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Everything posted by GrinchWSLG
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YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Tried out your railgun, not bad, I'll play with it. As far as the ROF, going off whats shown in the movie, the internal guns have an incredibly slow ROF, probably because they're high output energy cannons that need charge time between shots (or something). Also, while certainly 1000+ rpm is necassary when you have only one gun, when you have two I don't think its as important. I think the 800-1000 range works well. Certainly the Israeli A-4 pilot who shot down 2 MiGs with his DEFA's can attest to that. I think having 2 gatling guns is a bit much, especially in terms of weight. And like I said, the ROF doesn't need to be incredibly high. Well, I was definitely thinking of doing an 80's US Navy scheme at some point with gull grey on top and white on the bottom. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Well, in Macross the internal guns are "energy cannons" so I can pretty much pick whatever I want to replace them. I'm thinking a chain gun with a rate of fire under 1000rpm. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Well, in Macross they seem to puke missiles out of every crack and seam, but this model is all external stores. There really isn't much room interior wise anyway. As far as mounting goes, the concept as it exists in my head is: 1 center hardpoint between the engines for gun pods 2 hardpoints on either side of the gun pod for heavy ground weapons 1 hardpoint under each wing root 1 hard point (at least) on each wing I'll start playing around with weapons once I get the cockpit done. The internal guns are set up, I just need to look through the gun editor for something more appropriate then the M61A1. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Thanks The unfortunate advantage of the FAA's snail pace hiring process is I have plenty of free time. Thanks. Ha, thank you. Well, first completed model, certainly the first time I ever UVW mapped and textured from scratch, can't believe how much work goes into this process. I'll do my best to make my template into something a sane person can use, I'd love to see what kind of schemes others can come up with. When this is released (which won't be for a while yet) I'll include both the Alpha One demonstrator scheme as pictured, and probably a generic USAF based grey military skin. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
External Textures are done for the most part, I hope. Still need to do some insides and lots of detail work. Plus weathering. Tell me what you think. EDIT: Okay, new screens with better graphic settings. Didn't realize this install wasn't setup with my video card. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Thats the way I'm leaning. Like I said before though, armaments will have to wait till I start experimenting. I'll probably get to it shortly after texturing, since the cockpit is going to take a while. As far as updates, the fuslage is all unwrapped and has the roughest of rough textures on it. That accounts for half the aircraft texturing in itself (which is why it got its own bitmap). The rest is almost done with mapping, all thats left is the forward fuslage, cockpit, and canopy frame. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Well, if the missiles aren't recessed then it would probably work. There would only be room for one row of AMRAAM sized missile though I think. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Well, I tried it with a 512x512 TGA and it didn't look bad. I'm going to make the glass seperate anyway to make texturing easier though. You didn't happen to know a way to have multiple objects in the UVW Editor did you Julhelm? -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Thats what I was thinking about doing since I've gotten pretty good at messing around with TGA's while making decals. I'll experiment with it. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Um, anybody know how to have multiple objects in the UVW Editor at once? Like if I wanted the wings, nose, control surfaces, etc. all on the same bitmap. EDIT: Before I forget, does the canopy glass need to be a seperate object from the canopy frame? -
Simulation of HDR/Bloom effects
GrinchWSLG replied to kct's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, don't try just running DXDLL on WOE just for the heck of it, even after taking everything out my game won't get beyond the main menu. -
Simulation of HDR/Bloom effects
GrinchWSLG replied to kct's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://www.gotf.net/index.php?option=com_r...einfo&id=54 Here's a link to that DLL I was talking about. Its an older post process effect, but it worked well in OFP. The configurator it came with was pretty nice. I have no idea if it could be made to work with the SFP engine or not. -
Simulation of HDR/Bloom effects
GrinchWSLG replied to kct's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
On my 7900GTO I had only slight slow down that I could notice. The effect however, at least as I tried it, was a quite a bit over powering, and the way it works on ground objects is too noticable. I do see potential in this once played with. BTW, is this similiar to that directx mod for Operation Flashpoint? I can't remember the name of it, but that mod worked extremely well and made the game look absolutely stunning. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Forunately I have a dual monitor setup so I leave the perspective maxed in the left monitor and the UVW editor in the right. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
I've only just started but I think this is the best way to do it definitely. The only problem is with the flatten method selecting the whole fuselage of the YF-19 creates quite the parts pile thanks to its complex shape. But you can easily select the individual areas and remap or choose a different method. For example, I selected the inside of the intakes and Box Mapped them, which gave me 5 neat pieces. Now to figure out how to keep everything scaled properly... EDIT: Before I forget, thanks so much for the help Julhelm, I was doing it totally wrong before. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Ah, I see now Julhelm. I decided to properly learn how to do this instead of just piecing together information. I looked up a UVW mapping tutorial here http://www.waylon-art.com/uvw_tutorial/uvwtut_01.html and realized that Mustang's tutorial is probably not the best way to go about things. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Hmm, well I was thinking more along the lines of after I created a UVW map for something on the right side, just being able to mirror it for use on the left side. I found I was able to copy paste the UVW unwrap modifier, but the faces are all inverted. EDIT: I decided to experiment with something before I posted. I copied the UVW Map modifier first (after selected the faces) then the UVW Unwrap modifier and it seems to have worked. Ooh, "Valued Member" now. EDIT2: Nope just worked on that one rudder, tried the same thing on the Vertical Stabilizor and it didn't work. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Stitch function? Whats that do? Also, is there a way to mirror the UVW over for duplicate aparts, like rudders? That would make my life a lot easier. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Well, I can understand what Julhelm is talking about, but as this is my first time UVW mapping I don't think I'm going to get nearly his level of results. So far though its going okay. I have the outside of the nose and the wings mapped with the rough textures. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
It will come with the two built in guns located in the wing roots. I haven't decided what gun I'll put in there, has I haven't looked at whats available in game. There will be a hardpoint for hanging gunpods in the appropriate place, and I may model the GU-15 once everything else is done. Keep up the work on those weapons, they sound pretty interesting, would love to see them in action. Thanks. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Ah ha, that makes tons of sense, I can't believe I didn't think of it before. Thanks! -
From the album: Grinch's Album
My brother showed me how to set up a daylight system. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Well, I think the 48 seconds from sea level to atmospheric ceiling is a bit too much for the sim. Engine thrust wise it will be comparable to 5th generation fighters or better. Manueverability wise, well, lets just say I'm not looking forward to any of the FM work, since most of that data makes absolutely no sense to me. I have no idea where modders are getting all this data. I've got all the control surfaces doing what they should for the most part. I also have the engine nozzles simulating thrust vectoring for pitch. Would like to start texturing tonight or tomorrow. Which raises a question. I'm using UVW mapping plus LithUnwrap for texturing. When placing the UVW maps, you basically have to guess as to where to put it on the map. I was wondering how people got these textures so packed together. Is there something I'm missing or is it really guess and check? -
My old roommate in college was working local in the tower at Tallahassee Regional when this happened on his runway today.
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YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Here's a few shots of the F-16 pilot... I'm just using this as a dummy to see how the shape of the cockpit works. "Make a new pilot" is at the bottom of the list of things to do for now. After I did this run I went back and refined the cockpit a little further and came up with this... Its not the full deal since its just the external view, unless you guys think I should recreate it fully for the external model. I'll definitely do the full pit for the virtual cockpit, or at least, as much as you can see from the player perspective. Aside from that I've finished the animations for the shock and air brakes. I didn't see any air brakes on the YF-19 in the movie so I'm using the rudders like the Super Hornet.
