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toot last won the day on August 9 2023
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IAI Lavi
toot replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
I've sent the new skins to stratos and it's currently between him and angelp -
help IAI Arava WIP
toot replied to toot's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I tried looking at some of the stocks and mods, but then I remembered helicopters have rotors that spin above and I found the RotationAxis field but it also didn't fix it -
help IAI Arava WIP
toot replied to toot's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I tried fixing it but the engines still are spinning on the z axis instead of the y axis, no matter what i do. does anyone have any tips? -
help IAI Arava WIP
toot replied to toot's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I fixed most issues in the flight model but for some reason my propellers are always spinning on the Z axis no matter what axis i set it up as, does anyone know how to fix it? [Right_Engine] ReferenceName=Pratt & Whitney Canada PT6A-27 620hp/460kW SystemType=PROP_ENGINE InputName=THROTTLE_CONTROL EngineID=2 SLPowerDry=445000.0 ThrustAngles=0.0,0.0,0.0 ThrustPosition=2.857,2.541,0.0 ThrottleRate=0.3 AltitudeTableNumData=7 AltitudeTableDeltaX=3048.0 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.664,0.441,0.292,0.186,0.118,0.000 SpinnerNodeName=RightCone StaticPropNodeName=prop.001 SlowPropNodeName=SlowPropR FastPropNodeName=FastPropR DamagedPropNodeName= SlowPropRPM=1480 FastPropRPM=1800 MaxPropRPM=2000 IdlePropRPM=1000 BSFC=0.00298 ExhaustEmitterName=CleanExhaustEmitter ExhaustPosition=2.857,1.894,1.247 ExhaustEffectSize=0.6 FireSuppression=TRUE ContrailPosition=2.857,1.894,1.247 ConstantSpeed=TRUE MaxPowerAnimationTime=0.1 MinPowerAnimationTime=0.3 NumBlades=3 PropDiameter=2.557 PropRotationDirection=LEFT MomentOfInertia=0.0 PropPFactorCoefficient=0.01 PropTorqueFactor=0.01 PropEfficiencyAdvanceRatioTableNumData=8 PropEfficiencyAdvanceRatioTableDeltaX=0.2 PropEfficiencyAdvanceRatioTableStartX=0.0 PropEfficiencyAdvanceRatioTableData=0.023,0.842,0.870,0.870,0.870,0.870,0.841,0.702 GasTempMaxRPM=700.0 GasTempIdleRPM=400.0 GasTempChangeRate=2.0 OverheatTemp=750.0 DamageTempDelta=100.0 MinManifoldPressure=0.35 MaxManifoldPressure=1.0 OilPressMaxRPM=6.89 OilPressIdleRPM=2.75 OilPressChangeRate=0.5 LowOilPress=5.51 LowOilTempDelta=400.0 RotationAxis=y-Axis -
Curious Question
toot replied to omegaeleven's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Curious Question
toot replied to omegaeleven's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if you dont ill just send you the images and hopefully their download will be just fine -
Curious Question
toot replied to omegaeleven's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
do you have a wetransfer account? it wont let me send a rar file since its larger than 2.93mb -
Curious Question
toot replied to omegaeleven's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if you want it ill dm it to you, its baseed on the what-if israeli f-14 -
Curious Question
toot replied to omegaeleven's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I made a dhimari f-14 skin for one of tmf's F-14's inspired by spud's dcs campaign, I'll dm it to you later -
WIP Mega THREAD!
toot replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Arava 202 is also wip (winglets and radar) -
help IAI Arava WIP
toot replied to toot's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Took the vampire because it has one elevator and the forks that hold it and the vertical stabilizers like the arava. It also had 2 separate flaps on each wing (not to mention airbrake) which helped me learn -
help IAI Arava WIP
toot replied to toot's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I tried using the dhc-6 since it had some similarities to the arava but I didn't like the flight model, then I went to the vampire because it had a similar configuration to the arava (and I'll tweak the model itself to make it less agile), but I'm still not sure whats causing the plane to be so backheavy -
help IAI Arava WIP
toot replied to toot's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Fixed all the issues i had with the model, now for the technical stuff: everytime i try to land the aircraft decideds it wants to do a wheelie and not come out of that wheelie, no matter what approach i take when landing. when i try to take off i spin out (guessing its just the low speed handeling of the game since it doesnt like planes taking off at an angle) anyone know what can cause this? cg perhaps? The flight model im basing the plane of of is the vampire 5 -
help IAI Arava WIP
toot replied to toot's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ok so all I need is another mesh inside the fuselage, I'll do that -
help IAI Arava WIP
toot replied to toot's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I guess I worded it wrong, what I meant was that I don't see the inner walls in the game What do you suggest besides mirroring the other side?