Wrench 9,845 Posted May 14 Normally, I'd post this in the regular WIP thread, but as I want opinions and options (and maybe help), I'm doing a new thread. ( What I've done is, take the Nesher LOD and convert it to the Mirage 5F that eventually is used by the AdA. Yes, I do know there's a AI-only 3W version. But I"d like to have a TMF one for everyone. Has the right shape, with the pitot tube under the nose. Also has all the "correct" hardpoints, and I've even found and used a proper cockpit (also TMF -- thanks to BPAO and Crusader). Unfortunately, it has 2 extra blade antennas; one of the spine the other under the nose. I've been able to remove the lower unit, but for some unknowable reason the upper one refueses to disappear!! Using Mue's fantastic LOD viewer, I was easily able to ID the 2 meshes. Below are the statements for the 'remove component' trick Quote //antenna removals// Component[008]=Hide1 Component[009]=Hide2 [Hide1] ParentComponentName=fuselage ModelNodeName=Objet03 DestroyedNodeName=Objet03 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Hide2] ParentComponentName=fuselage ModelNodeName=tacan DestroyedNodeName=tacan DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE and yes, I double checked spelling for the meshes, and numerical sequencing for the component listing! Shoot, I even switched them around just to be sure "tacan" is the upper antenna, "objet03" is the lower. You can see in the picture below, the lower unit has vanished. So, the questions are: anyone have any other ideas? I'll be glad to send the bird over for examination if it can't be fixed, would you all accept it "as is"? Right now, everything works (even the RWR) thanks! Share this post Link to post Share on other sites
+Jimbib 745 Posted May 14 This may or may not be the cause... but it looks like in the main LOD I grabbed from the link below there are two 'tacan' meshes in the model, one linked to the fuselage and another linked to the VertTail, could that be it? 2 Share this post Link to post Share on other sites
+Cliff7600 1,148 Posted May 14 (edited) The reason the tacan mesh is not removed by the component trick is there's another mesh named tacan on the vertical tail. The "Hide2" component removes the tacan of the tail. I tried to add a third component [Hide3] ParentComponentName=VertTail ModelNodeName=tacan DestroyedNodeName=tacan DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE but it didn't solve the issue. Once the tacan mesh of the tail is removed, the other tacan mesh of the fuselage stays ( ---> see the fix below) Add "MassFraction=0.0" to all removing / hiding / showing components. ------------------------------------------------------------------------------------------------------------------------------------- Edit : Jimbib beat me to the line xD Try this : //antenna removals// Component[008]=Hide1 Component[009]=Hide2 [Hide1] ParentComponentName=Nose ModelNodeName=Objet03 DestroyedNodeName=Objet03 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE MassFraction=0.0 [Hide2] ParentComponentName=Nose ModelNodeName=Nose DestroyedNodeName=tacan DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE MassFraction=0.0 --------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------- If you want to remove both tacan meshes : //antenna removals// Component[008]=Hide1 Component[009]=Hide2 Component[010]=Hide3 [Hide1] ParentComponentName=Nose ModelNodeName=Objet03 DestroyedNodeName=Objet03 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE MassFraction=0.0 [Hide2] ParentComponentName=Nose ModelNodeName=Nose DestroyedNodeName=tacan DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE MassFraction=0.0 [Hide3] ParentComponentName=VertTail ModelNodeName=VertTail DestroyedNodeName=tacan DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE MassFraction=0.0 Edited May 14 by Cliff7600 5 Share this post Link to post Share on other sites
+Jimbib 745 Posted May 14 Great solution Cliff! Didn't know that was possible with two meshes with the same name, this would be a good addition to the knowledge base. 1 Share this post Link to post Share on other sites
Wrench 9,845 Posted May 14 I'd have never thought of that!! Who knew you could have 2 with the same name! I'm gonna go test this RIGHT NOW!!! thanks gents!! 2 Share this post Link to post Share on other sites
Wrench 9,845 Posted May 14 yup, that sure did work!! the secondary tacan fins are/were the 2 flat features on the fin. I always thought they were some kind of stabalizer goodie!! again, thanks brothers!! I owe you both a beer!! and, of course, you'll be 'mentioned in dispatches' in the readme!! 5 Share this post Link to post Share on other sites
+Cliff7600 1,148 Posted May 16 (edited) After checking, the entries need the "ShowFromCockpit=TRUE" Component[008]=Hide1 Component[009]=Hide2 Component[010]=Hide3 [Hide1] ParentComponentName=Nose ModelNodeName=Objet03 DestroyedNodeName=Objet03 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE MassFraction=0.0 [Hide2] ParentComponentName=Nose ModelNodeName=Nose DestroyedNodeName=tacan ShowFromCockpit=TRUE DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE MassFraction=0.0 [Hide3] ParentComponentName=VertTail ModelNodeName=VertTail DestroyedNodeName=tacan ShowFromCockpit=TRUE DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE MassFraction=0.0 Edited May 16 by Cliff7600 1 Share this post Link to post Share on other sites
+pvince 85 Posted May 20 For my education, what should be in the "ModelNodeName=" entry ? Same as the line before in "ParentComponentName=" entry or the one after "DestroyedNodeName=" ? Usually, in other mods, it is the one after, which makes sense because the one after is also a node name, whereas before it is a component name. Here above I see the 2 options. Share this post Link to post Share on other sites
+Cliff7600 1,148 Posted May 20 (edited) [Hide1] ParentComponentName=Nose ModelNodeName=Objet03 DestroyedNodeName=Objet03 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE MassFraction=0.0 is the usual way to delete a mesh by ini. So "ModelNodeName=" entry should be the same as "DestroyedNodeName=" and is the mesh you want to remove. The "ParentComponentName=" is a component as you said but in this case the components Nose and VertTail have the same name as their main mesh. Edited May 20 by Cliff7600 1 Share this post Link to post Share on other sites
+pvince 85 Posted May 20 So Hide1 section is correct but Hide2 and Hide3 have the wrong "ModelNodeName=" in the example above. Thanks for the confirmation ! Share this post Link to post Share on other sites
+Cliff7600 1,148 Posted May 20 34 minutes ago, pvince said: Hide2 and Hide3 have the wrong "ModelNodeName= Not in this precise case, turning the TMF Nesher into a TMF Mirage5F. The starting issue is to remove the tacan mesh form the top of the fuselage. 1 Share this post Link to post Share on other sites
+pvince 85 Posted May 20 Ok, got it now, 'taca'n are 2 sub-NodeNames of 'VertTail' and 'Nose', that are also NodeNames. I skipped too fast the initial part. Thanks ! 1 Share this post Link to post Share on other sites
Wrench 9,845 Posted May 20 It's in for repairs right now, as I was informed I'd made some errors, both in forgetting the model builder and uploader for the cockpit (corrected in the read me now) but it needs to use barracuda and phimat pods on the outer stations, and I'm jiggering around the hardpoints and groups. Hopefully, back up by week's end. I hope!! 2 Share this post Link to post Share on other sites