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20 minutes ago, Lex2Limit said:

Nice Work!:good:

Thank you, and you ceate the awesome mods too!


Cheers!

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Posted (edited)

@Lex2Limit

Your mods for F-4D early LCOSS is incredible! I wished I Knew about these codes earlier for acccessiblit!

GunsightMissileAcqName=
GunsightMissileLockName=

It works perfectly!  Here is screenshots:

Missile not yet locked (empty square shape lower right of optical sight)

img00002.thumb.JPG.05cb5c698ed4b21059debf31c1ec7670.JPG

 

Missile lock on target:

img00001.thumb.JPG.fab2afcbfff8db51da141cc7867e8af3.JPG


At least I learn it fromm you and will remember it from now on.  F-4D (1966 and 1967) will use this optical sight which is now completed!

By the way, I have a question, did F-4S and F-4J (UK)'s SOS (Served Optical Sight) have mmissile seeking / lock cue around optical sight, like this optical sight too? 


Eagle114th

Edited by Eagle114th
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I'm working on a Pulse Doppler Radar for F-4 D/E.

Here my first steps. IFF is not funktion yet ! I'm work on it

img00098.JPG

img00101.JPG

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Posted (edited)

I think i got it!!!

F-4E 79 with IFF:biggrin:

img00170.JPG

img00171.JPG

Edited by Lex2Limit
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@Lex2Limit

Did you manage to change the color of the sweep bar and Dithered dithered sweep bar???

The screenshots looks great!


Eagle114th

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Thx

This is Avionics70.dll. There you can Change everthing If you make the right Symbols. But There are cons. No groundclutter. No Ase circle size animation.

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Posted (edited)
3 hours ago, Lex2Limit said:

Thx

This is Avionics70.dll. There you can Change everthing If you make the right Symbols. But There are cons. No groundclutter. No Ase circle size animation.

Ah I see!  Thaht is smart idea!  It is true that there are pro and cons to the avionics60 and 70 dlls, I wish that TK would have built one avionic file that contains all types of avionic dlls together.  That would be more convenience.

By the way, I am looking forward trying the new avionics you are doing!


Eagle114th

Edited by Eagle114th

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Posted (edited)

Hello everyone,

I am currenlty re-woorking on the accessiblity after learning about GunsightMissileAcqName= and GunsightMissileLockName= (THANK YOU Lex2Limit!). I LOVE the result because it s what allows me to experience the challenges of early AAMs, as hearing people do.  For example, by using HUD_SRM< it feels off because it's like using momdenr HHUD in early 50s to 70s before HUD comes into exists. It was the only thing I figured as the solution to the accesssiblity issues.

Now with the visual firing cues, by using symbols that would appear when missie is acquring and lock on target while being careful not to lock on wrong targets.  It was thrilling experiences!  Here is an example with F-4B and optional new accessiblity feature:

 

this design is simliar to what was used on F-4D early LCOSS:

AAM acquiring target (to simulate IRM growling visually)

img00007.thumb.JPG.dcf7778a1a4411916a83604dd1f0550d.JPG

IRM ahving a lock (IRM growling louder)

img00010.thumb.JPG.a584f9dba73402296212f26b00b6df00.JPG

At th same time, with excellent feedback from Menrva and our fellow modders, I am re-workinog on the color hues of the HUD glass. It is true that the HUD glass used by F-4 AUP, F-4EJ, F-4E 2020, and other aircraft with HUD have sorta green / blue hue.

By experimentin gwith the balance between green / blue and darkenss of the texture and alpha setting, I am able to find the best balance so far:

img00007.JPG?ex=67ed3cd6&is=67ebeb56&hm=8db3cd1e3102139d6843cb5bf8347b352c6434452f92df0c183ecbe0e9f1ccfd&=

img00006.JPG?ex=67ed3cd6&is=67ebeb56&hm=bdb41178f667c251308e610b3eab463fac4783b0067903d573a34c9c84863d59&=

img00005.JPG?ex=67ed3cd6&is=67ebeb56&hm=866419b83795ba2a20814ef5cd944347b1fcd70b4ac447fdedf52631e1286d14&=

 

I am in progress going through all F-4s for optional accessiblity feature upgrades while double checking the radar, optical sight, HUD, and other avoinics for any issues.  I will be updating another aircraft as well before releasing the next version of SF2 - CAP.

