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Everything posted by Erik
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Yeah that's the budget model. They come with a full range of accessories.
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I think it's a "Fishing Cat" (Prionailurus viverrinus)
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Might be a problem with either your browser or Java. Can I ask which browser do you use, it's version number, and which java version you have installed? That will give me something to get started with. E
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Custom Skin Missions
Erik replied to sitting_duck's topic in Site Support / Bug Reports / Suggestions
SD - File size is not a problem. We can and are happy to accommodate the packages you wish to release so feel free to upload them when they are ready. The download section is capable of linking to files but because we could never guarantee the content or because the link would often be broken or misused we abandoned that functionality. E -
Help with downloading
Erik replied to Wdy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://forum.combatace.com/forum/99-thirdwire-woewoiwovsf-12-knowledge-base/ You can use winrar to decompress .rar formatted files. You can also use any other compression utility that supports the .rar format. There are quite a few and most are available free or at little cost. I know the guys use a lot of 7zip files too so you might want to google both of those. As for the other questions you might want to start with the above link to get started. The guys have put a lot of time and effort into the Knowledge Base for the Strike Fighters Series. Specific questions you may need to post and wait for answers but that shouldn't take long either. Hope that helps. E -
GENUIS - It's not for everyone.
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With all the new skins available at CA it would be great to know which ones you guys like to use. To select or try a new skin locate the skin drop down box in the lower left corner (footer) of any page on the site. Skin choices will remain until you select a new skin and can be used site wide regardless of the theme. Drop your favorite in the poll above. E
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The day Ivan called his RIO a reject there was a LOT of paperwork back at the office. KIDS AMUSEMENT PARK - You're doing it wrong. FAIL!
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Copy courtesy of Fallen Earth - IcarusStudios It’s been a month since early access launched, we’ve done patches, major optimizations and are finally able to catch our breath a bit. We’re seeing consistently strong sales and building a great community. We figured this would be a good time to address some questions and give everyone an update on where we are and where we’re going. We’re currently testing our first big patch 1.1.0 which includes one of our patented wall of patch notes. For those of you who have been tirelessly helping in New Player Chat, your job is about to get easier! We’re adding an extended training area into each starter town so folks can learn more about basics like crafting, harvesting, buying and using mounts, how to use mail and other essential skills. We also reorganized town events like the Embry Monster Hunt to have a better flow, although you may be too busy fighting off zombies in our Halloween event to notice our many pages of bug fixes and tweaks. Stay tuned for more details on that soon! Following patch 1.1.0, we will work to resolve issues related to accessing promotional items cross-character on user accounts in addition to a few quick bug fixes. We’re also working on more content in the levels 32–35. You’ll also see upgrades to the updater, significantly cutting down on the “Collating Data” phase and helping with some of our European download rates. The following patch, 1.2.0, will include an increased focus on group-oriented and social content, such as camps, that we’ve heard players want. Obviously there’s a lot of info to unpack in this patch but you’ll see more on that in the coming weeks and months. We keep a pretty consistent presence on the forums and general chat to see how the community is doing and want to let you know we hear you. We want to use this opportunity to weigh in on some topics that seem to come up a lot: • Fast Travel: Long term, we will likely have some manner of fast travel between sectors (probably barter town to barter town). Once we get to areas such as Sector 5, traveling back to the beginning sectors will be a HUGE pain in the butt (imagine traveling about twice the length of the existing game). Although fast travel is further down the road, when it does get set up it will be limited, expensive, and between a very strict number of settlements. • Respec: We will probably have some manner of very limited respec options in the future. What would like to help the people who spend a few points wrong and want to fix those mistakes, not folks who want to rebuild their whole character. The specifics are still up in the air, but it will be expensive, slow, and limited. • Box Sales: We acknowledge the difficulty some folks have had trying to acquire a physical box copy from their local retailer. We are working hard with our distributor to remedy those situations and open up new channels for folks to buy including the ability to buy directly from www.fallenearth.com. We are incredibly pleased with how our first month has gone. We’ve overcome a number of hurdles and seen a great response from the community. You make our game great. Keep evangelizing Fallen Earth and letting the world know about your new home. Bang down the doors of retailers and let them know they need Fallen Earth on their shelves. You are the lifeblood of this company and we need you to help spread the word. Thank you for making Fallen Earth great! :: READ MORE ::
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Oops ... they just never got uploaded. Fixed.
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One small problem here. For you to hear a sound file on your computer speakers you have to download the file for your computer to play. So a "preview" mode would cause double downloads if we passed one to your browser cache and then one to your computer for use. I would think a modified preview of "x" amount of seconds from a sound mod might be handy but since we just don't have that many sound files I can't see the request justifying the effort. Thank you for the suggestion!
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Zombie Shooter 2 is a unique blend of two game genres - Action and RPG. Every player can choose a character to the liking, get experience to develop skills, earn money and spend it at weapons, medications and useful devices. All of this will be used against thousands of enemies. The zombies fill the game screen, never letting you rest, even for a minute. Imagine yourself coming to visit an unknown city and seeing it almost ruined, with all the citizens turned into zombies. What will you do? Call for help, orzanize a large-scale rescue campaign or... Try to dig your way out of the situation, find out what happened and use your last chance to save the person you love! - New project from the maker of the legendary Alien Shooter series. - Huge crowds of enemies, more than 100 zombies on one map at a time. - Ability to upgrade the main character's parameters. - More than 60 weapon types, including sniper rifles. - Lots of auxiliary devices, including radar and battle drones. - Several types of vehicles to drive. - Three game types: Campaign, Survive, Gun Stand. :: READ MORE ::
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Looks like an Asian Leopard Cat or possibly something not considered fully domesticated. I dunno but from the size of that catch I'd sleep with one eye open.
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OK, Where is the EAW Combat Ace Forum?
Erik replied to Col. Gibbon's topic in EAW - General Discussions
I found it. :yes: -
File Name: Modred's Configuration Screen File Submitter: Erik File Submitted: 10 Oct 2009 File Category: EAW - Europen Air War This file is a sample of how the download section and file announcement system works. This file is part of the downloads available at European Air War. The file ownership and creative license belongs to the file's respective developer(s) / owner(s). Click here to download this file
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and now?
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OK, Where is the EAW Combat Ace Forum?
Erik replied to Col. Gibbon's topic in EAW - General Discussions
In the meantime I think we should get you set up with a forum or whatever you need so you have some place to call your own that you can show your wares. What do you think? E -
AntiVirus reporting TR-DropperGen
Erik replied to HomeBoy's topic in WOFF UE/PE - General Discussion
Hmmm well if Pol ports over DirectX to Linux (which is what CFS3 and MSFS both use) then I'll buy the man a month's worth of beer. -
AntiVirus reporting TR-DropperGen
Erik replied to HomeBoy's topic in WOFF UE/PE - General Discussion
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New Forum Software - Error Reports
Erik replied to Erik's topic in Site Support / Bug Reports / Suggestions
Can you verify this is resolved? Thanks. E -
Can you verify this is resolved? Thanks. E
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ERIK - I can't seem to "use full editor" no more?
Erik replied to Olham's topic in Site Support / Bug Reports / Suggestions
Can you check the full editor on your end and advise? It appears resolved here. Thanks. -
ERIK - I can't seem to "use full editor" no more?
Erik replied to Olham's topic in Site Support / Bug Reports / Suggestions
No easy answer here other than I will get it fixed. Standby and I'll keep you advised. Thanks. E