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Uhu

JAGDSTAFFEL 11
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Everything posted by Uhu

  1. It's only about links in posts so far, the navigation in the forum looks alright. This is a link to a post from me where I used links in URL-tags too. As here, they are in no way highlighted or marked as being something other than normal text. Uhu
  2. Hello! Is there any way to mark or highlight links in postings? Especially when using the [url=]"link text"[/url] feature, I can't see that there is a link behind the text. It's better solved in eg. phpBB-based forums where those links appear in bold. In case that's a browser or forum skin issue, I'm using Firefox 3.0.11 and the standard skin. Though I've installed the FF NoScript-addon, for CA, scripts are allowed without restriction. Greets, Uhu
  3. Hello! I tried to turn the Hunter F6 available here into a FGA 9 variant, using some data of a SF2 mod (from here). I did not manage to remove the rocket rails for the 60lbs rockets, they're still showing up. Is there any way to do this without 3d-modelling software? I looked in the .OUT file, found entries about the left wing and right wing rocket stations and removed them, editing the _data.ini accordingly. Any help will be really appreciated! Greets, Uhu
  4. I'm using the tracers to get a rough idea where the rockets may land, like a spotting gun used on eg. a M-50 Ontos. That's a good point, to adjust the RocketBoreSightAngle, thanks... Is the finding of the values a true trial-and-error, or does someone know some values, say for a LAU 3/A / Hydra pod? Greets, Uhu
  5. Already tried - the sight disappears in that case. But as guns have a fixed sight in A/G-mode, I think that rockets should also get one even with modern avionics. Uhu
  6. Hello! Is it possible to have a caged sight with planes using the avionics70.dll? It's not so convenient to get the CCIP when switching to rockets and aiming with the gun tracers increases the ammo consumption too much. My search within the KB using the keywords "avionics" and "caged" did not led to useful results. Greets, Uhu
  7. Try flying below 70 feet and a shooting at close range! I think that the gunners won't get a good fire solution in the game under those target aspects - I only rarely see tracers going to me when I do this. Uhu
  8. Thanks for this explanation, Dave! :-) Uhu
  9. Hello! As the description says, I have a question about the function "Download from mirror". E.g. on sourceforge.net, a functionality with a similar name means that the content is mirrored on other servers / webspaces mostly with different owners. How ist it handled on this site? I ask because I wonder why a mirror is limited in download amount too (btw, how many data can you load per 24h here at CA?) Greets, Uhu
  10. Eh... I think I know why this confusion happened. I've installed the F-35 more than 2 weeks ago, in fact shortly after first publication, so I obviously modded my gundata.ini with the older data that I did not change since then. Sorry for it, Dave, that this little stupidity of myself made you doing these extra checks... ^^ Greets, Uhu
  11. That's a little bit confusing, because I've downloaded the F-35-pack just 1 hour before posting (a second time to be sure about it). To be absolutely precise, I'm talking about this file: http://forum.combatace.com/index.php?autoc...p;showfile=9040 , with a displayed update time of: Updated: Jun 4 2009, 07:17 PM . Is this the same file and version you are talking about, Dave? Greets, Uhu
  12. Well, I've got to add a slash in the F35A_Data.INI, which read in the "out-of-the-box"-version: [internalGun] SystemType=FIXED_GUN GunPortAnimationID=4 GunPortAnimationTime=0.2 GunTypeName=[b]25MM_GAU-22A[/b] InputName=FIRE_PRIMARY_GUN MuzzlePosition=-1.439,2.614,0.454 LightPosition=-1.439,2.614,0.454 AimAngles=0.0,-1.875,0.0 MaxAmmo=180 EjectShells=FALSE MinExtentPosition= MaxExtentPosition= but need at least with my GUNDATA.INI: [internalGun] SystemType=FIXED_GUN GunPortAnimationID=4 GunPortAnimationTime=0.2 GunTypeName=[b]25MM_GAU-22/A[/b] InputName=FIRE_PRIMARY_GUN MuzzlePosition=-1.439,2.614,0.454 LightPosition=-1.439,2.614,0.454 AimAngles=0.0,-1.875,0.0 MaxAmmo=180 EjectShells=FALSE MinExtentPosition= MaxExtentPosition= to get the gun working. My GUNDATA.INI.txt, if anybody needs it... Greets, Uhu
  13. It's not only the Mauser that is not working, but also the 25mm Gatling of Dave's F-35 that I added with the gun editor. I can't get my gun firing, with the short range missiles expended a bad position in a dogfight. How can I make a workaround? Uhu
  14. IRIS saying hello to SOHO (see here): AMRAAM will eat Flanker: Uhu