Cheers!

Edited by Eagle114th
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On 1.4.2025 at 3:43 PM, Eagle114th said:

Ah I see!  Thaht is smart idea!  It is true that there are pro and cons to the avionics60 and 70 dlls, I wish that TK would have built one avionic file that contains all types of avionic dlls together.  That would be more convenience.

By the way, I am looking forward trying the new avionics you are doing!


Eagle114th

If you want, i can dent you the avionics Files.

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F-4F 74 Screenshot from a Video of the German Luftwaffe Training at Nevada early 80. Birdsare from MID 70.

Screenshot_2025-03-23-09-34-58-090_com.google.android.youtube.jpg

Screenshot_2025-03-23-09-34-15-653_com.google.android.youtube.jpg

Screenshot_2025-03-23-09-33-54-010_com.google.android.youtube.jpg

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Try to replicate it. 1st try....

img00114.JPG

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Looks better... but i think the Radar Screen is too big.. is there a possibility to make an extra ASE Gun Circle???

img00117.JPG

img00118.JPG

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On 4/5/2025 at 2:19 AM, Lex2Limit said:

If you want, i can dent you the avionics Files.

Good evening Lex2Limit

Yes, I would like to receive the files from you when you complete the projects!, andd I look forward to it!  You are doing an amazing jobs!


Cheers!

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19 hours ago, Lex2Limit said:

F-4F 74 Screenshot from a Video of the German Luftwaffe Training at Nevada early 80. Birdsare from MID 70.

Screenshot_2025-03-23-09-34-58-090_com.google.android.youtube.jpg

Screenshot_2025-03-23-09-34-15-653_com.google.android.youtube.jpg

Screenshot_2025-03-23-09-33-54-010_com.google.android.youtube.jpg

Hello Lex2Limit, 

Can I ask where did you find the pictures from?  The F-4E and F radar scope pictures and videos are quite challenging to find.  


Eagle114th

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Posted (edited)

Hello everyone,

Along with excellent works shown by Lex2Limit, I wouldlike to show the owrks I have been doing on F-4F (ICE).  What I learend is that F-4F (ICE) uses AN/APG-65,  which is also used by F/A-18A I believe.  I do not have the information on what the radar scope looks like, so I base it on the F/A-18A for now.  (NOTE:  F-4F ICE does not have HUD, instead they still use AN/ASG-26 LCOSS from earlier F-4F series.  The cockpit is based o nthe great work of Ravenclaw_007:

img00001.JPG?ex=67f3c2a2&is=67f27122&hm=cb55a46c4e32165612f56497cf3d7353e8582d953464a0fb6faa4066a3e23c6b&=


Eagle114th

Edited by Eagle114th
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33 minutes ago, Eagle114th said:

Hello Lex2Limit, 

Can I ask where did you find the pictures from?  The F-4E and F radar scope pictures and videos are quite challenging to find.  


Eagle114th

Hi. ITS from a YT Video

At min 5, you See the Radar screens

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@Lex2Limit

Taht is excellent videos!  You have a great library of the resources. I would like to request if you have the information on the following aircraft:

 A-4s optical sight, F-89H / J optical sight, F-89J radar scope, F-102 and F-106 optical sight and radar (video), and finaly Mark 11 Mod 2 gunsight used by F-8C.

they are so difficult to find, so I am hoping you might have the clues on them.


Eagle114th

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Posted (edited)
17 minutes ago, Eagle114th said:

@Lex2Limit

Taht is excellent videos!  You have a great library of the resources. I would like to request if you have the information on the following aircraft:

 A-4s optical sight, F-89H / J optical sight, F-89J radar scope, F-102 and F-106 optical sight and radar (video), and finaly Mark 11 Mod 2 gunsight used by F-8C.

they are so difficult to find, so I am hoping you might have the clues on them.


Eagle114th

Sorry Eagle114th, i havn#t good resources. I'm only a Fan of The FanTom, TomCat and Hornet. It was hard to find this video, because i'm searching for the right Radar Screens since 3 Years. ravenclaw_007 have addicted me 3 Years ago.

