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CSomers611

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Everything posted by CSomers611

  1. I appreciate this information, I thought this was a possibility but didn't know if I changed the actual color in GIMP if it did anything or not...guess I learned. Thanks again.
  2. Before anyone says this isn't accurate, yes, I know but I'm tinkering! I've added CCIP to the F-105B, I've even changed the color of the Fall Line and Gun Cross. However, the issue is the new colors aren't showing up in game and I cannot figure out why. Here's the Fall Line and Gun Cross modified using GIMP: Here's those files within F-105B Cockpit Folder: Here's my entry in F-105B_COCKPIT.INI: [GunsightFront] HasGunsight=TRUE GunsightMilSize=30 GunsightName=F-105B_sight.tga GunsightComputedName=F-105B_sight.tga AGGunsightName=F-105B_sight.tga GunsightRollTabsName=F-105B_ROLLTABS.tga GunsightRangebarName=F-105B_RANGEBAR.tga RangeBarOrientation=6TO12 RangeBarHasGunRange=FALSE RangeBarUseWeaponRange=TRUE RangeBarWeaponRangeAtCenter=FALSE RangeBarMax=6096.0 RangeBarMin=914.4 LeadComputing=TRUE MinDepression=156.213333 MaxDepression=779.822222 DefaultDepression=556.622222 MinLeadRange=985.943752 MaxLeadRange=15856.299997 DefaultLeadRange=10022.180070 RocketDepression=256.213333 BombDepression=556.622222 Here's my entry within F-105B_AVIONICS.INI: //CCIP// [HUD] HUDMaterial=HUDMaterial HUDColor=0.0,1.0,0.0,0.7 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.272,-1.205 ViewportBottomRight=0.272,180.0 GunBoresightAngle=0.00 RocketBoresightAngle=0.50 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [HUDFont] TextFontName=Arial TextSize=11 TextBold=TRUE [HUDModeNav] Symbol[01]= Symbol[02]= Symbol[03]=HUD_Guncross [HUDModeAG] Symbol[01]= Symbol[02]=HUD_CCIP Symbol[03]=HUD_Guncross [HUD_CCIP] SymbolType=CCIP FallLineImage=Cockpit\F-105B_FALLLINE.tga ImageSize=0.200 FallFromFlightPath=TRUE [HUD_Guncross] SymbolType=IMAGE ImageFilename=Cockpit\HUD_Guncross.tga ImageSize=0.025 ImagePosition=0.00,-0.0208 Any ideas why I can't get this to work like I want?
  3. I've been search and haven't found it yet, was wondering if anyone has made dual pylons for the F-105's? I would like to tinker around a bit like groundcrews did and be able to have the option for either dual ECM pods or a dual loadout of AGM-45's on the F-105F even if it's for just playing around the ranges of the SWUSA. I would be interested in learning how to do this myself if anyone is willing to walk me through how to do it.
  4. I haven't located the 2ARM in anything yet though I've downloaded quite a few, just apparently not the correct one!
  5. What Station Group's do you make Sparrow Stations 1 & 2 so you can load them individually or do I not need to change them in order to load an ECM pod in one only?
