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Everything posted by CSomers611
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EF-4C and the fake pilot ER-142
CSomers611 replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
While you'll are working on the EF-4C, would you mind doing the EF-4D?! (E)F-4D Wild Weasel IV-B There were two F-4Ds modified for the Wild Weasel mission under Project Wild Weasel IV-B. Both aircraft (65-657 and 65-660), were used to test the Bendix APS-107 Radar Homing and Warning (RHAW) system with an ER-142 panoramic receiver. Although the APS-107 gear was more sophisticated and accurate than the APR-25/-26 units and finally gave the (E)F-4 the ability to use the AGM-78 Standard ARM, it proved unreliable and erratic under combat conditions - at least for the Wild Weasel mission. Several standard F-4Ds were used to test other programs relative to the Wild Weasel mission. One aircraft (65-0644) was used to test the AGM-78 Standard ARM missile, and several F-4Ds were used to perfect the AGM-65 Maverick missile. (E)F-4D Wild Weasel V Test Platform At least two F-4Ds (66-7635 and 66-7647) were modified and equipped with the new McDonnell-Douglas designed APR-38 Warning and Attack System, the basis of the entire F-4G program. Originally, the F-4G program had originally been slated for installation in ninety F-4Ds, but the Air Force opted for the more modem F-4E. This decision was made because the F-4E had much more internal volume available (especially once the gun was removed) and it was considered the cheaper option because the F-4E aircraft were much more up to date than the F-4Ds which would have to be brought up to the current state of the art. This was apparent in testing the (E)F-4D test aircraft which had to carry much of the electronics in a special canoe fairing which took the place of the port/forward missile launcher because of the lack of space. The (E)F-4D Wild Weasel aircraft never progressed farther than a test platform for the Wild Weasel V electronics, so none entered active service in any USAF squadrons. Looking at them, I see somethings which carry overed to the F-4G Wild Weasel years later. I wonder if the Air Force had went with the EF-4D over the C, what might have been. -
F-4D Phantoms Cockpits
CSomers611 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Your D_78 pit seemed to be working well this morning on a strike into North Korea. -
Kansas Phantoms
CSomers611 replied to CSomers611's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Still working on the ADC Variations....I think they're looking better! 184th TFG ADC Variation 1: 184th TFG ADC Variation 2: -
F-4D Phantoms Cockpits
CSomers611 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Is there going to be one for the F-4D_75? -
F-4D Phantoms Cockpits
CSomers611 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I did a quick flight with the D_67 in the Mid-West US. Had clouds, 3 wingmen, 6 enemy aircraft. and a convoy of Russian trucks to take out. I didn't notice any FPS hit, seemed to run smooth. Will test more soon. -
F-4D Phantoms Cockpits
CSomers611 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Amazing! Thank you for your work on this. -
Kansas Phantoms
CSomers611 replied to CSomers611's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
All tail numbers are complete for the ADC schemes however I am reworking on some the decals and specifically the tail band based on feedback. Once I get the ADC Schemes squared away, I'll refocus on the Euro 1 scheme. Repositioned the AFOUA to better reflect real life. Still working on the tail band, I like this variation better so far. -
Kansas Phantoms
CSomers611 replied to CSomers611's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks for this, I knew someone would have a solution. I had another F-4D_75 I switched everything over to. -
Kansas Phantoms
CSomers611 replied to CSomers611's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm pretty close to wrapping up the 184th ADC Scheme, which there's 2 variations I did. Variation 1 has a black radome while Variation 2 has a light grey radome. I've been able to identify (7) F-4D's of the 184th TFG wearing the ADC scheme using my sources, though it's quite possible there were a few more. There were also variations if the Air Force Outstanding Unit Award was displayed on the intakes, some did while others did not. I chose to display them. For ADC Variation 1 I've done the following tail numbers: 65-0614, 65-0638, 65-0714, 65-0749, 66-7461,66-7668 For ADC Variation 2 I've done the following tail numbers: 65-0590 I'm still not truly satisfied with the Jayhawks tail band, still trying to tweak it a bit. I wish I had the skills and knowledge to remove the herpes mod from this model as most of the 184th Phantoms were not equipped with it. If anyone has any input or more information about the 184th using the ADC scheme, please let me know. -
Kansas Phantoms
CSomers611 replied to CSomers611's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here's a preview of another I have in the works. -
Kansas Phantoms
CSomers611 replied to CSomers611's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Still working on the decals, changed out the ANG Shield. Going to play with these a bit more, once I am satisfied, I'll start working on tail numbers. -
Blank tails on AI escort mission
CSomers611 replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Maybe this bird recently returned from PDM at Hill AFB! -
Blank tails on AI escort mission
CSomers611 replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I get this issue with the Creek Klaxon birds still and haven't figured out why myself. -
184th TFG issue...