  15. According to google, a Quick-maneuvring Air-to-Air Missile, see here: http://acronyms.thefreedictionary.com/QAAM But neither wikipedia (EN and DE) nor globalsecurity.org know this acronym, so I can't say how common it is, or if it is only a PC simulation term. Uhu
  16. But I've only got the first generations Strike Fighters Project 1 and Wings over Vietnam. So I can't see why I should use a SF2 editor! Is there any newer first generation gun editor than Gun Data Editor v11.05.05 (43.4 KB)? Uhu
  17. The gun editor is the newest available at the Thirdwire homepage (from 2006, I believe). Greets, Uhu
  18. Good n8, SAM-8. You are in the HARM's way... Uhu
  19. I tried to delete the gun and to recreate and saving it in the gun editor. It did not work. Uhu
  20. Yes, I save the Mauser with the gun editor. :-) Uhu
  21. Well, in the described situation, I used the IRIS-T near at the end of its operational range in RL, see http://en.wikipedia.org/wiki/IRIS-T . I tested the targeting of a friendly plane with a 'Winder, admittedly, I was mistaken with the belief of not being able to target a friendly with a IR missile. But why made my plane a great explosion immediately after an IRIS launch with the debrief log's entry that I shot myself down? And why does the Mauser cannon not fire on both the Tornado and Eurofighter? Uhu
  22. I can't fire a Sidewinder at a friendly aircraft, it doesn't growl and guide to it, if I'm remembering its behavior in game correctly. And any IR guided missile won't shot myself down because the heat sources, even for an all-aspect missile, should be out of the seeker field of view (unless it makes a 180° turn, but why should it ,ake it?). And additionally, I think that the newest IR missiles as the AIM-9M or -X, the ASRAAM and the IRIS-T have a image processing seeker with electronics giving them a basiv IFF capability, so again a point against making blue-on-blue shots... Greets from a slightly confused Uhu
  23. Hello! I have a problem with following weapons: the BK27 Mauser internal gun of the Tornado and the Eurofighter Typhoon and with the IRIS-T. The gun won't fire albeit I've triple checked the _DATA.INIs and my GUNDATA.INI with testing some changes. Here are the corresponding INI-lines of my install: [GunData028] TypeName=27MM_BK27 FullName=27mm Mauser BK27 Caliber=27.000000 ROF=1800.000000 MuzzleVel=1025.000000 AmmoWt=0.180000 WarheadWt=0.018000 Reliability=100.000000 Accuracy=75.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=23mmFireEffect GunFireSound=Vulcan EffectClassName=23mmEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE without changes from me, and the excerpt of the Typhoon INI (bongodriver's mod from http://forum.combatace.com/index.php?showtopic=27281 ) // Internal Guns --------------------------------- [internalGun01] SystemType=FIXED_GUN GunTypeName=27MM_BK27 InputName=FIRE_PRIMARY_GUN MuzzlePosition=0.919,2.304,-0.236 LightPosition=0.919,2.304,-0.236 AimAngles=0.0,0.0,0.0 MaxAmmo=150 EjectShells=FALSE MinExtentPosition= MaxExtentPosition= My sole change here is that I removed a - in the line "AimAngles=-0.0,0.0,0.0" In the case the the full INI's are needed, please look here: Typhoon_DATA.INI.txt GUNDATA.INI.txt The other problem is that the IRIS-T is not very likely to check if it targets the right target selected by me. On several occasions, I fired one at a foe at a range of approximately 20 km, but the only thing I got was a "Check fire. Friendly fire reported..." call. In the debrief log, I found then out that I hit a friendly dogfighter flying in the vicinity of my target. The other strange case is that, in a Tornado F3, I fired an IRIS-T at a Su-27 25 km away, the next thing I saw was the fireball of my plane. Debrief said that I shot myself down with my own missile (iterated 2 times...). My game configuration is as follows: SFP1 patched to the newest level (Oct. '08) and easy gameplay settings... Community Weapons pack 2.52 with few newer weapons installed, weaponsdata.INI along with the extracted and expanded GUNDATA.INI placed in the weapons folder. The newest gun and weapon editors that arfe available installed with no problems using them so far. I can't figure a workaround out, so please help me. :-) Greets, Uhu PS. BTW, the Meteor won't show up in the loadout screen for the Typhoon - I checked the "exported"-checkbox in the weps editor and the attachment codes of the Typhoon... If I can fix this with help also, I would be glad about it.
  24. I've already got glasses - the Dodge flight is just behind my HUD, but there is another "Viper 11" at 22 km low in the clouds... Greets, Uhu
  25. How many different callsigns does the engine allocate? I think that there's a clone from me over the iraq, just over the left HUD edge (DS mod, F-16): Not a jump jet but a jump MANPAD (also DS mod, A-7E): Greets, Uhu
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