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Everything posted by torno
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pájaros navales
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popurrí Fuerza Aérea
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Family FW-190 & TA-152
torno replied to torno's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
TA 152C almost finished -
BAM Cóndor (base de los Pucara), Pradera del Ganso y al norte Darwin
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limit of tiles in maps?
torno replied to torno's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
in the field data figure these entries [Texturexxx] Filename = seaxxx.TGA HasWater = 1 HeightMap = seaxxx_hm.BMP HeightMapScale = 2.000000 Color = 0.241387,0.257525,0.233230 ----------------- (this color data) SolidObjectTexture = AlphaObjectTexture = TerObjectFalklandTrees.TGA MipMapLevels = 6 when cloning that data in many tiles I create the problem of limit of loads I never closed the texture number 847, if it had a limit it would have to be 900, 1000,500, a round number, so since I had to rewrite about 130 tile data in the data replace that color number: = xxxx.xxx .xxx that I never gave importance to but it was repeated in the series. that vast so that the missing tiles appear and the graphics engine will not load the texture 1 replacing them -
es muy tarde y no lo probé lo suficiente, pero solucione el inconveniente del mapa de Malvinas. y no hay quien pueda!!! cantaban los halcones.
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limit of tiles in maps?
torno replied to torno's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks to a blue screen of my pc and a restoration to a safe point, all the last changes in the data of the Malvinas terrain were erased. so I had to rewrite, and I came up with an idea that maybe it could be what could be generating the tile limit, while rewriting I made the change, and guess what? The area that was not loaded correctly was loaded (despite in the tdf editor if it was loaded correctly) I am very happy. because the project does not die Sorry my bad english- 17 replies
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WW2 Screenshots Thread
torno replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Family FW-190 & TA-152
torno replied to torno's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
for variant F, new quadruple bracket ER-4 -
Me atraso el querer hacer que los cohetes Wgr-21 funcionen como armas aire aire (no lo logre) asi que continuo con el fw 190F y nuevo y ultimo soporte Mer .
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New Russian Stealth Fighter to be unveiled this month
torno replied to MigBuster's topic in Military and General Aviation
Render Aleducat -
El mapa quedará así con las texturas de transición muy abruptas a las normales que cree antes voy a tratar de crear alguna textura normal que se pueda adaptar pero por ahora me desconectó del mapa y continuo con otros modelos postergados, el trabajo de crear azulejos y ubicarlos era algo como monótono aburrido y que te cuesta mucho tiempo.
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limit of tiles in maps?
torno replied to torno's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
My fear and incognito when starting this map comes true, the list is fine, the TFD loads them correctly without error warnings, the map from texture 847 does not load new textures and replaces them with texture number 1 as I already explained It is not a problem of lack of memory, without objects on the ground, reducing the size of the tiles and the quality of everything still does not load correctly, it is a mixture of disappointment and fury for the time invested. -
limit of tiles in maps?
torno replied to torno's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If it is not known it means that there may be a limit, in the map I am working on when it reaches texture 847, it stops loading textures and the system loads texture number 1 for the rest of the map, I will experiment by reducing the size of the mosaics. To cross your fingers -
limit of tiles in maps?
torno replied to torno's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thank you very much for your answer -
ok esperemos que algún gurú de terrenos tenga el conocimiento.
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se que hay limite con los target, pero no recuerdo lo de las texturas.
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para la gente que sigue este hilo, estoy encontrándome con inconvenientes en el mapa que estoy pintando, el problema es que a partir de la textura 857, el mapa en el juego me carga una misma textura para toda la zona marcada en rojo, a pesar que en el editor de terreno esta todo ok, quizás sea que mi maquina se queda sin memoria o quizás otro problema del simulador , por ahora es un misterio
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Family FW-190 & TA-152
torno replied to torno's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
variant f -
New Russian Stealth Fighter to be unveiled this month
torno replied to MigBuster's topic in Military and General Aviation
Aleducat -
algunas capturas mas
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SAIA 90 B- Mirlo
torno posted a topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
some images like this being already completed this plane (remember it was a project in Argentina (FMA) German (DORNIER) of the late 80-90 . This is the B version, too, think of zero, the series A, single-pilot. the 2 models are shipped, and have apontage hooks and strengthened undercarriage sorry for my English -
estos últimos días regrese al tedioso trabajo de textura y cargar algunos azulejos de las islas, es un trabajo aburrido muy lento y con muchas pruebas y errores pero el resultado es muy bueno, acá algunas imágenes, pero todavía tengo mucho tiempo para terminarlo.
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My projects (GKABS)
torno replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Saar IV