  6. How's this coming along? Are you planning on doing one of the Kansas Air National Guard's 127th FIS?
  7. I'm trying to understand how to do this on my F-4D's. Looking at my F-4D_69DATA.INI it shows the following under weapons: // Weapon Stations --------------------------------------------------------- // Weapon Stations --------------------------------------------------------- [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.18 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1600 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP,CGR,EOGR AttachmentType=NATO,USAF ModelNodeName=wing_pylon_armament_L PylonMass=86.18 PylonDragArea=0.02 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.18 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1600 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP,CGR,EOGR AttachmentType=NATO,USAF ModelNodeName=wing_pylon_armament_R PylonMass=86.18 PylonDragArea=0.02 [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.05,2.74,-1.22 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,CGR,EOGR,ARM,EP,TER,TLR,RP AttachmentType=NATO,USAF ModelNodeName= ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightInnerWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.05,2.74,-1.22 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,CGR,EOGR,ARM,EP,TER,TLR,RP AttachmentType=NATO,USAF ModelNodeName= ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-1.01 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=BOMB,LGB,NUC,GP,LP,IFP,DLP,MER,RCN AttachmentType=NATO,USAF ModelNodeName=pylon_centerline PylonMass=32.21 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [SparrowStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=-0.501,5.07,-0.84 AttachmentAngles=2.0,0.0,2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM,LP AttachmentType=NATO,USAF MinExtentPosition= MaxExtentPosition= [SparrowStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=0.501,5.07,-0.84 AttachmentAngles=-2.0,0.0,-2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM,EP AttachmentType=NATO,USAF MinExtentPosition= MaxExtentPosition= [SparrowStation3] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=NATO,USAF MinExtentPosition= MaxExtentPosition= [SparrowStation4] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,-5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=NATO,USAF MinExtentPosition= MaxExtentPosition= [SidewinderStation1] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.32,2.63,-1.12 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=NATO,USAF ModelNodeName=missile_rails_L PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [SidewinderStation2] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.32,2.63,-1.12 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=NATO,USAF ModelNodeName=missile_rails_R PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [SidewinderStation3] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.77,2.63,-1.12 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=NATO,USAF ModelNodeName=missile_rails_L PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [SidewinderStation4] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.77,2.63,-1.12 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=NATO,USAF ModelNodeName=missile_rails_R PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [LeftOuterWingStationWet] SystemType=WEAPON_STATION StationID=14 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1600 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName=wing_pylon_fueltank_L PylonMass=41.73 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 FuelTankNodeName=droptank_wing_L [RightOuterWingStationWet] SystemType=WEAPON_STATION StationID=15 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1600 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName=wing_pylon_fueltank_R PylonMass=41.73 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 FuelTankNodeName=droptank_wing_R [CenterlineStationWet] SystemType=WEAPON_STATION StationID=16 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-0.96 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName= PylonMass=0.0 PylonDragArea=0.00 MinExtentPosition= MaxExtentPosition= FuelTankName=Tank600_F4 FuelTankNodeName=droptank_centerline [FalconStation1] SystemType=WEAPON_STATION StationID=17 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.32,2.59,-1.17 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=missile_rails_L PylonMass= LaunchRailNodeName= SpecificStationCode=AIM4 [FalconStation2] SystemType=WEAPON_STATION StationID=18 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.32,2.59,-1.17 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=missile_rails_R PylonMass= LaunchRailNodeName= SpecificStationCode=AIM4 [FalconStation3] SystemType=WEAPON_STATION StationID=19 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.77,2.59,-1.17 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=missile_rails_L PylonMass= LaunchRailNodeName= SpecificStationCode=AIM4 [FalconStation4] SystemType=WEAPON_STATION StationID=20 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.77,2.59,-1.17 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=missile_rails_R PylonMass= LaunchRailNodeName= SpecificStationCode=AIM4 I'm wanting to make the rear sparrows as Group 7, to me this makes logical sense considering nothing else can be loaded there. My question is, should I remove the Falcon Stations and then seperate the 2 front Sparrow Bays so I can use/load them individually? I would be interested in seeing your setup.
  8. Was wondering if anyone has done an F-105F of the Ryan's Raiders or any other combat unit during Nam? Does any have a template for the F-105F/G?
  9. Operation Desert Storm Skinpack and Updates for B-52G_89

    There's a missing skin referenced in this package.... [TextureSet001] Directory=Mixtape Name=Mixtape Nation=USAF Squadron=596th BS, 2d Bomb Wing Specular=0.100000 Glossiness=0.150000 Reflection=0.000000 DecalNumberRandomize=TRUE DecalNumberStart=0 DecalNumberEnd=11 I don't see a Mixtape folder included with this....
