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CSomers611

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About CSomers611

  1. I appreciate this information, I thought this was a possibility but didn't know if I changed the actual color in GIMP if it did anything or not...guess I learned. Thanks again.
  2. Before anyone says this isn't accurate, yes, I know but I'm tinkering! I've added CCIP to the F-105B, I've even changed the color of the Fall Line and Gun Cross. However, the issue is the new colors aren't showing up in game and I cannot figure out why. Here's the Fall Line and Gun Cross modified using GIMP: Here's those files within F-105B Cockpit Folder: Here's my entry in F-105B_COCKPIT.INI: [GunsightFront] HasGunsight=TRUE GunsightMilSize=30 GunsightName=F-105B_sight.tga GunsightComputedName=F-105B_sight.tga AGGunsightName=F-105B_sight.tga GunsightRollTabsName=F-105B_ROLLTABS.tga GunsightRangebarName=F-105B_RANGEBAR.tga RangeBarOrientation=6TO12 RangeBarHasGunRange=FALSE RangeBarUseWeaponRange=TRUE RangeBarWeaponRangeAtCenter=FALSE RangeBarMax=6096.0 RangeBarMin=914.4 LeadComputing=TRUE MinDepression=156.213333 MaxDepression=779.822222 DefaultDepression=556.622222 MinLeadRange=985.943752 MaxLeadRange=15856.299997 DefaultLeadRange=10022.180070 RocketDepression=256.213333 BombDepression=556.622222 Here's my entry within F-105B_AVIONICS.INI: //CCIP// [HUD] HUDMaterial=HUDMaterial HUDColor=0.0,1.0,0.0,0.7 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.272,-1.205 ViewportBottomRight=0.272,180.0 GunBoresightAngle=0.00 RocketBoresightAngle=0.50 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [HUDFont] TextFontName=Arial TextSize=11 TextBold=TRUE [HUDModeNav] Symbol[01]= Symbol[02]= Symbol[03]=HUD_Guncross [HUDModeAG] Symbol[01]= Symbol[02]=HUD_CCIP Symbol[03]=HUD_Guncross [HUD_CCIP] SymbolType=CCIP FallLineImage=Cockpit\F-105B_FALLLINE.tga ImageSize=0.200 FallFromFlightPath=TRUE [HUD_Guncross] SymbolType=IMAGE ImageFilename=Cockpit\HUD_Guncross.tga ImageSize=0.025 ImagePosition=0.00,-0.0208 Any ideas why I can't get this to work like I want?
  3. I haven't located the 2ARM in anything yet though I've downloaded quite a few, just apparently not the correct one!
  4. I've been search and haven't found it yet, was wondering if anyone has made dual pylons for the F-105's? I would like to tinker around a bit like groundcrews did and be able to have the option for either dual ECM pods or a dual loadout of AGM-45's on the F-105F even if it's for just playing around the ranges of the SWUSA. I would be interested in learning how to do this myself if anyone is willing to walk me through how to do it.
  5. What Station Group's do you make Sparrow Stations 1 & 2 so you can load them individually or do I not need to change them in order to load an ECM pod in one only?
  6. How's this coming along? Are you planning on doing one of the Kansas Air National Guard's 127th FIS?
  7. I'm trying to understand how to do this on my F-4D's. Looking at my F-4D_69DATA.INI it shows the following under weapons: // Weapon Stations --------------------------------------------------------- // Weapon Stations --------------------------------------------------------- [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.18 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1600 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP,CGR,EOGR AttachmentType=NATO,USAF ModelNodeName=wing_pylon_armament_L PylonMass=86.18 PylonDragArea=0.02 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.18 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1600 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP,CGR,EOGR AttachmentType=NATO,USAF ModelNodeName=wing_pylon_armament_R PylonMass=86.18 PylonDragArea=0.02 [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.05,2.74,-1.22 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,CGR,EOGR,ARM,EP,TER,TLR,RP AttachmentType=NATO,USAF ModelNodeName= ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightInnerWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.05,2.74,-1.22 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,CGR,EOGR,ARM,EP,TER,TLR,RP AttachmentType=NATO,USAF ModelNodeName= ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-1.01 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=BOMB,LGB,NUC,GP,LP,IFP,DLP,MER,RCN AttachmentType=NATO,USAF ModelNodeName=pylon_centerline PylonMass=32.21 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [SparrowStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=-0.501,5.07,-0.84 AttachmentAngles=2.0,0.0,2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM,LP AttachmentType=NATO,USAF MinExtentPosition= MaxExtentPosition= [SparrowStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=0.501,5.07,-0.84 AttachmentAngles=-2.0,0.0,-2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM,EP AttachmentType=NATO,USAF MinExtentPosition= MaxExtentPosition= [SparrowStation3] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=NATO,USAF MinExtentPosition= MaxExtentPosition= [SparrowStation4] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,-5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=NATO,USAF MinExtentPosition= MaxExtentPosition= [SidewinderStation1] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.32,2.63,-1.12 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=NATO,USAF ModelNodeName=missile_rails_L PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [SidewinderStation2] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.32,2.63,-1.12 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=NATO,USAF ModelNodeName=missile_rails_R PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [SidewinderStation3] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.77,2.63,-1.12 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=NATO,USAF ModelNodeName=missile_rails_L PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [SidewinderStation4] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.77,2.63,-1.12 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=NATO,USAF ModelNodeName=missile_rails_R PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [LeftOuterWingStationWet] SystemType=WEAPON_STATION StationID=14 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1600 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName=wing_pylon_fueltank_L PylonMass=41.73 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 FuelTankNodeName=droptank_wing_L [RightOuterWingStationWet] SystemType=WEAPON_STATION StationID=15 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1600 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName=wing_pylon_fueltank_R PylonMass=41.73 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 FuelTankNodeName=droptank_wing_R [CenterlineStationWet] SystemType=WEAPON_STATION StationID=16 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-0.96 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName= PylonMass=0.0 PylonDragArea=0.00 MinExtentPosition= MaxExtentPosition= FuelTankName=Tank600_F4 FuelTankNodeName=droptank_centerline [FalconStation1] SystemType=WEAPON_STATION StationID=17 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.32,2.59,-1.17 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=missile_rails_L PylonMass= LaunchRailNodeName= SpecificStationCode=AIM4 [FalconStation2] SystemType=WEAPON_STATION StationID=18 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.32,2.59,-1.17 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=missile_rails_R PylonMass= LaunchRailNodeName= SpecificStationCode=AIM4 [FalconStation3] SystemType=WEAPON_STATION StationID=19 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.77,2.59,-1.17 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=missile_rails_L PylonMass= LaunchRailNodeName= SpecificStationCode=AIM4 [FalconStation4] SystemType=WEAPON_STATION StationID=20 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.77,2.59,-1.17 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=missile_rails_R PylonMass= LaunchRailNodeName= SpecificStationCode=AIM4 I'm wanting to make the rear sparrows as Group 7, to me this makes logical sense considering nothing else can be loaded there. My question is, should I remove the Falcon Stations and then seperate the 2 front Sparrow Bays so I can use/load them individually? I would be interested in seeing your setup.
  8. Was wondering if anyone has done an F-105F of the Ryan's Raiders or any other combat unit during Nam? Does any have a template for the F-105F/G?
  9. Operation Desert Storm Skinpack and Updates for B-52G_89