CSomers611 replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Sounds as though you're doing this justice! My father and I were just talking about the F-16 days and how they had so many "assigned". He said there were several on their books but not physically at McConnell due to maintenance, or being on loan to other squadrons etc. Thanks for this, I'm looking forward to these. -
184th TFG issue...
CSomers611 replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I know it's going to be a long list, especially consider the 184th was the schoolhouse and had over 70 F-16's assigned at one point! I've included this picture of the ramp with most of them on line. I wish I could remember which jets were assigned to which flights; this could be another way of doing it but unfortunately, I don't. -
184th TFG issue...
CSomers611 replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I would just do them all under the 184th considering each Squadron flew all of the jets, they weren't squadron specific. -
DA's TOTALLY TERRIFIC THREAD OF STICKERIFFIC IMPROVEMENTIFICATIONS. and stuff
CSomers611 replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
looking forward to flying these Vipers....they look amazing! -
Modifying CCIP Fall Line and Gun Cross Colors
CSomers611 replied to CSomers611's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I appreciate this information, I thought this was a possibility but didn't know if I changed the actual color in GIMP if it did anything or not...guess I learned. Thanks again. -
Modifying CCIP Fall Line and Gun Cross Colors
CSomers611 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Before anyone says this isn't accurate, yes, I know but I'm tinkering! I've added CCIP to the F-105B, I've even changed the color of the Fall Line and Gun Cross. However, the issue is the new colors aren't showing up in game and I cannot figure out why. Here's the Fall Line and Gun Cross modified using GIMP: Here's those files within F-105B Cockpit Folder: Here's my entry in F-105B_COCKPIT.INI: [GunsightFront] HasGunsight=TRUE GunsightMilSize=30 GunsightName=F-105B_sight.tga GunsightComputedName=F-105B_sight.tga AGGunsightName=F-105B_sight.tga GunsightRollTabsName=F-105B_ROLLTABS.tga GunsightRangebarName=F-105B_RANGEBAR.tga RangeBarOrientation=6TO12 RangeBarHasGunRange=FALSE RangeBarUseWeaponRange=TRUE RangeBarWeaponRangeAtCenter=FALSE RangeBarMax=6096.0 RangeBarMin=914.4 LeadComputing=TRUE MinDepression=156.213333 MaxDepression=779.822222 DefaultDepression=556.622222 MinLeadRange=985.943752 MaxLeadRange=15856.299997 DefaultLeadRange=10022.180070 RocketDepression=256.213333 BombDepression=556.622222 Here's my entry within F-105B_AVIONICS.INI: //CCIP// [HUD] HUDMaterial=HUDMaterial HUDColor=0.0,1.0,0.0,0.7 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.272,-1.205 ViewportBottomRight=0.272,180.0 GunBoresightAngle=0.00 RocketBoresightAngle=0.50 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [HUDFont] TextFontName=Arial TextSize=11 TextBold=TRUE [HUDModeNav] Symbol[01]= Symbol[02]= Symbol[03]=HUD_Guncross [HUDModeAG] Symbol[01]= Symbol[02]=HUD_CCIP Symbol[03]=HUD_Guncross [HUD_CCIP] SymbolType=CCIP FallLineImage=Cockpit\F-105B_FALLLINE.tga ImageSize=0.200 FallFromFlightPath=TRUE [HUD_Guncross] SymbolType=IMAGE ImageFilename=Cockpit\HUD_Guncross.tga ImageSize=0.025 ImagePosition=0.00,-0.0208 Any ideas why I can't get this to work like I want? -
Dual ECM or AGM-45 Pylons
CSomers611 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I've been search and haven't found it yet, was wondering if anyone has made dual pylons for the F-105's? I would like to tinker around a bit like groundcrews did and be able to have the option for either dual ECM pods or a dual loadout of AGM-45's on the F-105F even if it's for just playing around the ranges of the SWUSA. I would be interested in learning how to do this myself if anyone is willing to walk me through how to do it. -
Dual ECM or AGM-45 Pylons
CSomers611 replied to CSomers611's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I haven't located the 2ARM in anything yet though I've downloaded quite a few, just apparently not the correct one! -
Linebacker and the F-4E
CSomers611 replied to Mr_Tayto's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What Station Group's do you make Sparrow Stations 1 & 2 so you can load them individually or do I not need to change them in order to load an ECM pod in one only? -
ANG Mustangs
CSomers611 replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
How's this coming along? Are you planning on doing one of the Kansas Air National Guard's 127th FIS? -
Linebacker and the F-4E
