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AcariaPlainum

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Everything posted by AcariaPlainum

  1. Im trying to fix the Mig 35 and also want to make an F15 EX
  2. Whenever I fire my harm or KH31 missiles they lock on to the radar but just in the terminal phase they pass right over the enemy launcher or radar
  3. EF-2000

    Here try this Typhoon_DATA.INI
  4. Recently i encountered issues with cruise missiles being able to hit the Nimitz carrier. But i discovered that if i set the missiles to a certain turn ratio and they went to a certain speed that they were able to hit the carrier and would take a curved trajectory when going to hit the carrier Now I havent discovered the tolerance but as long as the missile is relatively consistent in speed then a certain turn rate will guarantee it can hit any ship in game The ratio i found was roughly every 45m/s a second equals 1g of turn rate again there are tolerances involved meaning it doesnt need to be that exactly but it would be great to get some further testing from others as well
  5. Smokeless rocket effects pack (Beta Version)

    Great for Ram Jet Effects
  6. So i modified a Kh35 to be a hypersonic Missile but I have run into trouble actually hitting a Nimitz Class Carrier With it. To explain the missile cant hit the target at all of there is no terminal pop up. It does however at long range hit its target at long range but once within 58km ish to 20km ish it will pop up at graze right over a giant carrier as if to miss the target on purpose. If someone can make this work files are below also some pics for context KH-35.bmp KH-35.LOD Kh-35F.ini Kh-35F_data.INI
  7. How can i make an RWR work when a missile goes pit bull as in most aircraft i have noticed the missile is coming at you the RWR goes silent For context im talking mainly about AHM missiles like R77 or Amraam
  8. But i figured out a different solution that's that when accelerating a missile it should maintain relatively consistent speed especially from boost phase to sustainer acceleration Then figure out the good turn rate G force wise and it hits the Nimitz fine KH-35.LOD For some context KH-35.INI KH-35_DATA.INI
  9. Where did you get those 2 i couldn't find them in the mods? @strahi
  10. These are all great ideas I think that the Vietnam and china one could also include the South china sea for a hypothetical clash for the spratly islands Though Poland and the English channel are all great as well for which i thought cold war hypotheticals for both say the Soviets occupy France or NATO invasion through Poland
  11. SA-10 Grumble A/S-300PT SAM system

    needs fixed hitboxes For the moment put that into the data file of launcher MaxExtentPosition= 0.9,4.40,6.15 MinExtentPosition=-0.9,0.40,0.4
  12. What do those things mean in missile data files? RadarSearchCW=FALSE RadarTrackCW=FALSE
  13. Its for an S400 Air Defense defence system
  14. RadarMissileGuidanceCW=TRUE RadarSearchTime=0.4 RadarTrackTime=0.8
  15. Hey so i have been trying to modify my KH35 and it keeps missing its targets barely like it nearly hits the target just to fly right over. I have been experimenting with the Nimitz as target btw and have been wondering what im doing wrong. Also i have been wondering what certain things do like CLmax and Loft Angle [WeaponData001] TypeName=Kh-35 FullName=Kh-35 AS-20 Kayak Anti-Ship Missile ModelName=Kh-35 Mass=450.000000 Diameter=0.416000 Length=3.750000 SubsonicDragCoeff=0.326000 SupersonicDragCoeff=0.760000 AttachmentType=SOVIET SpecificStationCode= NationName=SOVIET StartYear=1980 EndYear=2020 Availability=20 BaseQuantity=84 Exported=TRUE ExportStartYear=1980 ExportEndYear=2020 ExportAvailability=1 WeaponDataType=7 FinStabilized=TRUE EffectClassName=CruiseMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=245.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=3 Accuracy=100 MaxTurnRate=38.000000 MaxLaunchG=18.000000 LockonChance=97 LaunchReliability=95 ArmingTime=0.400000 SeekerFOV=48.000000 SeekerGimbleLimit=85.000000 SeekerTrackRate=28.000000 SeekerRange=135000.000000 CLmax=14.000000 MinLaunchRange=800.000000 MaxLaunchRange=135000.000000 Duration=400.000000 CapabilityFlags=0x1030040E LoftAngle=00.000000 MaxLoftAltitude=0.000000 StartDecentRange=0.000000 DescentAngle=8.000000 MinimumAltitude=30.000000 BoosterStart=1.200000 BoosterDuration=14.600000 BoosterAccel=12.430000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.870000,0.000000 SustainerDuration=400.000000 SustainerAccel=3.770000 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.870000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName=Missile ReleaseAnimationID=1 ReleaseAnimationTime=0.500000 ReleaseAnimationDelay=0.250000 IsDecoy=FALSE JammerStrength=88.000000
  16. Hey i just wanted to say that the General knowledge misses one weapon data type which is for cruise missiles WeaponDataType=7 For Future reference if someone could put that in this old thread$
  17. Missile Help

    I have a used a Nimitz as a target dont know if that makes a difference
  18. Hey i was working on modifying missiles and came across sustainer acceleration and sustainer duration. I wanted to know what it does
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