Jump to content
Sign in to follow this  
76.IAP-Blackbird

Il2 DD Update Dev Blog 321 "Me-410A/B / Normandie"

Recommended Posts

Dear Pilots,

Today’s DD brings us images of the ME 410 A-1 in the engine finally, showing off some of its paint-schemes and beautiful lines. This beautiful bird has been in development for a long time, but the wait has been worth it. The cockpit was an especially challenging piece of work and we’ll have pics of it in the next Developer Diary, but today feast your eyes on its external beauty. Our 410 an A-1 model, but with various modifications that are included it can also become a B-2 variant. We think you will really enjoy the ME 410 A-1 ‘Hornisse’ as it was known. It’s another triumph for the Sturmovik modeling and engineering teams! The ME 410 will enter Beta in about a week’s time.

410_01.png 410_02.png 410_03.png 410_04.png
410_05.png 410_06.png 410_07.png 410_08.png
410_09.png 410_10.png 410_11.png 410_12.png

We also have several images of airfields that will be present on the Normandy map. It’s nearing completion and will enter Beta soon as well. It should be noted that the images below are still WIP and some textures may not final. As we have highlighted in previous diaries, different fields have different surfaces. These images definitely demonstrate a variety of different types. Just like our previous maps there will be numerous airfields to launch missions from and of course attack! There is just a huge variety of different airfield types to choose from.

BON_Field_01.png BON_Field_02.png BON_Field_03.png BON_Field_04.png
BON_Field_05.png BON_Field_06.png BON_Field_07.png BON_Field_08.png
BON_Field_09.png BON_Field_10.png

Enjoy!

The Sturmovik Team

  • Like 2

Share this post


Link to post
Share on other sites

Looks fantastic - Well done!:good:

Share this post


Link to post
Share on other sites

a true winner there!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By 76.IAP-Blackbird
      Dear Pilots and Tankers!

      Today’s DD gives you a glimpse of the gorgeous scenes that are possible with the new Normandy map which is rapidly nearing completion and we give you a sneak peak at the progress on the Churchill Mk.IV exterior and interior.

      Below are some recent screens I’ve taken with each of the aircraft built specifically for Battle of Normandy including the AI piloted B-26. Of course, all of these planes can be flown alongside your own or against in any title in the series. This really is our most detailed and complex map we’ve ever made and pushes our current map technology to its limit. It will provide countless hours of great missions and historical re-enactments of this pivotal battle and theater of the war. We think you’ll like it.


          
          

      Below are some very WIP images of the Churchill Mk.IV tank coming to Great Battles. As you can see the interior is NOT textured completely, but you can tell that our friends at DigitalForms have once again done an amazing modeling job!

         
         

      It’s another very busy summer for us. Stay tuned!

      Enjoy!
    • By 76.IAP-Blackbird
      Update 4.707

      Dear Pilots and Tankers!

      The IL-2 Sturmovik team is nearing the finish line of our Battle of Normandy development cycle. However, after some deliberation, we decided not to make you wait any longer than necessary for the next update and to prepare an interim release for you containing what is already ready. So, today we bring you the final aircraft in the BON hangar – the Me 410 A-1 ‘Hornisse’ and our new Custom Input Profile feature!

      Our Me 410 was built from scratch and became a very challenging model for us to build. Its cockpit and rear facing gunner station is very unique and it took several modelers to finish it. There were many engineering challenges and complex equipment to model. It can appear to the user as an example of clever WWII German engineering or unnecessarily complex WWII German engineering long after the war had shifted against the Luftwaffe. Whatever way it strikes you, our 410 is the most highly detailed model of its kind in any combat flight simulator to date. Our very special team has built a very special bird. It comes loaded with many armament options to create several different sub-variants that you can try in virtual combat. Enjoy!