For the birds you ask me, i don't have anny resources. Sorry:dntknw: Most of the F-4E on later birds start from the 80ees, i have from the DCS Modul F-4E

Edited by Lex2Limit

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Here somme new Shoots F-4F from the 70tees....

img00120.JPG

img00121.JPG

img00122.JPG

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10 hours ago, Lex2Limit said:

Sorry Eagle114th, i havn#t good resources. I'm only a Fan of The FanTom, TomCat and Hornet. It was hard to find this video, because i'm searching for the right Radar Screens since 3 Years. ravenclaw_007 have addicted me 3 Years ago.

For the birds you ask me, i don't have anny resources. Sorry:dntknw: Most of the F-4E on later birds start from the 80ees, i have from the DCS Modul F-4E

Good morning Lex2Limit, 

That is noted and no worries.  We all have our own preferences in various era. At least,we love F-4s Phantom II!

I am  very glad that I work on F-4s avionics as you and our modders do, it opened me into the world of F-4s that I did not know about.  For example, how Jappanese F-4EJ KAI, Western Germany F-4F (ICE), Israel F-4E 2000, and othe F-4s evolving from F-4E in different ways with upgrades. It is vey interesting leaning days.

By the way, thank you for sharing the videso that takes you years to find.  I am continuing to seek for what I seek for and hope ot find them someday.


Cheers!

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Hello everyone!

The F-4 are almost completed!  In meanwhile, I am revisiting the A-4 series and the Israel's A-4E (1973) and A-4H (1973) are being further improved with the HUD, based on excellent work of DTMDragon.  the gun sight are also polished in higher resolution.  I do not have the detailed information on the HUD.  If anyone have the information on it, please send it ot me.

screenshot:

img00013.JPG?ex=67f65d52&is=67f50bd2&hm=8d4dc3be369fe9bad5a14135d8bc55395dada9d5fc61e38839e2d5fcc70ea2c9&=

 

(ZOOM IN)

img00014.JPG?ex=67f65d5e&is=67f50bde&hm=7f99f60c8299062806cf4064c95cdbd28ab881bec7a3a15002b137d478d73a48&=

img00015.JPG?ex=67f65d63&is=67f50be3&hm=4861d492cfeff262a046217081e2f9f24850591d35ecf9709cf6ea4b7574854f&

 

Eagle114th

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Posted (edited)

Hello everyone!

Real liofe have been keeping me busy for a while.  Got back workong on the mod projects;  Going through A-4s and revisiting them, I realizedf that I am missing A-4M.  Reading from the fligh tmanuals and researching, it is very interesting information!

A-4M originally started with radar and fixed gunsight like earlier variatns of A-4s: 

 

A-4M_-_COCKPIT.png?ex=67ff3f61&is=67fdede1&hm=22ced7392a5b00da8a74f0fb8d8853f9513a741640aacefbb005d06a41db1805&=

Please note, this fligh tmanual is from 1971, when A-4M began being in the service.

img00029.JPG?ex=67ff4255&is=67fdf0d5&hm=5891119ff33580cd1b646e14d2e3cfb805427602c4271c6979421a40d3cbb781&=

img00030.JPG?ex=67ff425b&is=67fdf0db&hm=e95769d523adac6a2d77a6d1f98d48b1fc42bbfe9b8d524d15bcff6a92dfbf37&=

img00032.JPG?ex=67ff4261&is=67fdf0e1&hm=7e4aa77e4b3f28637e12615d7bed1218d2c5f810d5a35317842c561c79183c0b&=

However, in the later upgrades, the cockpit is changed with more advancved avionics, such as HUD while radar is removed.  I am workong on both DTMDragon and Nyghtfall cockpits for both of their A-4Ms pack.  It is unfortuante that there is no TV screen attached ot the cockpit, so unless there is A-4M cockpit mods, like DTMDragon and Nyghtfall, I am using the cockpits that they are using as the closest to the A-4M cockpit.

By the way, the HUD have been tweaked and updated, along with the glass tilts (green-bluish shade), changed HUD color, and higher quality of optical sights.

