALSE, and LimitRoll=FALSE edits for the VIEWLIST.INI. Extracting that INI and making those edits has allowed me head tracking movement that's less restricted for all my aircraft, which I'm perfectly happy with despite it not being realistic in all cases. The less restricted forward / backward movement however, has revealed something that I couldn't see easily before - that I can't view anything internally on the cockpit floor other than center and side consoles. My TrackIR 3 broke before I got much stick time in the WO series, so TBH I can't recall if that was also the case for the earlier series - something tingling at the back of my brain is telling me it was the case. So just for some clarification - has it always been the case that you can't view the cockpit seat internally and only externally?
  8. The fan-made patch out there for Comanche Vs Hokum (EE 2) includes the content of Apache Vs Havoc (EE 1.) From what I recall, that content was released by the owner of the IP to the creator of that patch . If memory serves me correctly, the owner of the IP is Empire Interactive while Razerworks was the dev studio. I wouldn't be surprised though, if that green light for EE 1 content only applies to it's use with EE 2, because one of the big complaints by fans at the time of C vs H's release was that it didn't bring enough new & shiny to the table. I certainly wouldn't assume it's open source to be used in other flight simulation games. [Edit] Well apparently memory doesn't serve me too well - dug out my old flightsim disk caddie and noticed that I have disks for 2 Enemy Engaged games. There's disks for Comanch Vs Hokum and a 3rd game just called Enemy Engaged 2. I think I forgot about that latter game, because it was pretty much just a repeat of C Vs H with the added fan stuff.
  9. Interesting idea and quite an improvement. Would these be the same textures that are found in Enemy Engaged Comanche Vs Hokum? I have the 2nd game in the series, but not the 1st. I believe replacing textures like this would still leave a problem I encountered with the stock NA terrain; radar homing missiles seem to be able to retain lock with super-tech accuracy.
  10. The background terrain is a bit too blurred in your screenshot for me to venture a guess - what is it?
  11. Think I've got it - its a sort of extra-curricular, aeronautical engineer-hangar mechanic-flightsim game. Or if your designing terrains of campaigns, a sort of God mode strategy-historian-flightsim game
  12. Well I probably won't get to the Super Hornet, but I will get to the F/A-18 Hornet before I'm done with my northern campaigns, as it's one of the birds my country flies. I think a lot of my enjoyment with the A-6s is all the "stuff of legend" surrounding them; the Coonts novels and the cheesy, but entertaining movie all add to the fun I have with it. I've read little non-fiction about the Intruder so I can't gauge how realistic its flight model is in SF2, but its handling does seem remarkable to me. Especially its ability to maintain energy after performing some serious mud moving. That seems to make it a suitable bomber for a n00b player or one that's returning to the series. Too bad it wasn't made available as a default aircraft in the 2nd series.
  13. Actually, now that I look at my screenshot of the A-6E more closely, I can see that the Diane needs to be slightly shifted to the left as toggle switches are poking through the right-most screen - doh! I don't even know where that position setting is, but tonight I'll dive into the INIs once again and figure it out. I can see where one could spend more time tweaking this game than playing it.
  14. Thanks for the reply Menrva - I figured as much, but wanted to be sure. I can live with the old engine water, as the trade off is definitely worth it. I have to be honest that the default Iceland land terrain is probably my biggest disappointment I've had with any 3rd Wire product. It wouldn't be so bad if it was just that the default ground looked like the tabletop mats I do miniatures gaming on, but it didn't even seem to function correctly around radar homing. I'm very grateful once again that this series has such a terrific modding community.
  15. I really like everything about the reworked Iceland terrain with Stary and Gerwin's excellent work, but I miss the default terrain's cool ocean. At least, I've gotten the impression that the NA ocean is different after adding the terrain. Is there anyway to have both, or does the reworked terrain make the stock ocean in NA not doable? If I had to choose, I'd stay with the reworked terrain, because I can now fly missions and see the ground in less than ideal light. As well, before the reworked terrain I had Floggers firing homing missiles up, over and down the far side of mountains at my wingmates and I. We now seem much more able to use geography and ground clutter to avoid them. So is there anyway to have the 2 coexist?

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