    There's a missing skin referenced in this package.... [TextureSet001] Directory=Mixtape Name=Mixtape Nation=USAF Squadron=596th BS, 2d Bomb Wing Specular=0.100000 Glossiness=0.150000 Reflection=0.000000 DecalNumberRandomize=TRUE DecalNumberStart=0 DecalNumberEnd=11 I don't see a Mixtape folder included with this....
  10. Thanks for everyone's help...I think I maybe addicted now! Thought it would only be right of me to name an aircraft after my wife!
  11. Here's the comparison of the 334th and 127th on the F-86E-10. The 334, 335, and 336 had large squadron patches in this area so I tried to mirror the 127th in the same manner as this "what-if" is based on the 127th falling into the 4th FIW. Still planning on tweaking it a bit, just glad it'd finally working! Here's the comparison of the 334th and 127th on the F-86E-10. The 334, 335, and 336 had large squadron patches in this area so I tried to mirror the 127th in the same manner as this "what-if" is based on the 127th falling into the 4th FIW. Still planning on tweaking it a bit, just glad it'd finally working! Here's my most recent 127th FIS on the F-86E-10, the sizing and placement has been changed along with the coloring.
  12. I've gotten the custom created patch to work correctly, I deleted everything and started over from scratch. Strange thing is I don't know exactly why it wasn't showing up. I've even started making custom kill markings, each star is equal to 10 kills.
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