+Nyghtfall Posted April 19, 2023 Posted April 19, 2023 (edited) Hey there, I've come back to a topic from the past lately. Is it possible to replicate the Gunsight-functionality with a HUD in SF2? If you have a Gunsight, than you have a simple reticle for guns, that is depressed down a bit for unguided rockets - not lead computing, CCIP, whatever. I would need that Gunsight-functionality together with an additonal marking for a laserdesignated Target. At the moment I have the Reticle + Targetmarking showing, but the Reticle doesn't move if I select unguided Rockets. In the past my workaround was a new Reticle that has 2 aimpoints - guns and rockets, so no movement was needed. My Settings from Cockpit.ini [CockpitData] Directory=cockpit HUDMode=AG RippleQuantity=1,2,3,6,12,18,24 RippleInterval=60,100,140 [GunsightFront] HasGunsight=TRUE GunsightMilSize=100 GunsightName=Gunsight.tga MaxDepression=250 DefaultDepression=50 GunDepression=50 RocketDepression=50 LeadComputing=FALSE HUD-Part from Avionics.ini: [HUD] HUDMaterial=HUDMaterial HUDColor=1.0,0.47,0.0,0.7 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.095,-0.080 ViewportBottomRight=0.100,0.160 RocketBoresightAngle=50.0 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [HUDFont] TextFontName=Arial TextSize=9 TextBold=TRUE [HUDModeAG] Symbol[01]=HUD_Gunsight Symbol[02]=HUD_LaserTarget [HUD_Gunsight] SymbolType=IMAGE ImageFilename=cockpit\Gunsight.tga ImageSize=0.075 [HUD_LaserTarget] SymbolType=TD_LASER ImageFilename=cockpit\laser_target.tga ImageSize=0.025 Edited April 19, 2023 by Nyghtfall 1 Quote
+dtmdragon Posted April 19, 2023 Posted April 19, 2023 (edited) You could use a keyboard letter assigned to the separate 'guns or rockets selected function' eg the + key. The location is defined by co-ordinates like the location of the airspeed number etc. I did something similar for the GR.3 revisionary sight for the Falklands campaign. The sight was basically a big lowercase 't' with the horizontal line changing position depending on guns, bombs or rockets being selected. For this I had a vertical line that came up in air to ground mode and the horizontal lines are made up of multiple underscore lines together: ____ called up by the bomb/guns/rockets selected text with the position moved by the diffrent coordinates for each type of weapon. Harrier3.7z Edited April 19, 2023 by dtmdragon 1 1 Quote
+Nyghtfall Posted April 20, 2023 Author Posted April 20, 2023 Interesting, I didn't know that was possible. I guess, I can build something with that. After re-reading the tiny bit of information available about the realworld counterpart, I realized, that I don't have to rely on the original gunsight-reticle, since the gunsight was exchanged for something from Ferranti (no designation or type, probably even experimental). Pics are also not available, so I will just do something that works. Thanks for your help! Quote
+dtmdragon Posted April 20, 2023 Posted April 20, 2023 10 hours ago, Nyghtfall said: Interesting, I didn't know that was possible. I guess, I can build something with that. After re-reading the tiny bit of information available about the realworld counterpart, I realized, that I don't have to rely on the original gunsight-reticle, since the gunsight was exchanged for something from Ferranti (no designation or type, probably even experimental). Pics are also not available, so I will just do something that works. Thanks for your help! What aircraft/ gunsight are you doing? Not the experimental Australian Navy A-4G air-to-air sight (by Ferranti) by any chance? Quote
+Nyghtfall Posted April 20, 2023 Author Posted April 20, 2023 12 minutes ago, dtmdragon said: What aircraft/ gunsight are you doing? Not the experimental Australian Navy A-4G air-to-air sight (by Ferranti) by any chance? No, one of my first mods was the A-4F from VA-164 with the laser spot tracker in the nose (targetdesignation was from backseaters of TA-4F). I never liked my workaround with a double-reticle for guns+rockets. Seems like the Gunsight, that could show the designated target was from Ferranti too. Unfortunately I didn't find any pictures, type or name of it and I think, that there aren't any, given how little detail you find about the topic. Didn't know about the Australian sight. What's up with that? While searching for the experimental one above, I found 2 brochures about the Gunsights, that were used in 2 the batches of Singaporean Skyhawks from the 70s (A-4S and A-4S-1) - also from Ferranti. Maybe there's some sort of connection? Ferranti obviously was quite active... ;) Quote
+dtmdragon Posted April 20, 2023 Posted April 20, 2023 (edited) 4 hours ago, Nyghtfall said: Didn't know about the Australian sight. What's up with that? While searching for the experimental one above, I found 2 brochures about the Gunsights, that were used in 2 the batches of Singaporean Skyhawks from the 70s (A-4S and A-4S-1) - also from Ferranti. Maybe there's some sort of connection? Ferranti obviously was quite active... ;) Trial was in 1971 with the Thomson (Ferranti) C.S.F. R22 Gyro Gunsight. Picture, PDF and info here: https://www.f-16.net/forum/viewtopic.php?f=46&t=53537&start=45 My own SF2 version here: A-4G_71_Trial.7z Edited April 21, 2023 by dtmdragon 1 Quote
+Nyghtfall Posted April 22, 2023 Author Posted April 22, 2023 I think I got it. Thanks Dan for your help! 7 Quote
RustyKurnass Posted April 23, 2023 Posted April 23, 2023 That's great guys, love your works! This can be adapted to other planes ; I remember reading somewhere that the F-4G had a similar system indicating the selected target for the HARMs, but don't rmember the source... Quote
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