The TV texture have been chagned as well, while using the updated TV from the projects on F-4 Phantom II series. 
Flowing

img00035.JPG?ex=67ff4461&is=67fdf2e1&hm=38a22ef641bdb945919343e5e2420ab69ac287baca9e057a89465fe94400d0cb&=

img00036.JPG?ex=67ff4466&is=67fdf2e6&hm=be74afff5645742aa31ad0d745df9d2f1fa5c277ceb5f92e41daf02780482b9b&=

img00037.JPG?ex=67ff4469&is=67fdf2e9&hm=adc511649232fb061c336439f3bb400ef47f6e746f481f7e89bae01af88b33b4&=

img00039.JPG?ex=67ff4470&is=67fdf2f0&hm=1a670e24df288ffebd4bc274ec4fdf6620bdbbc4c9b1e59333a0e6c13185b5a5&=


A-4 Skyhawk series proejcts are almost completed, will go thorugh F-8s, F-89s, F-102, and F-106 next.  WHen all aircraft receives the updates with up to date HUD / Replacing old system withi new systems for accessiblity/ other avionics parts, then SF - CAP will finally move on from Alpha to Beta version!

I am happy with the new sytem so far, will use it for rest of next many more aircraft to work on.

UPDATE: I forgot to add, the A_4s seriers now include the updated .ini files from great mods of Wrench / Nyghtfalls / Crusade r for all TW A-4s.  I am currenlty working on Israel A-4s based onthe mod packs by DTMDragon.

This mod pack includes the updated avionics files for both TW and modder's mod packs.


Eagle114th

 

Edited by Eagle114th
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Posted (edited)

In the newest version of the ODS 30th Mod is the A-4KU (like the M) with Radarscreen done by Coupi....:good: The Radar Range is added by me in my installiation like the F-4's

img00001.JPG

Edited by Lex2Limit
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    • By Eagle114th


      View File SF2 Avionics Community Pack (SF2: ACP) - Beta
      ----------------------------------------------------------
      STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.4
      ----------------------------------------------------------
      Welcome to SF2: ACP first release of alpha.  Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
      You all are the reasons why this pack exists.  I want to use the passions to improve SF2 into next level with avionics.
      This requires a lot of research, reading flight manual, and tons of tweaking the texture, and avionics and cockpit ini, along with countless of testing in-flight in SF2.
      The mods is not perfect, we do our best with the mods.  We do it with the joys of our hobbies!
      This pack includes the following features:
      - New gunsight / optical sight
      - New texture for radar, RWR, and another avionic equipment
      - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
      - Improves glass texture (If possible)
      - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.
      - Improved night lights inside cockpits
      - Tweaks to the view angle around cockpit
      NOTE #1: As mentioned in note #1, due to little resources (Information / data) on early cold war era radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation.  

      ----------------------------------------------------------
      ----------------- HISTORICAL VS FICTIONAL ----------------
      ----------------------------------------------------------
      Avionics overhaul for Historical vs fictional aircraft
      I am dong overhaul for both historical and 'what if' fictional aircraft.
      For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s.  It also includes 'what if' JASDF F-8EJ Crusader. 
      ----------------------------------------------------------
      ---------------------- INSTALLATION ----------------------
      ----------------------------------------------------------
      There are readme inside each aircraft folder, please read the instruction to install the mods.
      NOTE: There is a folder "_OPTIONAL - RWR", by default, RWR always have texture.  If you want TW style version of RWR, you can replace the RWR with the provided RWR texture from that folder.
      ----------------------------------------------------------
      ------------- GUNSIGHT / OPTICAL SIGHT SYSTEM ------------
      ----------------------------------------------------------
      The new version of SF - CAP now have new gun system (texture and MILs)
      From now on, all guns have texture of 512 x 512, which is 150 MILs.
      In order, to use the new gunsight / optical sight, you MUST set MILs to 150 in cockpit.ini or ImageSize=0.2025 in avionics (HUD)
      When I created the optical sights, I measured the MILs of gunsight by pixels
      For example
      512 pixel width is 150 MILs
      For example:
      For 100 / 50 / 25 MILs, it is 341 / 171 / 85 pixels

