VonBeerhofen 64 Posted January 29 I've managed to give each plane type in EAWPRO it's own reticule by copying the same parameter used in the P***VIEW routine into the GUNSIGHT.SPT loader without having to reserve any extra memory for it. This allows the use of any available reticule drawing per plane slot. For example, the SpitIX will use GUNSP111.SPT for now but may change if needed. The change can also be added to the STEAM or GOG versions of V1.2. Share this post Link to post Share on other sites
MarkEAW 63 Posted January 30 Nice work and discovery VBH. Do you or will you have a list of the filenames for each slot? (I'd like to add it to the fxexe-patch page...) Share this post Link to post Share on other sites
VonBeerhofen 64 Posted January 31 Sorry guys, I spoke too soon. The game did ask for the new files when switching planes but didn't accept the new drawings when I gave it one. I should have known I can't make it work this way after all, memory use is seamless and you can't squeeze something in without reloading all. Wasted a lot of time on this, sorry. VBH Share this post Link to post Share on other sites
MarkEAW 63 Posted January 31 aw, man. I'd imagine a lot of things don't pan out. Your use to it though right? Sorry, it sounded promising. Share this post Link to post Share on other sites
VonBeerhofen 64 Posted January 31 Yeah, pretty devastated after all the work that went into it, but I'm not giving up. Weird thing was that my original sight remained visible but it's transparency was gone inspite of the filename having changed. Instead the reticule was shown against a non transparent yellowish back ground. The routine itself worked fine and gameplay was normal besides not seeing the enemy ahead of me. Will test some more at a later date, got all the relevant stuff backed up for now. Share this post Link to post Share on other sites