GROUND VEHICLE MISSION EDITOR PROBLEM
By
pearlharbor74, in Thirdwire: Strike Fighters 1 Series - General Discussion
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By TheRealJuralumin
I don't really know how this happened, but the font for the menu and HUD has changed, text is now slanted and some letters and words are getting slightly cut-off, it's not game breaking in the slightest, but it is a bit annoying as some things have proven difficult to read. I will attach some screenshot examples. If anyone knows why this has happened and how I can fix it, it would be very much appreciated!
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By JamesWilson
Hi everyone,
I was wondering how to customize the numbers after your callsigns, since it always gives me the same ones.
I think i managed somehow once, a bit of time ago, but now i forgot and have no idea how to.
I'm not talking about how to customize the callsign name, but the unit number after it.
As you can see in the Roster and in the picture under, i get "Fast Eagle 1-1" and "Fast Eagle 1-2"
Here are some examples:
The numbers on the tail, wing and nose numbers are customized, cause i managed how to change them, choosing them individually for each unit in the mission file by changing "AircraftNumber=" and typing the number, like "2" (as for 202). It doesn't change by typing the whole number tho, like 202 by typing 202, but it goes by typing the number that corresponds to the list of numbers you have. For example, In a list that goes from 200 to 400, you will have to type 10 to get 300. Here i just typed "2" and "7" since the list starts from 200
IIRC, in the past i just used to type the Aircaft number just like that, and in-game i had the proper number after the callsign, like "Fast Eagle 102", not just the number displayed on the plane livery.
How do i do? I'm pretty sure that it's possible to have "Fast Eagle 102" on my screen HUD and in the Roster
Thanks in advance for helping me.
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By JPMoney
I’m flying an F-16I Sufa mod for Strike Fighters 2 Israel. I’ve modified the loadout ini file in an attempt to change the missile types and positions on the pylons. I’m having a consistent issue with the outer pylons (not the wingtip mounts, but the furthest pylons from the fuselage under the wings). I want these to carry one AMRAAM each, and as far as I can tell I have modified the loadout ini, the related missile object inis, and aircraft ini to be able to accommodate this. However, when I go to a single mission in-game and access the loadout screen, those outer pylons are always empty (no missiles). When I go to add missiles manually to these pylons, all AMRAAM types only are available in “4s” and not “2s.” So in other words it’s trying to mount 2 AMRAAMs on each pylon, which shouldn’t be possible (realistically), as these are set up for single missiles only. The F-16I ini file does have a relatively complex series of pylon rules, but I believe I have it set up to be able to mount AMRAAMs on these pylons, and I can’t find any setting in any file that would allow me to indicate there should only be the option to mount one missile per pylon in the loadout screen in game. I suspect a setting related to this “4 missiles” issue is preventing my loadout ini file from operating correctly and defaulting my vipers to have AMRAAMs on those pylons.
Any thoughts on a setting I am missing here?
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By LaoHu
I downloaded this mod for the F-5 and all of the skins for the aircraft are black, which means the textures aren't loading but I can't find out why it isn't loading. There is no exact installation instructions other than extract it into the mod folder which I did and there doesn't look like there are any issues with the file placement compared to the other aircraft files. Can anyone help me out?
P.S. the drop tanks have the textures working and the cockpit, loading screen, menu, etc all work. Everything but the skin.
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By JaneyBananey
Howdy y'all!
So, I installed Wings Over Europe via Steam, promptly updated it to the October 2008 patch, and fixed the stuttering by using the ENB patch for Skyrim (of all things). I also cribbed the DDraw.dll from the DgVoodoo install, which prevented the game crashing when pressing escape at the end of a mission. A couple of things to note here:
- The renderer indicated in the options menu is not ENB, but my GPU still. Despite this, the game runs perfectly fine.
- I turned the shadows down from Unlimited to High as I read on a forum post that this could help with z-fighting, but this did not solve the issue. I will turn it back up to Unlimited if it is all the same.
- There are absolutely no other graphical issues in the sim what so ever, no matter the aircraft, time of day, or weather.
The issue I am describing in the title appears like so in sim. I took three screenshots so you could see the way the dark boxes flicker on surfaces. It is not just aircraft, either, but also terrain. It seems to get culled in a circle as I turn my head with TrackIR:
As you can see, my wingman gets periodically eaten by this weird black blob. I am at a loss as to how to fix it, and if it cannot be fixed, that's completely understandable given the Biblical age of the engine. Thanks in advance!
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