      ----------------------------------------------------------
      ------------------- TEMPLATES SITUATION ------------------
      ----------------------------------------------------------
      Due to steer size of projects, I am more focused on creating texturs for avionics overhaul.  It is taking a lot of my time and I rather to focus and finish the projects in time.
      Therefore, from SF - CAP v0.4 onward, it no longer have TEMPLATE folder. And to add, with the new gunsight / optical sight, it requires new templates too.
      However, if any of you want the templates for certain aircraft's avoinics, you can contact me by posting in SF - CAP thread or PM me in CombatAce.
      I can clean up the mess in the templates and send it to you to use for modding SF2.
      ----------------------------------------------------------
      ----------------------- CHANGE LOGS ----------------------
      ----------------------------------------------------------
      v0.01 - First release of SF2: ACP
      v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
      v0.03 - MAJOR updates, 
          > gunsight and radar are now in higher resolution.
          > Tweaked cockpit panning angles
          > Tweaked night lights for night mission
          > New texture to add 'Old CRT' effect to early cold war aircraft's DTV
      v0.04 - MAJOR UPDATES
          > New gunsight / optical sight system (texture and MILs)
          > Changed the orginzation of files structures
          > SF2 - CAP has evolved from a modder’s asset pack to a streamlined avionics overhaul for Strike Fighters 2 and add-on aircraft mods,
          
      ----------------------------------------------------------
      ----------------- CURRENT / FUTURE PLANS -----------------
      ----------------------------------------------------------
      I am currently workong on adding more A-4s and F-4s to SF - CAP while is workong on another early cold war aircraft.
      f you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
      https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/
      -----------------------------------------------------------------------------
      ----------------------------- FREEWARE LICENSING ----------------------------
      -----------------------------------------------------------------------------
      The SF2 - CAP mod is a collaborative project featuring the exceptional work of various modders 
      from the CombatAce community, alongside the contributions of my works. This mod is strictly 
      FREEWARE and not to be used for commercial purposes or as payware. Distribution and hosting of 
      this mod are exclusive to CombatAce, and it may not be hosted or shared on any other websites 
      without explicit permission.
      ----------------------------------------------------------
      ------------------------ CREDITS ------------------------
      ----------------------------------------------------------
      I want to give big thanks to the people who have suported me, helped me with the project, shared the books, mods, information, and gave me the advice on various aircraft avionics, especially giving me the feedbck.  I also want to thank to the modders for the excellent mods that makes SF2 the greater sims. I use the various mods as part of this projects too.
      Thank you Lex2Limit, Ravenclaw_007, dtmdragon, Stary, Wrench, Menrva, FANATIC MODDERS, KJakker, Crusader, daddyairplanes, FalconCAF, Gunfighter6, Nightfall, Centurian (Outlaw), USNRaptor, and the rest of awesome fellow people of Combatace and Combat flight sim tavern!
      I also want to credit the great works of the developer teams who develops Wing over Korea, The Mirage Factory for great quality cockpits and other files, and the great communities from Combatace and Combat flight sim tavern.
      Finally, Thakk you Thirdwire (TK) for the Strike fighter 2 simulation.
      To anyone who is missing from the credit part, please let me know ASAP. I will update the credit page.
      Thank you for enjoying the mods!

      Eagle114th / Flowing Dragon
       
      Submitter Eagle114th Submitted 11/14/2024 Category Avionics  
    • By Eagle114th
      ----------------------------------------------------------
      STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.4
      ----------------------------------------------------------
      Welcome to SF2: ACP first release of alpha.  Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
      You all are the reasons why this pack exists.  I want to use the passions to improve SF2 into next level with avionics.
      This requires a lot of research, reading flight manual, and tons of tweaking the texture, and avionics and cockpit ini, along with countless of testing in-flight in SF2.
      The mods is not perfect, we do our best with the mods.  We do it with the joys of our hobbies!
      This pack includes the following features:
      - New gunsight / optical sight
      - New texture for radar, RWR, and another avionic equipment
      - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
      - Improves glass texture (If possible)
      - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.
      - Improved night lights inside cockpits
      - Tweaks to the view angle around cockpit
      NOTE #1: As mentioned in note #1, due to little resources (Information / data) on early cold war era radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation.  