  10. Thanks for everyone's help...I think I maybe addicted now! Thought it would only be right of me to name an aircraft after my wife!
  11. I wanted to do something simple on the F-86A-5, F-86E-10, and F-86F-30 to have one of my favorite Air National Guard units represented for me to fly in my Korean War Campaigns so I create a "what-if" skin of the 127th Fighter-Interceptor Squadron, Kansas Air National Guard as though they had been activated during the Korean War and equipped with these F-86's when assigned to the 4th FIW. I used the 334th FIS, 4th FIW as the basis for this and replaced the 334th FIS patch under the canopy for a custom 127th FIS patch I created. They all show up perfectly in LOD Viewer however the 127th FIS patch doesn't show-up under the canopy in the game as it should, and I can't figure out why. Any ideas or suggestions?
  12. Here's the comparison of the 334th and 127th on the F-86E-10. The 334, 335, and 336 had large squadron patches in this area so I tried to mirror the 127th in the same manner as this "what-if" is based on the 127th falling into the 4th FIW. Still planning on tweaking it a bit, just glad it'd finally working! Here's the comparison of the 334th and 127th on the F-86E-10. The 334, 335, and 336 had large squadron patches in this area so I tried to mirror the 127th in the same manner as this "what-if" is based on the 127th falling into the 4th FIW. Still planning on tweaking it a bit, just glad it'd finally working! Here's my most recent 127th FIS on the F-86E-10, the sizing and placement has been changed along with the coloring.
  13. I've gotten the custom created patch to work correctly, I deleted everything and started over from scratch. Strange thing is I don't know exactly why it wasn't showing up. I've even started making custom kill markings, each star is equal to 10 kills.
  14. I've checked and rechecked everything. I've even remade the tga numerous times, changed the decal level and it's still not showing up in game. Everything I see is correct, so I don't know why it's not showing up in the game. I just noticed after I got 100 kills, the stars quit showing up as well on my F-86A-5. I'm stumped!
  15. Looking forward to this!
  16. I believe the A model is TW and the others at Viper Team’s. I found a file in one of the repaints in my F-16CM_B42 folder which allowed me to do a quick run in GIMP and get a quick tail done for the 422nd TES. Now I need to figure out how to do the tail numbers so I can do correct tail numbers and squadron markings.
  17. Does anyone have a template for the F-16’s? I started small today and made decals….even more amazingly they show up in game! I’m thinking about trying my hand at a few skins but know I don’t have the skill yet to make a template.
  18. I’ll upload some more reference pictures tomorrow. As for Block 10 F-16A’s…. There’s a few options in the SF2 F-16 addon aircraft section. I’ll look but I believe I’m using one of those very ones in my game currently. I’m looking into how to possibly try my hand at making them myself but I know I won’t do them the justice starting out hence my request. I’ve included 2 pictures of the 184th TFG CO’s F-16A Block 10 in 1988/1989 I believe.
  19. I was wondering if someone could do skins for the following F-16's of the 184th Tactical Fighter Group, Kansas Air National Guard located at McConnell AFB. F-16A Block 1 & Block 10 F-16C Block 25 F-16D Block 25 I have skins for them during their F-105D/F, F-4D, and B-1B days...would love to see some of their F-16's in the skies of SF2. I can provide reference pictures of them. Thanks in advance.
  20. Southwest United States for SF2

    Downloaded and attempted to extract the file to install however got an error message regarding Gelaender.tga, it won't extract as it says there's an unknown error. Any ideas/solutions?
  21. I'm just getting back into SF2 after a long break. I just installed Strike Fighters 2 Complete Edition, now my question is, what patches/service packs do I need to install? There's so many, I want to ensure I do it correctly. Thanks for any input/assistance.
  22. alexis99, My problem with telling my AI B-1B wingman to RTB is they seem to crash each and every time when flying over Afghanistan. Due to this, I always try to ensure I'm just a single ship flight so I'm not penalized for the AI inability to keep the plane airborne.
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