      In addition to the new aircraft, we have prepared for you a feature that you have been asking us to make for a long time – Custom Input Profiles and Pitch Response Profiles that can be assigned to individual aircraft. We created a video about this new feature for you earlier, but we recommend that you review it again so you can understand how it works. It’s quite simple, but powerful. Like all other features of Il-2 Sturmovik: Great Battles, this new feature will be available to owners of all titles in the series – Normandy, Stalingrad, Moscow, Kuban, Bodenplatte, Flying Circus I/II and Tank Crew.
        The final Normandy release event will take place in the coming weeks as we put the finishing touches on the Normandy map and gameplay modes such as the Pilot Career, QMB and AQMG. We also need to finish our prep work for the V-1 “Buzz Bomb”. At that point we will release it here in the IL-2 Official Webstore and on Steam and remember that shortly thereafter the price will increase to its normal full price. If you haven’t already jumped in, now is a super great time to do so!!! As always, in addition to the main changes, we have made a number of improvements and fixes aimed at improving the quality of your simulation experience. We hope you enjoy.
      Main Features
      1. The German Me 410 twin-engine two-seat fighter-bomber is now available for all players who have pre-ordered Battle of Normandy;
      2. You can now create various Input Profiles and assign them to different planes and tanks;
      3. You can now create pitch axis response profiles and assign them to different aircraft;
      4. New gunners model (as well as navigator in the A-20 and radio operator in the C-47) for American A-20, B-25, and C-47 aircraft crews added;
      5. New bridge destruction visual effects added;
      Armament Changes
      6. Machine guns and automatic cannons on aircraft and player controllable tanks can now misfire when overheated (including the turret guns);
      7. If a loader is killed in a player controllable tank, the player has to press the reloading key after each shot to reload the gun;
      8. The bug that caused too frequent misfires of WWI aircraft weapons has been fixed;
      9. MG81 gun barrel overheat value has been corrected (it overheated too fast);
      10. Restored the techno-chat message about machine gun overheating in aircraft and tank turrets;
      11. The issue where an AP shell could be stopped by one 100mm plate but couldn't be stopped by 50mm+50mm double plates was fixed. Spaced armor plates with total thickness similar to one thick plate now stop AP rounds better than one plate;
      12. An explosion of an APHE projectile inside a detailed tank would correctly damage nearby equipment or crew members (previously it could result in no damage in some cases);
      13. The issue of large bombs damaging only a small part of a dense scene (many objects) has been minimized;
      Arado 234 Changes
      14. The destructive overload value listed in the Ar 234 aircraft datasheet has been corrected;
      15. The effect of Ar 234 flight stability loss at overcritical Mach numbers has been reduced;
      16. Ar 234 cockpit reflections became more pronounced;
      AI changes
      17. AI controlled planes which rotated on the ground because of damaged landing gear are now removed from the simulation after some time (previously such planes could rotate infinitely during takeoff or landing and thus occupy the runway);
      18. AI terrain recognition algorithm has been improved when flying in groups (previously its shortcomings could cause them to crash when flying over a terrain with big altitude differences, like over mountains on the Kuban map);
      19. AI aircraft turret gunners now lean to the machine gun and prepare to fire on the target in advance, before it enters the fire zone;
      20. AI pilots differentiate by altitude while landing on a same airfield;
      21. Due to a bug in the target selection the AI tank gunners operating the guns with a limited fire sector did not fire when they were assigned targets outside their fire sector - this shouldn’t happen again;
      Mission Editor Changes
      22. It is possible to edit countries and coalitions for multiple locations of the same type;
      23. The ability to place outgoing target links from MCU:Complex Trigger has been removed (the necessary links were and still are set only through Events in the Advanced Properties of the Trigger itself, the outgoing target link did not work);
      24. Object links for Land and Take Off commands can be set only for aircraft;
      25. The performance when copying/pasting objects in large missions has been improved;
      26. New Ungroup Recursive command was added for a group of objects, allowing to ungroup all subgroups in it;
      27. The durability of Building, Block, Bridge, and Airfield object types can be reset to default values using the Reset Durability button. There is also a new command in the Tools menu with the self-explanatory name Reset All Durability;
      Multiplayer Changes
      28. When connecting to a Dogfight server, airfields in the lobby appear faster;
      29. Mission script commands in Cooperative game mode work for groups of objects with players;
      Other Changes
      30. Oyster_KAI has improved cockpit detail of P-51B, Mosquito, Bf-110E2/G, Ju-88A4/C6 and He-111H6/H16;
      31. The (fictional) photographers' names appear under photos in newspapers in Career mode;
      32. Landscape parts shouldn’t disappear from view on wide-angle VR HMDs anymore;
      33. Pause button during recorded track playback works correctly;
      34. Me 410 has been added to the Rhineland pilot career mode to II./KG 51 (joinable by player).
       
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..