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KJakker

XWVM Alpha has been released.

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This is great! I was interested in this project since the beginning and now it is suddenly released. I will try it tonight when I am at home. 

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Posted (edited)

Wow. You can give yourself your own astromech.

Edit: Issues I encountered. Joystick and TrackIR 5 Y-Axis need to be inverted. The former in the in game menu and the latter in the TrackIR software.

Cool to see A New Hope style shield flashes on fighter shields. 

Edited by KJakker

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So I found a video of gameplay. Shows some stuff I had not noticed yet.

 

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Yesterday I installed it and set up some options and configuration. After that I flew some missions and I can say that this is awesome. I am enjoying it like I did back in its time.

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I've not downloaded or installed it yet, but I did get a fresh GOG copy of XW. I'm gonna wait a bit, as their site said "you may have to uninstall when updates arrive" or something to that effect..

BUT IT LOOKS FUCKING AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

Well, there don't seem to be a link for the editor to download from ...hmmm...

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3 hours ago, Wrench said:

I've not downloaded or installed it yet, but I did get a fresh GOG copy of XW. I'm gonna wait a bit, as their site said "you may have to uninstall when updates arrive" or something to that effect..

BUT IT LOOKS FUCKING AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

Well, there don't seem to be a link for the editor to download from ...hmmm...

Releases, on the right. Click latest.

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Another resent update. https://www.moddb.com/mods/xwvm/news/xwvm-alpha-20250713-download-links

Changelog.

Quote

New: (HD) Intro, Concourse, and Security music (XWVM Remastered Music)
New: (HD) Cockpit sticks/yokes/pedals move in response to player controls
New: MFD: Both MFDs can now display each mode
New: MFD: Two new bindable actions to zoom in to the left or right MFD
New: MFD: Map button functionality for toggle 3D models for big ships, increase focus on player/target, reset focus
New: Added option to hide target selection brackets
New: (HD) Stand-in assets for some DS towers
New: Revised hyper in sequence
New: If a player attempts a mission 5 times and fails, the game suggests that they could try again with cheats on, and it'll let them progress
New: If the player completes a mission after 5 attempts with cheats on, they obtain the "Plot Armor!" achievement.
Changed: Cleaner switching between MIDI and remastered music
Changed: Reorganize asset bundles to reduce duplication
Changed: Added mouse look toggle implementation for existing keybind option
Changed: Stand-alone MIDI player scene working again, MIDI player works when using remastered music, external midi driver bug with note off on the wrong channel fixed
Changed: MIDI options which aren't available for the driver chosen hide themselves away to make it very clear what you can and can't click on
Changed: Added missing PPG and Historical alarm noises
Changed: Adjusted sizing of control mapper and buttons for better visibility on non-standard FOVs
Changed: (VR) A-Wing: Rig ELSB buttons, power transfer buttons, and shield switch
Changed: Warning on start-up if the Cursor Scroll has a non-zero axis. Removed the UI actions which weren't used
Changed: Added CR-D as event tune for incoming neutrals
Changed: Concourse ambient loops for XW98
Changed: Added bindings for pressing the left and right MFD buttons
Changed: UI cockpit MFD scale toggle when using the bindings for zooming on the MFDs
Changed: Disabled HDR output in Unity settings
Changed: Deterministic debris destruction
Changed: Improved sidecar documentation generated
Changed: Populate any custom portraits in the portrait gallery selection (xwvm_data\StreamingAssets\Textures\Portraits)
Changed: Better handling of HD model loading and model switching for different versions due to OPT/DOS model differences
Changed: Skip cutscene fragment suspended for now (music skip is not yet implemented) - pressing space will end the current cutscene
Changed: Cutscenes - route voice SFX files to the Voice mixer instead to enable auto ducking / better player control of audio levels.
Changed: Engine audio clip handling
Changed: Game Library background sound recreated
Fix: Async music game freeze
Fix: General Midi NRE resolved
Fix: Configuration correctly reset when a game is available 
Fix: ReleaseDate does not adjust for different timezones
Fix: HUD Opacity slider value not updating in UI
Fix: Tooltips for several gameplay settings
Fix: Lumped all player shots (lasers/ion/projectile) into the same bucket for PPG debrief screen (original game behaviour)
Fix: Capital ship FGs in XW should not collide with each other during hyper out.
Fix: (VR) Potential fix for controllers sometimes not detected on startup
Fix: (VR) Rig side MFDs to interact with hand controllers
Fix: (VR) Stop cutscene playback when cutscene canvas is clicked
Fix: (VR) Change gaze cursor to act on trigger change instead of held
Fix: Issue with custom voice messages not searching at the right subfolder under GlobalSidecars
Fix: Issues with destruction/despawn of game objects/craft
Fix: B-Wing cockpit noises would play on switch back to internal view
Fix: Planet size not being set correctly at start of a mission
Fix: Attacker Limits adjusted by Game Difficulty (X-W and T/F)
Fix: Pan on audio clips in the cutscene player were reversed.
Fix: Player Quaternion was denormalizing (pips were drifting on the HUD)

 

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