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VonBeerhofen

Supertrees II and Maxview

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A few screen shots of EAWPRO's Supertrees II in action. Supertrees was originally released as a standalone addon at Sandbagger's to replace the 'ugly' forrest models and single trees with tree clumps, providing the game with roughly 4 times as many trees. It's been widely copied into many different addons over the years and most likely you also have a version or variant in your game. Supertrees II uses newly designed tree models which now have 25 trees in a single 3DZ, making it another 100% model using all 255 available polygons. EAWPRO can use two of these in a single object slot. This now again doubles the number as each treeslot contains 50. Here's a few screnshots of how it looks in the Final Cut. Notice the maxed out view depth on the tiles which also causes objects to remain visible from above the clouds! 

Forrest0.jpg
Forrest1.jpg
Forrest2.jpg
Forrest3.jpg

VonBeerhofen

Edited by VonBeerhofen
recount

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Ofcourse there is a large range of skins available as some people may not like what they get (really there are such people!).

Trees80c.jpg

Trees81.jpg

Trees82.jpg

Trees147.jpg

Trees160a.jpg

So plenty of choice, :)

VBH
 

Edited by VonBeerhofen
some earlier pictures were replaced

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Another neat model to compliment the above or can be used as standalone, the Orchard, a single group of 36 trees

Orchard4x9.jpg

VonBeerhofen

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A new variant on the above, single rows of trees to be used as field boundaries or on the side of roads, or just in the garden or around a target, :)

Treelane2.jpg

Also great for shaking an enemy as AI are programmed not to get too close to ground objects, still you might see the occasional daredevil:

Treelane3.jpg

VonBeerhofen

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