CSomers611 replied to Mr_Tayto's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm trying to understand how to do this on my F-4D's. Looking at my F-4D_69DATA.INI it shows the following under weapons: // Weapon Stations --------------------------------------------------------- // Weapon Stations --------------------------------------------------------- [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.18 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1600 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP,CGR,EOGR AttachmentType=NATO,USAF ModelNodeName=wing_pylon_armament_L PylonMass=86.18 PylonDragArea=0.02 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.18 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1600 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP,CGR,EOGR AttachmentType=NATO,USAF ModelNodeName=wing_pylon_armament_R PylonMass=86.18 PylonDragArea=0.02 [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.05,2.74,-1.22 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,CGR,EOGR,ARM,EP,TER,TLR,RP AttachmentType=NATO,USAF ModelNodeName= ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightInnerWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.05,2.74,-1.22 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,CGR,EOGR,ARM,EP,TER,TLR,RP AttachmentType=NATO,USAF ModelNodeName= ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-1.01 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=BOMB,LGB,NUC,GP,LP,IFP,DLP,MER,RCN AttachmentType=NATO,USAF ModelNodeName=pylon_centerline PylonMass=32.21 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [SparrowStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=-0.501,5.07,-0.84 AttachmentAngles=2.0,0.0,2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM,LP AttachmentType=NATO,USAF MinExtentPosition= MaxExtentPosition= [SparrowStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=0.501,5.07,-0.84 AttachmentAngles=-2.0,0.0,-2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM,EP AttachmentType=NATO,USAF MinExtentPosition= MaxExtentPosition= [SparrowStation3] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=NATO,USAF MinExtentPosition= MaxExtentPosition= [SparrowStation4] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,-5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=NATO,USAF MinExtentPosition= MaxExtentPosition= [SidewinderStation1] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.32,2.63,-1.12 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=NATO,USAF ModelNodeName=missile_rails_L PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [SidewinderStation2] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.32,2.63,-1.12 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=NATO,USAF ModelNodeName=missile_rails_R PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [SidewinderStation3] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.77,2.63,-1.12 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=NATO,USAF ModelNodeName=missile_rails_L PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [SidewinderStation4] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.77,2.63,-1.12 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=NATO,USAF ModelNodeName=missile_rails_R PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [LeftOuterWingStationWet] SystemType=WEAPON_STATION StationID=14 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1600 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName=wing_pylon_fueltank_L PylonMass=41.73 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 FuelTankNodeName=droptank_wing_L [RightOuterWingStationWet] SystemType=WEAPON_STATION StationID=15 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1600 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName=wing_pylon_fueltank_R PylonMass=41.73 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 FuelTankNodeName=droptank_wing_R [CenterlineStationWet] SystemType=WEAPON_STATION StationID=16 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-0.96 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName= PylonMass=0.0 PylonDragArea=0.00 MinExtentPosition= MaxExtentPosition= FuelTankName=Tank600_F4 FuelTankNodeName=droptank_centerline [FalconStation1] SystemType=WEAPON_STATION StationID=17 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.32,2.59,-1.17 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=missile_rails_L PylonMass= LaunchRailNodeName= SpecificStationCode=AIM4 [FalconStation2] SystemType=WEAPON_STATION StationID=18 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.32,2.59,-1.17 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=missile_rails_R PylonMass= LaunchRailNodeName= SpecificStationCode=AIM4 [FalconStation3] SystemType=WEAPON_STATION StationID=19 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.77,2.59,-1.17 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=missile_rails_L PylonMass= LaunchRailNodeName= SpecificStationCode=AIM4 [FalconStation4] SystemType=WEAPON_STATION StationID=20 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.77,2.59,-1.17 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=missile_rails_R PylonMass= LaunchRailNodeName= SpecificStationCode=AIM4 I'm wanting to make the rear sparrows as Group 7, to me this makes logical sense considering nothing else can be loaded there. My question is, should I remove the Falcon Stations and then seperate the 2 front Sparrow Bays so I can use/load them individually? I would be interested in seeing your setup. -
Skin Request Topic
CSomers611 replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Was wondering if anyone has done an F-105F of the Ryan's Raiders or any other combat unit during Nam? Does any have a template for the F-105F/G?