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Recently i encountered issues with cruise missiles being able to hit the Nimitz carrier. But i discovered that if i set the missiles to a certain turn ratio and they went to a certain speed that they were able to hit the carrier and would take a curved trajectory when going to hit the carrier

Now I havent discovered the tolerance but as long as the missile is relatively consistent in speed then a certain turn rate will guarantee it can hit any ship in game

The ratio i found was roughly every 45m/s a second equals 1g of turn rate again there are tolerances involved meaning it doesnt need to be that exactly but it would be great to get some further testing from others as well

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