      ----------------------------------------------------------
      ----------------- HISTORICAL VS FICTIONAL ----------------
      ----------------------------------------------------------
      Avionics overhaul for Historical vs fictional aircraft
      I am dong overhaul for both historical and 'what if' fictional aircraft.
      For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s.  It also includes 'what if' JASDF F-8EJ Crusader. 
      ----------------------------------------------------------
      ---------------------- INSTALLATION ----------------------
      ----------------------------------------------------------
      There are readme inside each aircraft folder, please read the instruction to install the mods.
      NOTE: There is a folder "_OPTIONAL - RWR", by default, RWR always have texture.  If you want TW style version of RWR, you can replace the RWR with the provided RWR texture from that folder.
      ----------------------------------------------------------
      ------------- GUNSIGHT / OPTICAL SIGHT SYSTEM ------------
      ----------------------------------------------------------
      The new version of SF - CAP now have new gun system (texture and MILs)
      From now on, all guns have texture of 512 x 512, which is 150 MILs.
      In order, to use the new gunsight / optical sight, you MUST set MILs to 150 in cockpit.ini or ImageSize=0.2025 in avionics (HUD)
      When I created the optical sights, I measured the MILs of gunsight by pixels
      For example
      512 pixel width is 150 MILs
      For example:
      For 100 / 50 / 25 MILs, it is 341 / 171 / 85 pixels

      ----------------------------------------------------------
      ------------------- TEMPLATES SITUATION ------------------
      ----------------------------------------------------------
      Due to steer size of projects, I am more focused on creating texturs for avionics overhaul.  It is taking a lot of my time and I rather to focus and finish the projects in time.
      Therefore, from SF - CAP v0.4 onward, it no longer have TEMPLATE folder. And to add, with the new gunsight / optical sight, it requires new templates too.
      However, if any of you want the templates for certain aircraft's avoinics, you can contact me by posting in SF - CAP thread or PM me in CombatAce.
      I can clean up the mess in the templates and send it to you to use for modding SF2.
      ----------------------------------------------------------
      ----------------------- CHANGE LOGS ----------------------
      ----------------------------------------------------------
      v0.01 - First release of SF2: ACP
      v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
      v0.03 - MAJOR updates, 
          > gunsight and radar are now in higher resolution.
          > Tweaked cockpit panning angles
          > Tweaked night lights for night mission
          > New texture to add 'Old CRT' effect to early cold war aircraft's DTV
      v0.04 - MAJOR UPDATES
          > New gunsight / optical sight system (texture and MILs)
          > Changed the orginzation of files structures
          > SF2 - CAP has evolved from a modder’s asset pack to a streamlined avionics overhaul for Strike Fighters 2 and add-on aircraft mods,
          
      ----------------------------------------------------------
      ----------------- CURRENT / FUTURE PLANS -----------------
      ----------------------------------------------------------
      I am currently workong on adding more A-4s and F-4s to SF - CAP while is workong on another early cold war aircraft.
      f you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
      https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/
      -----------------------------------------------------------------------------
      ----------------------------- FREEWARE LICENSING ----------------------------
      -----------------------------------------------------------------------------
      The SF2 - CAP mod is a collaborative project featuring the exceptional work of various modders 
      from the CombatAce community, alongside the contributions of my works. This mod is strictly 
      FREEWARE and not to be used for commercial purposes or as payware. Distribution and hosting of 
      this mod are exclusive to CombatAce, and it may not be hosted or shared on any other websites 
      without explicit permission.
      ----------------------------------------------------------
      ------------------------ CREDITS ------------------------
      ----------------------------------------------------------
      I want to give big thanks to the people who have suported me, helped me with the project, shared the books, mods, information, and gave me the advice on various aircraft avionics, especially giving me the feedbck.  I also want to thank to the modders for the excellent mods that makes SF2 the greater sims. I use the various mods as part of this projects too.
      Thank you Lex2Limit, Ravenclaw_007, dtmdragon, Stary, Wrench, Menrva, FANATIC MODDERS, KJakker, Crusader, daddyairplanes, FalconCAF, Gunfighter6, Nightfall, Centurian (Outlaw), USNRaptor, and the rest of awesome fellow people of Combatace and Combat flight sim tavern!
      I also want to credit the great works of the developer teams who develops Wing over Korea, The Mirage Factory for great quality cockpits and other files, and the great communities from Combatace and Combat flight sim tavern.
      Finally, Thakk you Thirdwire (TK) for the Strike fighter 2 simulation.
      To anyone who is missing from the credit part, please let me know ASAP. I will update the credit page.
      Thank you for enjoying the mods!

      Eagle114th / Flowing Dragon
       
    • By Panzerfan
      My C: Drive is quite full, and I had to uninstall SF2 because the mods just took up too much space.

      Now I wonder if there is a way to install mods in any other location but the C:/User-and so on?
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